diff options
| -rw-r--r-- | CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/collision.cpp | 97 | ||||
| -rw-r--r-- | src/collision.h | 81 | ||||
| -rw-r--r-- | src/components/mappable.h | 10 | ||||
| -rw-r--r-- | src/components/playable.h | 15 | ||||
| -rw-r--r-- | src/consts.h | 2 | ||||
| -rw-r--r-- | src/entity_manager.h | 10 | ||||
| -rw-r--r-- | src/game.cpp | 27 | ||||
| -rw-r--r-- | src/map.h | 70 | ||||
| -rw-r--r-- | src/systems/mapping.cpp | 28 | ||||
| -rw-r--r-- | src/systems/playing.cpp | 98 | ||||
| -rw-r--r-- | src/systems/playing.h | 21 | ||||
| -rw-r--r-- | src/systems/pondering.cpp | 347 | ||||
| -rw-r--r-- | src/systems/pondering.h | 11 | ||||
| -rw-r--r-- | src/world.cpp | 58 |
15 files changed, 717 insertions, 160 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index 3e7bcb8..155063e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -55,6 +55,7 @@ add_executable(Aromatherapy | |||
| 55 | src/animation.cpp | 55 | src/animation.cpp |
| 56 | src/world.cpp | 56 | src/world.cpp |
| 57 | src/util.cpp | 57 | src/util.cpp |
| 58 | src/collision.cpp | ||
| 58 | src/renderer/renderer.cpp | 59 | src/renderer/renderer.cpp |
| 59 | src/renderer/mesh.cpp | 60 | src/renderer/mesh.cpp |
| 60 | src/renderer/shader.cpp | 61 | src/renderer/shader.cpp |
| @@ -64,6 +65,7 @@ add_executable(Aromatherapy | |||
| 64 | src/systems/animating.cpp | 65 | src/systems/animating.cpp |
| 65 | src/systems/mapping.cpp | 66 | src/systems/mapping.cpp |
| 66 | src/systems/orienting.cpp | 67 | src/systems/orienting.cpp |
| 68 | src/systems/playing.cpp | ||
| 67 | ) | 69 | ) |
| 68 | 70 | ||
| 69 | set_property(TARGET Aromatherapy PROPERTY CXX_STANDARD 11) | 71 | set_property(TARGET Aromatherapy PROPERTY CXX_STANDARD 11) |
| diff --git a/src/collision.cpp b/src/collision.cpp new file mode 100644 index 0000000..b747a90 --- /dev/null +++ b/src/collision.cpp | |||
| @@ -0,0 +1,97 @@ | |||
| 1 | #include "collision.h" | ||
| 2 | |||
| 3 | bool Collision::operator<(const Collision& other) const | ||
| 4 | { | ||
| 5 | // Most important is the type of collision | ||
| 6 | if (type_ != other.type_) | ||
| 7 | { | ||
| 8 | return (static_cast<int>(type_) > static_cast<int>(other.type_)); | ||
| 9 | } | ||
| 10 | |||
| 11 | // Next, categorize the collisions arbitrarily based on direction | ||
| 12 | if (dir_ != other.dir_) | ||
| 13 | { | ||
| 14 | return (static_cast<int>(dir_) < static_cast<int>(other.dir_)); | ||
| 15 | } | ||
| 16 | |||
| 17 | // We want to process closer collisions first | ||
| 18 | if (axis_ != other.axis_) | ||
| 19 | { | ||
| 20 | switch (dir_) | ||
| 21 | { | ||
| 22 | case Direction::left: | ||
| 23 | case Direction::up: | ||
| 24 | { | ||
| 25 | return (axis_ < other.axis_); | ||
| 26 | } | ||
| 27 | |||
| 28 | case Direction::right: | ||
| 29 | case Direction::down: | ||
| 30 | { | ||
| 31 | return (axis_ > other.axis_); | ||
| 32 | } | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | // Order the remaining attributes arbitrarily | ||
| 37 | return std::tie(collider_, lower_, upper_) < | ||
| 38 | std::tie(other.collider_, other.lower_, other.upper_); | ||
| 39 | } | ||
| 40 | |||
| 41 | bool Collision::isColliding( | ||
| 42 | double x, | ||
| 43 | double y, | ||
| 44 | int w, | ||
| 45 | int h) const | ||
| 46 | { | ||
| 47 | int right = x + w; | ||
| 48 | int bottom = y + h; | ||
| 49 | |||
| 50 | switch (dir_) | ||
| 51 | { | ||
| 52 | case Direction::left: | ||
| 53 | case Direction::right: | ||
| 54 | { | ||
| 55 | if (!((bottom > lower_) && (y < upper_))) | ||
| 56 | { | ||
| 57 | return false; | ||
| 58 | } | ||
| 59 | |||
| 60 | break; | ||
| 61 | } | ||
| 62 | |||
| 63 | case Direction::up: | ||
| 64 | case Direction::down: | ||
| 65 | { | ||
| 66 | if (!((right > lower_) && (x < upper_))) | ||
| 67 | { | ||
| 68 | return false; | ||
| 69 | } | ||
| 70 | |||
| 71 | break; | ||
| 72 | } | ||
| 73 | } | ||
| 74 | |||
| 75 | switch (dir_) | ||
| 76 | { | ||
| 77 | case Direction::left: | ||
| 78 | { | ||
| 79 | return (axis_ >= x); | ||
| 80 | } | ||
| 81 | |||
| 82 | case Direction::right: | ||
| 83 | { | ||
| 84 | return (axis_ <= right); | ||
| 85 | } | ||
| 86 | |||
| 87 | case Direction::up: | ||
| 88 | { | ||
| 89 | return (axis_ >= y); | ||
| 90 | } | ||
| 91 | |||
| 92 | case Direction::down: | ||
| 93 | { | ||
| 94 | return (axis_ <= bottom); | ||
| 95 | } | ||
| 96 | } | ||
| 97 | } | ||
| diff --git a/src/collision.h b/src/collision.h new file mode 100644 index 0000000..e5371f8 --- /dev/null +++ b/src/collision.h | |||
| @@ -0,0 +1,81 @@ | |||
| 1 | #ifndef COLLISION_H_53D84877 | ||
| 2 | #define COLLISION_H_53D84877 | ||
| 3 | |||
| 4 | #include "entity_manager.h" | ||
| 5 | #include "direction.h" | ||
| 6 | |||
| 7 | class Collision { | ||
| 8 | public: | ||
| 9 | |||
| 10 | using id_type = EntityManager::id_type; | ||
| 11 | |||
| 12 | // Types are defined in descending priority order | ||
