diff options
| -rw-r--r-- | CMakeLists.txt | 2 | ||||
| -rw-r--r-- | maps/second.txt | 25 | ||||
| -rw-r--r-- | res/Randomize27.wav | bin | 0 -> 48628 bytes | |||
| -rw-r--r-- | res/Randomize87.wav | bin | 0 -> 47368 bytes | |||
| -rw-r--r-- | res/ground.wav | 1 | ||||
| -rw-r--r-- | res/scanlines_333.bmp | bin | 0 -> 216 bytes | |||
| -rw-r--r-- | res/tiles.png | bin | 504 -> 688 bytes | |||
| -rw-r--r-- | shaders/bloom2.fragment | 8 | ||||
| -rw-r--r-- | src/components.cpp | 537 | ||||
| -rw-r--r-- | src/components.h | 93 | ||||
| -rw-r--r-- | src/entity.cpp | 38 | ||||
| -rw-r--r-- | src/entity.h | 72 | ||||
| -rw-r--r-- | src/game.cpp | 124 | ||||
| -rw-r--r-- | src/game.h | 43 | ||||
| -rw-r--r-- | src/main.cpp | 67 | ||||
| -rw-r--r-- | src/map.cpp | 2 | ||||
| -rw-r--r-- | src/mapview.cpp | 393 | ||||
| -rw-r--r-- | src/mapview.h | 65 | ||||
| -rw-r--r-- | src/mob.h | 12 | ||||
| -rw-r--r-- | src/renderer.cpp | 6 | ||||
| -rw-r--r-- | src/renderer.h | 2 | ||||
| -rw-r--r-- | src/state.h | 13 | ||||
| -rw-r--r-- | src/world.cpp | 32 | ||||
| -rw-r--r-- | src/world.h | 27 |
24 files changed, 1004 insertions, 558 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index a006f67..0937493 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -34,6 +34,6 @@ set(ALL_LIBS | |||
| 34 | 34 | ||
| 35 | # include_directories(${SDL2_INCLUDE_DIR}) | 35 | # include_directories(${SDL2_INCLUDE_DIR}) |
| 36 | set(CMAKE_BUILD_TYPE Debug) | 36 | set(CMAKE_BUILD_TYPE Debug) |
| 37 | add_executable(Aromatherapy src/main.cpp src/map.cpp src/mapview.cpp src/renderer.cpp) | 37 | add_executable(Aromatherapy src/main.cpp src/map.cpp src/renderer.cpp src/world.cpp src/entity.cpp src/components.cpp src/game.cpp) |
| 38 | target_link_libraries(Aromatherapy ${ALL_LIBS}) | 38 | target_link_libraries(Aromatherapy ${ALL_LIBS}) |
| 39 | install(TARGETS Aromatherapy RUNTIME DESTINATION ${BIN_DIR}) | 39 | install(TARGETS Aromatherapy RUNTIME DESTINATION ${BIN_DIR}) |
| diff --git a/maps/second.txt b/maps/second.txt new file mode 100644 index 0000000..386af10 --- /dev/null +++ b/maps/second.txt | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 2 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0, | ||
| 3 | 0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 4 | 0,0,0,0,0,0,0,19,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 5 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0, | ||
| 6 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,10,10,10,10,10,10,10,10,10,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 7 | 0,0,0,18,9,9,9,9,9,9,9,9,9,9,17,0,0,0,0,0,0,0,0,0,22,8,8,8,8,8,8,8,8,8,8,21,0,0,0,0, | ||
| 8 | 20,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,0,0,0,0, | ||
| 9 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,8,8,8,8, | ||
| 10 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 11 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 12 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 13 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 14 | 0,20,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 15 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,29,-1,30,31,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 16 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 17 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,34,35,36,37,38,39,40,41,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 18 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 19 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 20 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 21 | 0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 22 | 0,0,0,27,2,2,3,3,3,4,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, | ||