| 13 | enum class Type { | ||
| 14 | wall, | ||
| 15 | platform, | ||
| 16 | adjacency, | ||
| 17 | warp, | ||
| 18 | danger | ||
| 19 | }; | ||
| 20 | |||
| 21 | Collision( | ||
| 22 | id_type collider, | ||
| 23 | Direction dir, | ||
| 24 | Type type, | ||
| 25 | int axis, | ||
| 26 | double lower, | ||
| 27 | double upper) : | ||
| 28 | collider_(collider), | ||
| 29 | dir_(dir), | ||
| 30 | type_(type), | ||
| 31 | axis_(axis), | ||
| 32 | lower_(lower), | ||
| 33 | upper_(upper) | ||
| 34 | { | ||
| 35 | } | ||
| 36 | |||
| 37 | inline id_type getCollider() const | ||
| 38 | { | ||
| 39 | return collider_; | ||
| 40 | } | ||
| 41 | |||
| 42 | inline Direction getDirection() const | ||
| 43 | { | ||
| 44 | return dir_; | ||
| 45 | } | ||
| 46 | |||
| 47 | inline Type getType() const | ||
| 48 | { | ||
| 49 | return type_; | ||
| 50 | } | ||
| 51 | |||
| 52 | inline int getAxis() const | ||
| 53 | { | ||
| 54 | return axis_; | ||
| 55 | } | ||
| 56 | |||
| 57 | inline double getLower() const | ||
| 58 | { | ||
| 59 | return lower_; | ||
| 60 | } | ||
| 61 | |||
| 62 | inline double getUpper() const | ||
| 63 | { | ||
| 64 | return upper_; | ||
| 65 | } | ||
| 66 | |||
| 67 | bool operator<(const Collision& other) const; | ||
| 68 | |||
| 69 | bool isColliding(double x, double y, int w, int h) const; | ||
| 70 | |||
| 71 | private: | ||
| 72 | |||
| 73 | id_type collider_; | ||
| 74 | Direction dir_; | ||
| 75 | Type type_; | ||
| 76 | int axis_; | ||
| 77 | double lower_; | ||
| 78 | double upper_; | ||
| 79 | }; | ||
| 80 | |||
| 81 | #endif /* end of include guard: COLLISION_H_53D84877 */ | ||
| diff --git a/src/components/mappable.h b/src/components/mappable.h index 2dbab77..633cdf4 100644 --- a/src/components/mappable.h +++ b/src/components/mappable.h | |||
| @@ -4,6 +4,7 @@ | |||
| 4 | #include <map> | 4 | #include <map> |
| 5 | #include "component.h" | 5 | #include "component.h" |
| 6 | #include "renderer/texture.h" | 6 | #include "renderer/texture.h" |
| 7 | #include "collision.h" | ||
| 7 | #include "map.h" | 8 | #include "map.h" |
| 8 | 9 | ||
| 9 | class MappableComponent : public Component { | 10 | class MappableComponent : public Component { |
| @@ -12,14 +13,7 @@ public: | |||
| 12 | class Boundary { | 13 | class Boundary { |
| 13 | public: | 14 | public: |
| 14 | 15 | ||
| 15 | enum class Type { | 16 | using Type = Collision::Type; |
| 16 | wall, | ||
| 17 | wrap, | ||
| 18 | teleport, | ||
| 19 | reverse, | ||
| 20 | platform, | ||
| 21 | danger | ||
| 22 | }; | ||
| 23 | 17 | ||
| 24 | Boundary( | 18 | Boundary( |
| 25 | double axis, | 19 | double axis, |
| diff --git a/src/components/playable.h b/src/components/playable.h new file mode 100644 index 0000000..a6e71b0 --- /dev/null +++ b/src/components/playable.h | |||
| @@ -0,0 +1,15 @@ | |||
| 1 | #ifndef PLAYABLE_H_DDC566C3 | ||
| 2 | #define PLAYABLE_H_DDC566C3 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | |||
| 6 | class PlayableComponent : public Component { | ||
| 7 | public: | ||
| 8 | |||
| 9 | bool changingMap = false; | ||
| 10 | int newMapId = -1; | ||
| 11 | double newMapX = 0; | ||
| 12 | double newMapY = 0; | ||
| 13 | }; | ||
| 14 | |||
| 15 | #endif /* end of include guard: PLAYABLE_H_DDC566C3 */ | ||
| diff --git a/src/consts.h b/src/consts.h index 581018d..a065159 100644 --- a/src/consts.h +++ b/src/consts.h | |||
| @@ -7,7 +7,7 @@ const int GAME_WIDTH = 320; | |||
| 7 | const int GAME_HEIGHT = 200; | 7 | const int GAME_HEIGHT = 200; |
| 8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | 8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; |
| 9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; | 9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; |
| 10 | const int WALL_GAP = 6; | 10 | const int WALL_GAP = 5; |
| 11 | const int TILESET_COLS = 8; | 11 | const int TILESET_COLS = 8; |
| 12 | const int FONT_COLS = 16; | 12 | const int FONT_COLS = 16; |
| 13 | 13 | ||
| diff --git a/src/entity_manager.h b/src/entity_manager.h index 65fa6ca..1e8d31c 100644 --- a/src/entity_manager.h +++ b/src/entity_manager.h | |||
| @@ -26,6 +26,7 @@ private: | |||
| 26 | 26 | ||
| 27 | database_type entities; | 27 | database_type entities; |
| 28 | std::vector<bool> slotAvailable; | 28 | std::vector<bool> slotAvailable; |
| 29 | std::set<id_type> allEntities; | ||
| 29 | std::map<std::set<std::type_index>, std::set<id_type>> cachedComponents; | 30 | std::map<std::set<std::type_index>, std::set<id_type>> cachedComponents; |
| 30 | 31 | ||
| 31 | id_type nextEntityID = 0; | 32 | id_type nextEntityID = 0; |
| @@ -59,12 +60,14 @@ public: | |||
| 59 | // If the database is saturated, add a new element for the new entity. | 60 | // If the database is saturated, add a new element for the new entity. |
| 60 | entities.emplace_back(); | 61 | entities.emplace_back(); |
| 61 | slotAvailable.push_back(false); | 62 | slotAvailable.push_back(false); |
| 63 | allEntities.insert(nextEntityID); | ||
| 62 | 64 | ||
| 63 | return nextEntityID++; | 65 | return nextEntityID++; |
| 64 | } else { | 66 | } else { |
| 65 | // If there is an available slot in the database, use it. | 67 | // If there is an available slot in the database, use it. |
| 66 | id_type id = nextEntityID++; | 68 | id_type id = nextEntityID++; |
| 67 | slotAvailable[id] = false; | 69 | slotAvailable[id] = false; |
| 70 | allEntities.insert(id); | ||
| 68 | 71 | ||
| 69 | // Fast forward the next available slot pointer to an available slot. | 72 | // Fast forward the next available slot pointer to an available slot. |
| 70 | while ((nextEntityID < entities.size()) && !slotAvailable[nextEntityID]) | 73 | while ((nextEntityID < entities.size()) && !slotAvailable[nextEntityID]) |
| @@ -89,6 +92,8 @@ public: | |||
| 89 | cache.second.erase(entity); | 92 | cache.second.erase(entity); |
| 90 | } | 93 | } |
| 91 | 94 | ||
| 95 | allEntities.erase(entity); | ||
| 96 | |||
| 92 | // Destroy the data | 97 | // Destroy the data |
| 93 | entities[entity].components.clear(); | 98 | entities[entity].components.clear(); |
| 94 | 99 | ||
| @@ -202,6 +207,11 @@ public: | |||
| 202 | 207 | ||
| 203 | return getEntitiesWithComponentsHelper<R...>(componentTypes); | 208 | return getEntitiesWithComponentsHelper<R...>(componentTypes); |
| 204 | } | 209 | } |
| 210 | |||
| 211 | const std::set<id_type>& getEntities() const | ||
| 212 | { | ||
| 213 | return allEntities; | ||
| 214 | } | ||
| 205 | }; | 215 | }; |
| 206 | 216 | ||
| 207 | template <> | 217 | template <> |
| diff --git a/src/game.cpp b/src/game.cpp index 228ff23..f245e7c 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -9,6 +9,7 @@ | |||
| 9 | #include "systems/animating.h" | 9 | #include "systems/animating.h" |
| 10 | #include "systems/mapping.h" | 10 | #include "systems/mapping.h" |
| 11 | #include "systems/orienting.h" | 11 | #include "systems/orienting.h" |
| 12 | #include "systems/playing.h" | ||
| 12 | #include "animation.h" | 13 | #include "animation.h" |
| 13 | #include "consts.h" | 14 | #include "consts.h" |
| 14 | 15 | ||
| @@ -28,36 +29,14 @@ void key_callback(GLFWwindow* window, int key, int, int action, int) | |||
| 28 | 29 | ||
| 29 | Game::Game() : world_("res/maps.xml") | 30 | Game::Game() : world_("res/maps.xml") |
| 30 | { | 31 | { |
| 32 | systemManager_.emplaceSystem<PlayingSystem>(*this); | ||
| 31 | systemManager_.emplaceSystem<ControllingSystem>(*this); | 33 | systemManager_.emplaceSystem<ControllingSystem>(*this); |
| 32 | systemManager_.emplaceSystem<OrientingSystem>(*this); | 34 | systemManager_.emplaceSystem<OrientingSystem>(*this); |
| 33 | systemManager_.emplaceSystem<PonderingSystem>(*this); | 35 | systemManager_.emplaceSystem<PonderingSystem>(*this); |
| 34 | systemManager_.emplaceSystem<MappingSystem>(*this); | 36 | systemManager_.emplaceSystem<MappingSystem>(*this); |
| 35 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | 37 | systemManager_.emplaceSystem<AnimatingSystem>(*this); |
| 36 | 38 | ||
| 37 | int player = entityManager_.emplaceEntity(); | 39 | systemManager_.getSystem<PlayingSystem>().initPlayer(); |
| 38 | |||
| 39 | AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; | ||
| 40 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
| 41 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
| 42 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
| 43 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
| 44 | |||
| 45 | entityManager_.emplaceComponent<AnimatableComponent>( | ||
| 46 | player, | ||
| 47 | std::move(playerGraphics), | ||
| 48 | "stillLeft"); | ||
| 49 | |||
| 50 | entityManager_.emplaceComponent<TransformableComponent>( | ||
| 51 | player, | ||
| 52 | 203, 44, 10, 12); | ||
| 53 | |||
| 54 | systemManager_.getSystem<PonderingSystem>().initializeBody( | ||
| 55 | player, | ||
| 56 | PonderableComponent::Type::freefalling); | ||
| 57 | |||
| 58 | entityManager_.emplaceComponent<ControllableComponent>(player); | ||
| 59 | entityManager_.emplaceComponent<OrientableComponent>(player); | ||
| 60 | |||
| 61 | systemManager_.getSystem<MappingSystem>().loadMap(world_.getStartingMapId()); | 40 | systemManager_.getSystem<MappingSystem>().loadMap(world_.getStartingMapId()); |
| 62 | 41 | ||
| 63 | glfwSwapInterval(1); | 42 | glfwSwapInterval(1); |
| diff --git a/src/map.h b/src/map.h index 9177870..6fe1e62 100644 --- a/src/map.h +++ b/src/map.h | |||
| @@ -10,13 +10,55 @@ | |||
| 10 | class Map { | 10 | class Map { |
| 11 | public: | 11 | public: |
| 12 | 12 | ||
| 13 | class Adjacent { | ||
| 14 | public: | ||
| 15 | |||
| 16 | enum class Type { | ||
| 17 | wall, | ||
| 18 | wrap, | ||
| 19 | warp, | ||
| 20 | reverse | ||
| 21 | }; | ||
| 22 | |||
| 23 | Adjacent( | ||
| 24 | Type type = Type::wall, | ||
| 25 | int mapId = -1) : | ||
| 26 | type_(type), | ||
| 27 | mapId_(mapId) | ||