| 23 | 0,20,0,0,0,0,0,19,0,0,27,1,1,1,2,2,2,26,0,0,0,0,0,0,0,0,0,0,24,4,2,2,1,3,2,2,1,2,2,3, | ||
| 24 | 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,19,0,0,0,0,0, | ||
| 25 | It's A Trap! \ No newline at end of file | ||
| diff --git a/res/Randomize27.wav b/res/Randomize27.wav new file mode 100644 index 0000000..020b0ad --- /dev/null +++ b/res/Randomize27.wav | |||
| Binary files differ | |||
| diff --git a/res/Randomize87.wav b/res/Randomize87.wav new file mode 100644 index 0000000..6338faf --- /dev/null +++ b/res/Randomize87.wav | |||
| Binary files differ | |||
| diff --git a/res/ground.wav b/res/ground.wav new file mode 100644 index 0000000..16db27f --- /dev/null +++ b/res/ground.wav | |||
| @@ -0,0 +1 @@ | |||
| -1>1>-1||0|1|false>-1||0|1|false>-1||0|1|false>-1||0|1|false>-1||0|1|false \ No newline at end of file | |||
| diff --git a/res/scanlines_333.bmp b/res/scanlines_333.bmp new file mode 100644 index 0000000..a5575b1 --- /dev/null +++ b/res/scanlines_333.bmp | |||
| Binary files differ | |||
| diff --git a/res/tiles.png b/res/tiles.png index 905221f..270f557 100644 --- a/res/tiles.png +++ b/res/tiles.png | |||
| Binary files differ | |||
| diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index eca56ea..da44ea1 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment | |||
| @@ -18,14 +18,14 @@ void main() | |||
| 18 | color = vec3(0.0); | 18 | color = vec3(0.0); |
| 19 | //color += texture(tex2, UV).rgb / 2.0; | 19 | //color += texture(tex2, UV).rgb / 2.0; |
| 20 | color += texture(blurTex, UV).rgb; | 20 | color += texture(blurTex, UV).rgb; |
| 21 | color = max(vec3(0.0), color - 0.25); | 21 | color = max(vec3(0.0), color - 0.5); |
| 22 | //color *= color; | 22 | //color *= color; |
| 23 | 23 | ||
| 24 | float flicker = 0.5 + nrand(vec2(iGlobalTime)); | 24 | //float flicker = 0.5 + nrand(vec2(iGlobalTime)); |
| 25 | //flicker *= (flicker); | 25 | //flicker *= (flicker); |
| 26 | flicker = sqrt(flicker); | 26 | //flicker = sqrt(flicker); |
| 27 | //flicker = pow(flicker, 1.0/8.0); | 27 | //flicker = pow(flicker, 1.0/8.0); |
| 28 | color *= flicker; | 28 | //color *= flicker; |
| 29 | //color *= mix(vec3(0.0), color, flicker); | 29 | //color *= mix(vec3(0.0), color, flicker); |
| 30 | 30 | ||
| 31 | color += texture(clearTex, UV).rgb; | 31 | color += texture(clearTex, UV).rgb; |
| diff --git a/src/components.cpp b/src/components.cpp new file mode 100644 index 0000000..f9c7c10 --- /dev/null +++ b/src/components.cpp | |||
| @@ -0,0 +1,537 @@ | |||
| 1 | #include "components.h" | ||
| 2 | #include "game.h" | ||
| 3 | |||
| 4 | // User movement component | ||
| 5 | |||
| 6 | void UserMovementComponent::input(int key, int action) | ||
| 7 | { | ||
| 8 | if (action == GLFW_PRESS) | ||
| 9 | { | ||
| 10 | if (key == GLFW_KEY_LEFT) | ||
| 11 | { | ||
| 12 | holdingLeft = true; | ||
| 13 | |||
| 14 | message_t msg; | ||
| 15 | msg.type = CM_WALK_LEFT; | ||
| 16 | |||
| 17 | entity.send(msg); | ||
| 18 | } else if (key == GLFW_KEY_RIGHT) | ||
| 19 | { | ||
| 20 | holdingRight = true; | ||
| 21 | |||
| 22 | message_t msg; | ||
| 23 | msg.type = CM_WALK_RIGHT; | ||
| 24 | |||
| 25 | entity.send(msg); | ||
| 26 | } else if (key == GLFW_KEY_UP) | ||
| 27 | { | ||
| 28 | message_t msg; | ||
| 29 | msg.type = CM_JUMP; | ||
| 30 | |||
| 31 | entity.send(msg); | ||
| 32 | } else if (key == GLFW_KEY_DOWN) | ||