| 28 | { | ||
| 29 | } | ||
| 30 | |||
| 31 | inline Type getType() const | ||
| 32 | { | ||
| 33 | return type_; | ||
| 34 | } | ||
| 35 | |||
| 36 | inline int getMapId() const | ||
| 37 | { | ||
| 38 | return mapId_; | ||
| 39 | } | ||
| 40 | |||
| 41 | private: | ||
| 42 | |||
| 43 | Type type_; | ||
| 44 | int mapId_; | ||
| 45 | }; | ||
| 46 | |||
| 13 | Map( | 47 | Map( |
| 14 | int id, | 48 | int id, |
| 15 | std::vector<int> tiles, | 49 | std::vector<int> tiles, |
| 16 | std::string title) : | 50 | std::string title, |
| 51 | Adjacent leftAdjacent, | ||
| 52 | Adjacent rightAdjacent, | ||
| 53 | Adjacent upAdjacent, | ||
| 54 | Adjacent downAdjacent) : | ||
| 17 | id_(id), | 55 | id_(id), |
| 18 | tiles_(std::move(tiles)), | 56 | tiles_(std::move(tiles)), |
| 19 | title_(std::move(title)) | 57 | title_(std::move(title)), |
| 58 | leftAdjacent_(std::move(leftAdjacent)), | ||
| 59 | rightAdjacent_(std::move(rightAdjacent)), | ||
| 60 | upAdjacent_(std::move(upAdjacent)), | ||
| 61 | downAdjacent_(std::move(downAdjacent)) | ||
| 20 | { | 62 | { |
| 21 | } | 63 | } |
| 22 | 64 | ||
| @@ -35,11 +77,35 @@ public: | |||
| 35 | return title_; | 77 | return title_; |
| 36 | } | 78 | } |
| 37 | 79 | ||
| 80 | inline const Adjacent& getLeftAdjacent() const | ||
| 81 | { | ||
| 82 | return leftAdjacent_; | ||
| 83 | } | ||
| 84 | |||
| 85 | inline const Adjacent& getRightAdjacent() const | ||
| 86 | { | ||
| 87 | return rightAdjacent_; | ||
| 88 | } | ||
| 89 | |||
| 90 | inline const Adjacent& getUpAdjacent() const | ||
| 91 | { | ||
| 92 | return upAdjacent_; | ||
| 93 | } | ||
| 94 | |||
| 95 | inline const Adjacent& getDownAdjacent() const | ||
| 96 | { | ||
| 97 | return downAdjacent_; | ||
| 98 | } | ||
| 99 | |||
| 38 | private: | 100 | private: |
| 39 | 101 | ||
| 40 | int id_; | 102 | int id_; |
| 41 | std::vector<int> tiles_; | 103 | std::vector<int> tiles_; |
| 42 | std::string title_; | 104 | std::string title_; |
| 105 | Adjacent leftAdjacent_; | ||
| 106 | Adjacent rightAdjacent_; | ||
| 107 | Adjacent upAdjacent_; | ||
| 108 | Adjacent downAdjacent_; | ||
| 43 | }; | 109 | }; |
| 44 | 110 | ||
| 45 | #endif /* end of include guard: MAP_H_74055FC0 */ | 111 | #endif /* end of include guard: MAP_H_74055FC0 */ |
| diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp index 120a27a..05167c1 100644 --- a/src/systems/mapping.cpp +++ b/src/systems/mapping.cpp | |||
| @@ -93,6 +93,34 @@ void MappingSystem::loadMap(size_t mapId) | |||
| 93 | 93 | ||
| 94 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | 94 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); |
| 95 | 95 | ||
| 96 | addBoundary( | ||
| 97 | mappable.getLeftBoundaries(), | ||
| 98 | -WALL_GAP, | ||
| 99 | 0, | ||
| 100 | MAP_HEIGHT * TILE_HEIGHT, | ||
| 101 | MappableComponent::Boundary::Type::adjacency); | ||
| 102 | |||
| 103 | addBoundary( | ||
| 104 | mappable.getRightBoundaries(), | ||
| 105 | GAME_WIDTH + WALL_GAP, | ||
| 106 | 0, | ||
| 107 | MAP_HEIGHT * TILE_HEIGHT, | ||
| 108 | MappableComponent::Boundary::Type::adjacency); | ||
| 109 | |||
| 110 | addBoundary( | ||
| 111 | mappable.getUpBoundaries(), | ||
| 112 | -WALL_GAP, | ||
| 113 | 0, | ||
| 114 | GAME_WIDTH, | ||
| 115 | MappableComponent::Boundary::Type::adjacency); | ||
| 116 | |||
| 117 | addBoundary( | ||
| 118 | mappable.getDownBoundaries(), | ||
| 119 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP, | ||
| 120 | 0, | ||
| 121 | GAME_WIDTH, | ||
| 122 | MappableComponent::Boundary::Type::adjacency); | ||
| 123 | |||
| 96 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | 124 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) |
| 97 | { | 125 | { |
| 98 | size_t x = i % MAP_WIDTH; | 126 | size_t x = i % MAP_WIDTH; |
| diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp new file mode 100644 index 0000000..2c6a419 --- /dev/null +++ b/src/systems/playing.cpp | |||
| @@ -0,0 +1,98 @@ | |||
| 1 | #include "playing.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/transformable.h" | ||
| 4 | #include "components/animatable.h" | ||
| 5 | #include "components/playable.h" | ||
| 6 | #include "components/controllable.h" | ||
| 7 | #include "components/orientable.h" | ||
| 8 | #include "systems/mapping.h" | ||
| 9 | #include "systems/pondering.h" | ||
| 10 | #include "animation.h" | ||
| 11 | |||
| 12 | void PlayingSystem::tick(double) | ||
| 13 | { | ||
| 14 | // Check if we need to change the map | ||
| 15 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
| 16 | PlayableComponent>(); | ||
| 17 | |||
| 18 | for (id_type player : players) | ||
| 19 | { | ||
| 20 | auto& playable = game_.getEntityManager(). | ||
| 21 | getComponent<PlayableComponent>(player); | ||
| 22 | |||
| 23 | if (playable.changingMap) | ||
| 24 | { | ||
| 25 | // Change the map! | ||
| 26 | auto entities = game_.getEntityManager().getEntities(); | ||
| 27 | |||
| 28 | for (id_type entity : entities) | ||