| 33 | { | ||
| 34 | message_t msg; | ||
| 35 | msg.type = CM_CAN_DROP; | ||
| 36 | |||
| 37 | entity.send(msg); | ||
| 38 | } | ||
| 39 | } else if (action == GLFW_RELEASE) | ||
| 40 | { | ||
| 41 | if (key == GLFW_KEY_LEFT) | ||
| 42 | { | ||
| 43 | holdingLeft = false; | ||
| 44 | |||
| 45 | if (holdingRight) | ||
| 46 | { | ||
| 47 | message_t msg; | ||
| 48 | msg.type = CM_WALK_RIGHT; | ||
| 49 | |||
| 50 | entity.send(msg); | ||
| 51 | } else { | ||
| 52 | message_t msg; | ||
| 53 | msg.type = CM_STOP_WALKING; | ||
| 54 | |||
| 55 | entity.send(msg); | ||
| 56 | } | ||
| 57 | } else if (key == GLFW_KEY_RIGHT) | ||
| 58 | { | ||
| 59 | holdingRight = false; | ||
| 60 | |||
| 61 | if (holdingLeft) | ||
| 62 | { | ||
| 63 | message_t msg; | ||
| 64 | msg.type = CM_WALK_LEFT; | ||
| 65 | |||
| 66 | entity.send(msg); | ||
| 67 | } else { | ||
| 68 | message_t msg; | ||
| 69 | msg.type = CM_STOP_WALKING; | ||
| 70 | |||
| 71 | entity.send(msg); | ||
| 72 | } | ||
| 73 | } else if (key == GLFW_KEY_DOWN) | ||
| 74 | { | ||
| 75 | message_t msg; | ||
| 76 | msg.type = CM_CANT_DROP; | ||
| 77 | |||
| 78 | entity.send(msg); | ||
| 79 | } else if (key == GLFW_KEY_UP) | ||
| 80 | { | ||
| 81 | message_t msg; | ||
| 82 | msg.type = CM_STOP_JUMP; | ||
| 83 | |||
| 84 | entity.send(msg); | ||
| 85 | } | ||
| 86 | } | ||
| 87 | } | ||
| 88 | |||
| 89 | // Physics component | ||
| 90 | |||
| 91 | void PhysicsBodyComponent::receive(message_t msg) | ||
| 92 | { | ||
| 93 | if (msg.type == CM_WALK_LEFT) | ||
| 94 | { | ||
| 95 | velocity.first = -1.5; | ||
| 96 | } else if (msg.type == CM_WALK_RIGHT) | ||
| 97 | { | ||
| 98 | velocity.first = 1.5; | ||
| 99 | } else if (msg.type == CM_STOP_WALKING) | ||
| 100 | { | ||
| 101 | velocity.first = 0.0; | ||
| 102 | } | ||
| 103 | } | ||
| 104 | |||
| 105 | void PhysicsBodyComponent::tick() | ||
| 106 | { | ||
| 107 | velocity.first += accel.first; | ||
| 108 | velocity.second += accel.second; | ||
| 109 | |||
| 110 | position.first += velocity.first; | ||
| 111 | position.second += velocity.second; | ||
| 112 | } | ||
| 113 | |||
| 114 | void PhysicsBodyComponent::detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position) | ||
| 115 | { | ||
| 116 | // If already colliding, do nothing! | ||
| 117 | if ((old_position.first + physics.size.first > this->position.first) | ||
| 118 | && (old_position.first < this->position.first + this->size.first) | ||
| 119 | && (old_position.second + physics.size.second > this->position.second) | ||
| 120 | && (old_position.second < this->position.second + this->size.second)) | ||
| 121 | { | ||
| 122 | return; | ||
| 123 | } | ||
| 124 | |||
| 125 | // If newly colliding, SHOCK AND HORROR! | ||
| 126 | if ((physics.position.first + physics.size.first > this->position.first) | ||
| 127 | && (physics.position.first < this->position.first + this->size.first) | ||
| 128 | && (physics.position.second + physics.size.second > this->position.second) | ||
| 129 | && (physics.position.second < this->position.second + this->size.second)) | ||
| 130 | { | ||
| 131 | message_t msg; | ||
| 132 | msg.type = CM_COLLISION; | ||
| 133 | msg.collisionEntity = &player; | ||
| 134 | |||
| 135 | entity.send(msg); | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | // Render player | ||
| 140 | |||
| 141 | PlayerSpriteComponent::PlayerSpriteComponent(Entity& entity, Locatable& physics) : Component(entity), physics(physics) | ||
| 142 | { | ||
| 143 | sprite = loadTextureFromFile("../res/Starla.png"); | ||