| 29 | { | ||
| 30 | if (entity != player) | ||
| 31 | { | ||
| 32 | game_.getEntityManager().deleteEntity(entity); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | game_.getSystemManager().getSystem<MappingSystem>(). | ||
| 37 | loadMap(playable.newMapId); | ||
| 38 | |||
| 39 | auto& transformable = game_.getEntityManager(). | ||
| 40 | getComponent<TransformableComponent>(player); | ||
| 41 | |||
| 42 | transformable.setX(playable.newMapX); | ||
| 43 | transformable.setY(playable.newMapY); | ||
| 44 | |||
| 45 | playable.changingMap = false; | ||
| 46 | |||
| 47 | break; | ||
| 48 | } | ||
| 49 | } | ||
| 50 | } | ||
| 51 | |||
| 52 | void PlayingSystem::initPlayer() | ||
| 53 | { | ||
| 54 | id_type player = game_.getEntityManager().emplaceEntity(); | ||
| 55 | |||
| 56 | AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; | ||
| 57 | playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); | ||
| 58 | playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); | ||
| 59 | playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); | ||
| 60 | playerGraphics.emplaceAnimation("walkingRight", 1, 2, 10); | ||
| 61 | |||
| 62 | game_.getEntityManager().emplaceComponent<AnimatableComponent>( | ||
| 63 | player, | ||
| 64 | std::move(playerGraphics), | ||
| 65 | "stillLeft"); | ||
| 66 | |||
| 67 | game_.getEntityManager().emplaceComponent<TransformableComponent>( | ||
| 68 | player, | ||
| 69 | 203, 44, 10, 12); | ||
| 70 | |||
| 71 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | ||
| 72 | player, | ||
| 73 | PonderableComponent::Type::freefalling); | ||
| 74 | |||
| 75 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | ||
| 76 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | ||
| 77 | game_.getEntityManager().emplaceComponent<PlayableComponent>(player); | ||
| 78 | } | ||
| 79 | |||
| 80 | void PlayingSystem::changeMap( | ||
| 81 | size_t mapId, | ||
| 82 | double x, | ||
| 83 | double y) | ||
| 84 | { | ||
| 85 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
| 86 | PlayableComponent>(); | ||
| 87 | |||
| 88 | for (id_type player : players) | ||
| 89 | { | ||
| 90 | auto& playable = game_.getEntityManager(). | ||
| 91 | getComponent<PlayableComponent>(player); | ||
| 92 | |||
| 93 | playable.changingMap = true; | ||
| 94 | playable.newMapId = mapId; | ||
| 95 | playable.newMapX = x; | ||
| 96 | playable.newMapY = y; | ||
| 97 | } | ||
| 98 | } | ||
| diff --git a/src/systems/playing.h b/src/systems/playing.h new file mode 100644 index 0000000..c98a464 --- /dev/null +++ b/src/systems/playing.h | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | #ifndef PLAYING_H_70A54F7D | ||
| 2 | #define PLAYING_H_70A54F7D | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class PlayingSystem : public System { | ||
| 7 | public: | ||
| 8 | |||
| 9 | PlayingSystem(Game& game) : System(game) | ||
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 14 | |||
| 15 | void initPlayer(); | ||
| 16 | |||
| 17 | void changeMap(size_t mapId, double x, double y); | ||
| 18 | |||
| 19 | }; | ||
| 20 | |||
| 21 | #endif /* end of include guard: PLAYING_H_70A54F7D */ | ||
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 4a165b1..2490dc9 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
| @@ -1,11 +1,14 @@ | |||
| 1 | #include "pondering.h" | 1 | #include "pondering.h" |
| 2 | #include <queue> | ||
| 2 | #include "game.h" | 3 | #include "game.h" |
| 3 | #include "components/ponderable.h" | 4 | #include "components/ponderable.h" |
| 4 | #include "components/transformable.h" | 5 | #include "components/transformable.h" |
| 5 | #include "components/orientable.h" | 6 | #include "components/orientable.h" |
| 6 | #include "components/mappable.h" | 7 | #include "components/mappable.h" |
| 7 | #include "systems/orienting.h" | 8 | #include "systems/orienting.h" |
| 9 | #include "systems/playing.h" | ||
| 8 | #include "consts.h" | 10 | #include "consts.h" |
| 11 | #include "collision.h" | ||
| 9 | 12 | ||
| 10 | void PonderingSystem::tick(double dt) | 13 | void PonderingSystem::tick(double dt) |
| 11 | { | 14 | { |
| @@ -42,6 +45,9 @@ void PonderingSystem::tick(double dt) | |||
| 42 | bool oldGrounded = ponderable.isGrounded(); | 45 | bool oldGrounded = ponderable.isGrounded(); |
| 43 | ponderable.setGrounded(false); | 46 | ponderable.setGrounded(false); |
| 44 | 47 | ||
| 48 | std::priority_queue<Collision> collisions; | ||
| 49 | |||
| 50 | // Find collisions | ||
| 45 | for (id_type mapEntity : maps) | 51 | for (id_type mapEntity : maps) |
| 46 | { | 52 | { |
| 47 | auto& mappable = game_.getEntityManager(). | 53 | auto& mappable = game_.getEntityManager(). |
| @@ -57,13 +63,13 @@ void PonderingSystem::tick(double dt) | |||
| 57 | && (oldY < it->second.getUpper())) | 63 | && (oldY < it->second.getUpper())) |
| 58 | { | 64 | { |
| 59 | // We have a collision! | 65 | // We have a collision! |
| 60 | processCollision( | 66 | collisions.emplace( |
| 61 | entity, | 67 | mapEntity, |
| 62 | Direction::left, | 68 | Direction::left, |
| 63 | newX, | 69 | it->second.getType(), |
| 64 | newY, | ||
| 65 | it->first, | 70 | it->first, |
| 66 | it->second.getType()); | 71 | it->second.getLower(), |
| 72 | it->second.getUpper()); | ||
| 67 | } | 73 | } |
| 68 | } | 74 | } |
| 69 | } else if (newX > oldX) | 75 | } else if (newX > oldX) |
| @@ -77,13 +83,13 @@ void PonderingSystem::tick(double dt) | |||
| 77 | && (oldY < it->second.getUpper())) | 83 | && (oldY < it->second.getUpper())) |
| 78 | { | 84 | { |
| 79 | // We have a collision! | 85 | // We have a collision! |
| 80 | processCollision( | 86 | collisions.emplace( |
| 81 | entity, | 87 | mapEntity, |
| 82 | Direction::right, | 88 | Direction::right, |
| 83 | newX, | 89 | it->second.getType(), |
| 84 | newY, | ||
| 85 | it->first, | 90 | it->first, |
| 86 | it->second.getType()); | 91 | it->second.getLower(), |
| 92 | it->second.getUpper()); | ||
| 87 | } | 93 | } |
| 88 | } | 94 | } |
| 89 | } | 95 | } |
| @@ -98,13 +104,13 @@ void PonderingSystem::tick(double dt) | |||
| 98 | && (oldX < it->second.getUpper())) | 104 | && (oldX < it->second.getUpper())) |
| 99 | { | 105 | { |
| 100 | // We have a collision! | 106 | // We have a collision! |
| 101 | processCollision( | 107 | collisions.emplace( |
| 102 | entity, | 108 | mapEntity, |
| 103 | Direction::up, | 109 | Direction::up, |
| 104 | newX, | 110 | it->second.getType(), |
| 105 | newY, | ||
| 106 | it->first, | 111 | it->first, |
| 107 | it->second.getType()); | 112 | it->second.getLower(), |
| 113 | it->second.getUpper()); | ||
| 108 | } | 114 | } |
| 109 | } | 115 | } |
| 110 | } else if (newY > oldY) | 116 | } else if (newY > oldY) |
| @@ -118,13 +124,221 @@ void PonderingSystem::tick(double dt) | |||
| 118 | && (oldX < it->second.getUpper())) | 124 | && (oldX < it->second.getUpper())) |
| 119 | { | 125 | { |
| 120 | // We have a collision! | 126 | // We have a collision! |
| 121 | processCollision( | 127 | collisions.emplace( |
| 122 | entity, | 128 | mapEntity, |
| 123 | Direction::down, | 129 | Direction::down, |
| 124 | newX, | 130 | it->second.getType(), |
| 125 | newY, | ||
| 126 | it->first, | 131 | it->first, |
| 127 | it->second.getType()); | 132 | it->second.getLower(), |
| 133 | it->second.getUpper()); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | // Process collisions in order of priority | ||
| 140 | while (!collisions.empty()) | ||
| 141 | { | ||
| 142 | Collision collision = collisions.top(); | ||
| 143 | collisions.pop(); | ||
| 144 | |||
| 145 | // Make sure that they are still colliding | ||
| 146 | if (!collision.isColliding( | ||
| 147 | newX, | ||
| 148 | newY, | ||
| 149 | transformable.getW(), | ||
| 150 | transformable.getH())) | ||
| 151 | { | ||
| 152 | continue; | ||
| 153 | } | ||
| 154 | |||
| 155 | bool touchedWall = false; | ||
| 156 | bool stopProcessing = false; | ||
| 157 | |||
| 158 | switch (collision.getType()) | ||
| 159 | { | ||
| 160 | case Collision::Type::wall: | ||
| 161 | { | ||
| 162 | touchedWall = true; | ||
| 163 | |||
| 164 | break; | ||
| 165 | } | ||
| 166 | |||
| 167 | case Collision::Type::platform: | ||
| 168 | { | ||
| 169 | if (game_.getEntityManager(). | ||
| 170 | hasComponent<OrientableComponent>(entity)) | ||
| 171 | { | ||
| 172 | auto& orientable = game_.getEntityManager(). | ||
| 173 | getComponent<OrientableComponent>(entity); | ||
| 174 | |||
| 175 | if (orientable.getDropState() != | ||
| 176 | OrientableComponent::DropState::none) | ||
| 177 | { | ||
| 178 | orientable.setDropState(OrientableComponent::DropState::active); | ||
| 179 | } else { | ||
| 180 | touchedWall = true; | ||
| 181 | } | ||
| 182 | } else { | ||
| 183 | touchedWall = true; | ||
| 184 | } | ||
| 185 | |||
| 186 | break; | ||
| 187 | } | ||
| 188 | |||
| 189 | case Collision::Type::adjacency: | ||
| 190 | { | ||
| 191 | auto& mappable = game_.getEntityManager(). | ||
| 192 | getComponent<MappableComponent>(collision.getCollider()); | ||
| 193 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
| 194 | auto& adj = [&] () -> const Map::Adjacent& { | ||
| 195 | switch (collision.getDirection()) | ||
| 196 | { | ||
| 197 | case Direction::left: return map.getLeftAdjacent(); | ||
| 198 | case Direction::right: return map.getRightAdjacent(); | ||
| 199 | case Direction::up: return map.getUpAdjacent(); | ||
| 200 | case Direction::down: return map.getDownAdjacent(); | ||
| 201 | } | ||
| 202 | }(); | ||
| 203 | |||
| 204 | switch (adj.getType()) | ||
| 205 | { | ||
| 206 | case Map::Adjacent::Type::wall: | ||
| 207 | { | ||
| 208 | touchedWall = true; | ||
| 209 | |||
| 210 | break; | ||
| 211 | } | ||
| 212 | |||
| 213 | case Map::Adjacent::Type::wrap: | ||
| 214 | { | ||
| 215 | switch (collision.getDirection()) | ||
| 216 | { | ||
| 217 | case Direction::left: | ||
| 218 | { | ||
| 219 | newX = GAME_WIDTH + WALL_GAP - transformable.getW(); | ||
| 220 | |||
| 221 | break; | ||
| 222 | } | ||
| 223 | |||
| 224 | case Direction::right: | ||
| 225 | { | ||
| 226 | newX = -WALL_GAP; | ||
| 227 | |||
| 228 | break; | ||
| 229 | } | ||
| 230 | |||
| 231 | case Direction::up: | ||
| 232 | { | ||
| 233 | newY = MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - | ||
| 234 | transformable.getH(); | ||
| 235 | |||
| 236 | break; | ||
| 237 | } | ||
| 238 | |||
| 239 | case Direction::down: | ||
| 240 | { | ||
| 241 | newY = -WALL_GAP; | ||
| 242 | |||
| 243 | break; | ||
| 244 | } | ||
| 245 | } | ||
| 246 | } | ||
| 247 | |||
| 248 | case Map::Adjacent::Type::warp: | ||
| 249 | { | ||
| 250 | double warpX = newX; | ||
| 251 | double warpY = newY; | ||
| 252 | |||
| 253 | switch (collision.getDirection()) | ||
| 254 | { | ||
| 255 | case Direction::left: | ||
| 256 | { | ||
| 257 | warpX = GAME_WIDTH + WALL_GAP - transformable.getW(); | ||
| 258 | |||
| 259 | break; | ||
| 260 | } | ||
| 261 | |||
| 262 | case Direction::right: | ||
| 263 | { | ||
| 264 | warpX = -WALL_GAP; | ||
| 265 | |||
| 266 | break; | ||
| 267 | } | ||
| 268 | |||
| 269 | case Direction::up: | ||
| 270 | { | ||
| 271 | warpY = MAP_HEIGHT * TILE_HEIGHT - transformable.getH(); | ||
| 272 | |||
| 273 | break; | ||
| 274 | } | ||
| 275 | |||
| 276 | case Direction::down: | ||
| 277 | { | ||
| 278 | warpY = -WALL_GAP; | ||
| 279 | |||
| 280 | break; | ||
| 281 | } | ||
| 282 | } | ||
| 283 | |||
| 284 | game_.getSystemManager().getSystem<PlayingSystem>(). | ||
| 285 | changeMap(adj.getMapId(), warpX, warpY); | ||
| 286 | |||
| 287 | stopProcessing = true; | ||
| 288 | |||
| 289 | break; | ||
| 290 | } | ||
| 291 | } | ||
| 292 | } | ||
| 293 | |||
| 294 | default: | ||
| 295 | { | ||
| 296 | // Not yet implemented. | ||
| 297 | |||
| 298 | break; | ||
| 299 | } | ||
| 300 | } | ||
| 301 | |||
| 302 | if (stopProcessing) | ||
| 303 | { | ||
| 304 | break; | ||
| 305 | } | ||
| 306 | |||
| 307 | if (touchedWall) | ||
| 308 | { | ||
| 309 | switch (collision.getDirection()) | ||
| 310 | { | ||
| 311 | case Direction::left: | ||
| 312 | { | ||
| 313 | newX = collision.getAxis(); | ||
| 314 | ponderable.setVelocityX(0.0); | ||
| 315 | |||
| 316 | break; | ||
| 317 | } | ||
| 318 | |||
| 319 | case Direction::right: | ||
| 320 | { | ||
| 321 | newX = collision.getAxis() - transformable.getW(); | ||
| 322 | ponderable.setVelocityX(0.0); | ||
| 323 | |||
| 324 | break; | ||
| 325 | } | ||
| 326 | |||
| 327 | case Direction::up: | ||
| 328 | { | ||
| 329 | newY = collision.getAxis(); | ||
| 330 | ponderable.setVelocityY(0.0); | ||
| 331 | |||
| 332 | break; | ||
| 333 | } | ||
| 334 | |||
| 335 | case Direction::down: | ||
| 336 | { | ||
| 337 | newY = collision.getAxis() - transformable.getH(); | ||
| 338 | ponderable.setVelocityY(0.0); | ||
| 339 | ponderable.setGrounded(true); | ||
| 340 | |||
| 341 | break; | ||
| 128 | } | 342 | } |
| 129 | } | 343 | } |
| 130 | } | 344 | } |
| @@ -173,96 +387,3 @@ void PonderingSystem::initializeBody( | |||
| 173 | ponderable.setAccelY(NORMAL_GRAVITY); | 387 | ponderable.setAccelY(NORMAL_GRAVITY); |
| 174 | } | 388 | } |
| 175 | } | 389 | } |
| 176 | |||
| 177 | void PonderingSystem::processCollision( | ||
| 178 | id_type entity, | ||
| 179 | Direction dir, | ||
| 180 | double& newX, | ||
| 181 | double& newY, | ||
| 182 | int axis, | ||
| 183 | MappableComponent::Boundary::Type type) | ||
| 184 | { | ||
| 185 | auto& ponderable = game_.getEntityManager(). | ||
| 186 | getComponent<PonderableComponent>(entity); | ||
| 187 | |||
| 188 | auto& transformable = game_.getEntityManager(). | ||
| 189 | getComponent<TransformableComponent>(entity); | ||
| 190 | |||
| 191 | bool touchedGround = false; | ||
| 192 | |||
| 193 | switch (type) | ||
| 194 | { | ||
| 195 | case MappableComponent::Boundary::Type::wall: | ||
| 196 | { | ||
| 197 | switch (dir) | ||
| 198 | { | ||
| 199 | case Direction::left: | ||
| 200 | { | ||
| 201 | newX = axis; | ||
| 202 | ponderable.setVelocityX(0.0); | ||
| 203 | |||
| 204 | break; | ||
| 205 | } | ||
| 206 | |||
| 207 | case Direction::right: | ||
| 208 | { | ||
| 209 | newX = axis - transformable.getW(); | ||
| 210 | ponderable.setVelocityX(0.0); | ||
| 211 | |||
| 212 | break; | ||
| 213 | } | ||
| 214 | |||
| 215 | case Direction::up: | ||
| 216 | { | ||
| 217 | newY = axis; | ||
| 218 | ponderable.setVelocityY(0.0); | ||
| 219 | |||
| 220 | break; | ||
| 221 | } | ||
| 222 | |||
| 223 | case Direction::down: | ||
| 224 | { | ||
| 225 | touchedGround = true; | ||
| 226 | |||
| 227 | break; | ||
| 228 | } | ||
| 229 | } | ||
| 230 | |||
| 231 | break; | ||
| 232 | } | ||
| 233 | |||
| 234 | case MappableComponent::Boundary::Type::platform: | ||
| 235 | { | ||
| 236 | if (game_.getEntityManager().hasComponent<OrientableComponent>(entity)) | ||
| 237 | { | ||
| 238 | auto& orientable = game_.getEntityManager(). | ||
| 239 | getComponent<OrientableComponent>(entity); | ||
| 240 | |||
| 241 | if (orientable.getDropState() != OrientableComponent::DropState::none) | ||
| 242 | { | ||
| 243 | orientable.setDropState(OrientableComponent::DropState::active); | ||
| 244 | } else { | ||
| 245 | touchedGround = true; | ||
| 246 | } | ||
| 247 | } else { | ||
| 248 | touchedGround = true; | ||
| 249 | } | ||
| 250 | |||
| 251 | break; | ||
| 252 | } | ||
| 253 | |||
| 254 | default: | ||
| 255 | { | ||
| 256 | // Not yet implemented. | ||
| 257 | |||
| 258 | break; | ||
| 259 | } | ||
| 260 | } | ||
| 261 | |||
| 262 | if (touchedGround) | ||
| 263 | { | ||
| 264 | newY = axis - transformable.getH(); | ||
| 265 | ponderable.setVelocityY(0.0); | ||
| 266 | ponderable.setGrounded(true); | ||
| 267 | } | ||
| 268 | } | ||
| diff --git a/src/systems/pondering.h b/src/systems/pondering.h index a16622b..d70525b 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
| @@ -2,7 +2,6 @@ | |||
| 2 | #define PONDERING_H_F2530E0E | 2 | #define PONDERING_H_F2530E0E |
| 3 | 3 | ||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | #include "components/mappable.h" | ||
| 6 | #include "components/ponderable.h" | 5 | #include "components/ponderable.h" |
| 7 | #include "direction.h" | 6 | #include "direction.h" |
| 8 | 7 | ||
| @@ -17,16 +16,6 @@ public: | |||
| 17 | 16 | ||
| 18 | void initializeBody(id_type entity, PonderableComponent::Type type); | 17 | void initializeBody(id_type entity, PonderableComponent::Type type); |
| 19 | 18 | ||
| 20 | private: | ||
| 21 | |||
| 22 | void processCollision( | ||
| 23 | id_type entity, | ||
| 24 | Direction dir, | ||
| 25 | double& newX, | ||
| 26 | double& newY, | ||
| 27 | int axis, | ||
| 28 | MappableComponent::Boundary::Type type); | ||
| 29 | |||
| 30 | }; | 19 | }; |
| 31 | 20 | ||
| 32 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 21 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |
| diff --git a/src/world.cpp b/src/world.cpp index 9b1e4f6..3b6bd41 100644 --- a/src/world.cpp +++ b/src/world.cpp | |||
| @@ -63,6 +63,10 @@ World::World(std::string filename) | |||
| 63 | xmlFree(key); | 63 | xmlFree(key); |
| 64 | 64 | ||
| 65 | std::vector<int> mapTiles; | 65 | std::vector<int> mapTiles; |
| 66 | Map::Adjacent leftAdj; | ||
| 67 | Map::Adjacent rightAdj; | ||
| 68 | Map::Adjacent upAdj; | ||
| 69 | Map::Adjacent downAdj; | ||
| 66 | 70 | ||
| 67 | for (xmlNodePtr mapNode = node->xmlChildrenNode; | 71 | for (xmlNodePtr mapNode = node->xmlChildrenNode; |
| 68 | mapNode != nullptr; | 72 | mapNode != nullptr; |
| @@ -82,6 +86,54 @@ World::World(std::string filename) | |||
| 82 | } | 86 | } |
| 83 | 87 | ||
| 84 | xmlFree(key); | 88 | xmlFree(key); |
| 89 | } else if (!xmlStrcmp( | ||
| 90 | mapNode->name, | ||
| 91 | reinterpret_cast<const xmlChar*>("adjacent"))) | ||
| 92 | { | ||
| 93 | key = getProp(mapNode, "type"); | ||
| 94 | std::string adjTypeStr(reinterpret_cast<char*>(key)); | ||
| 95 | xmlFree(key); | ||
| 96 | |||
| 97 | Map::Adjacent::Type adjType; | ||
| 98 | if (adjTypeStr == "wall") | ||
| 99 | { | ||
| 100 | adjType = Map::Adjacent::Type::wall; | ||
| 101 | } else if (adjTypeStr == "wrap") | ||
| 102 | { | ||
| 103 | adjType = Map::Adjacent::Type::wrap; | ||
| 104 | } else if (adjTypeStr == "warp") | ||
| 105 | { | ||
| 106 | adjType = Map::Adjacent::Type::warp; | ||
| 107 | } else if (adjTypeStr == "reverseWarp") | ||
| 108 | { | ||
| 109 | adjType = Map::Adjacent::Type::reverse; | ||
| 110 | } else { | ||
| 111 | throw std::logic_error("Invalid adjacency type"); | ||
| 112 | } | ||
| 113 | |||
| 114 | key = getProp(mapNode, "map"); | ||
| 115 | int adjMapId = atoi(reinterpret_cast<char*>(key)); | ||
| 116 | xmlFree(key); | ||
| 117 | |||
| 118 | key = getProp(mapNode, "dir"); | ||
| 119 | std::string adjDir(reinterpret_cast<char*>(key)); | ||
| 120 | xmlFree(key); | ||
| 121 | |||
| 122 | if (adjDir == "left") | ||
| 123 | { | ||
| 124 | leftAdj = {adjType, adjMapId}; | ||
| 125 | } else if (adjDir == "right") | ||
| 126 | { | ||
| 127 | rightAdj = {adjType, adjMapId}; | ||
| 128 | } else if (adjDir == "up") | ||
| 129 | { | ||
| 130 | upAdj = {adjType, adjMapId}; | ||
| 131 | } else if (adjDir == "down") | ||
| 132 | { | ||
| 133 | downAdj = {adjType, adjMapId}; | ||
| 134 | } else { | ||
| 135 | throw std::logic_error("Invalid adjacency direction"); | ||
| 136 | } | ||
| 85 | } | 137 | } |
| 86 | } | 138 | } |
| 87 | 139 | ||
| @@ -91,7 +143,11 @@ World::World(std::string filename) | |||
| 91 | std::forward_as_tuple( | 143 | std::forward_as_tuple( |
| 92 | mapId, | 144 | mapId, |
| 93 | std::move(mapTiles), | 145 | std::move(mapTiles), |
| 94 | std::move(mapTitle))); | 146 | std::move(mapTitle), |
| 147 | leftAdj, | ||
| 148 | rightAdj, | ||
| 149 | upAdj, | ||
| 150 | downAdj)); | ||
| 95 | } | 151 | } |
| 96 | } | 152 | } |
| 97 | 153 | ||