| 144 | } | ||
| 145 | |||
| 146 | PlayerSpriteComponent::~PlayerSpriteComponent() | ||
| 147 | { | ||
| 148 | destroyTexture(sprite); | ||
| 149 | } | ||
| 150 | |||
| 151 | void PlayerSpriteComponent::render(Texture* buffer) | ||
| 152 | { | ||
| 153 | int frame = 0; | ||
| 154 | if (isMoving) | ||
| 155 | { | ||
| 156 | frame += 2; | ||
| 157 | |||
| 158 | if (animFrame < 10) | ||
| 159 | { | ||
| 160 | frame += 2; | ||
| 161 | } | ||
| 162 | } | ||
| 163 | if (facingLeft) frame++; | ||
| 164 | |||
| 165 | Rectangle src_rect(frame*10, 0, 10, 12); | ||
| 166 | Rectangle dst_rect((int) physics.position.first, (int) physics.position.second, physics.size.first, physics.size.second); | ||
| 167 | blitTexture(sprite, buffer, &src_rect, &dst_rect); | ||
| 168 | } | ||
| 169 | |||
| 170 | void PlayerSpriteComponent::receive(message_t msg) | ||
| 171 | { | ||
| 172 | if (msg.type == CM_WALK_LEFT) | ||
| 173 | { | ||
| 174 | facingLeft = true; | ||
| 175 | isMoving = true; | ||
| 176 | } else if (msg.type == CM_WALK_RIGHT) | ||
| 177 | { | ||
| 178 | facingLeft = false; | ||
| 179 | isMoving = true; | ||
| 180 | } else if (msg.type == CM_STOP_WALKING) | ||
| 181 | { | ||
| 182 | isMoving = false; | ||
| 183 | } | ||
| 184 | } | ||
| 185 | |||
| 186 | void PlayerSpriteComponent::tick() | ||
| 187 | { | ||
| 188 | animFrame++; | ||
| 189 | animFrame %= 20; | ||
| 190 | } | ||
| 191 | |||
| 192 | // Player physics | ||
| 193 | |||
| 194 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 195 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 196 | |||
| 197 | PlayerPhysicsComponent::PlayerPhysicsComponent(Entity& entity) : Component(entity) | ||
| 198 | { | ||
| 199 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); | ||
| 200 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3*FRAMES_PER_SECOND); | ||
| 201 | jump_gravity_short = JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233*FRAMES_PER_SECOND); | ||
| 202 | |||
| 203 | accel.second = jump_gravity_short; | ||
| 204 | } | ||
| 205 | |||
| 206 | void PlayerPhysicsComponent::receive(message_t msg) | ||
| 207 | { | ||
| 208 | if (msg.type == CM_WALK_LEFT) | ||
| 209 | { | ||
| 210 | velocity.first = -1.5; | ||
| 211 | direction = -1; | ||
| 212 | } else if (msg.type == CM_WALK_RIGHT) | ||
| 213 | { | ||
| 214 | velocity.first = 1.5; | ||
| 215 | direction = 1; | ||
| 216 | } else if (msg.type == CM_STOP_WALKING) | ||
| 217 | { | ||
| 218 | velocity.first = 0.0; | ||
| 219 | direction = 0; | ||
| 220 | } else if (msg.type == CM_JUMP) | ||
| 221 | { | ||
| 222 | velocity.second = jump_velocity; | ||
| 223 | accel.second = jump_gravity; | ||
| 224 | } else if (msg.type == CM_STOP_JUMP) | ||
| 225 | { | ||
| 226 | accel.second = jump_gravity_short; | ||
| 227 | } else if (msg.type == CM_CAN_DROP) | ||
| 228 | { | ||
| 229 | canDrop = true; | ||
| 230 | } else if (msg.type == CM_CANT_DROP) | ||
| 231 | { | ||
| 232 | canDrop = false; | ||
| 233 | } else if (msg.type == CM_DROP) | ||
| 234 | { | ||
| 235 | if (canDrop) | ||
| 236 | { | ||
| 237 | canDrop = false; | ||
| 238 | } else { | ||
| 239 | position.second = msg.dropAxis - size.second; | ||
| 240 | velocity.second = 0; | ||
| 241 | } | ||
| 242 | } | ||
| 243 | } | ||
| 244 | |||
| 245 | void PlayerPhysicsComponent::tick() | ||
| 246 | { | ||
| 247 | // Continue walking even if blocked earlier | ||
| 248 | if (velocity.first == 0) | ||
| 249 | { | ||
| 250 | if (direction < 0) | ||
| 251 | { | ||
| 252 | velocity.first = -1.5; | ||
| 253 | } else if (direction > 0) | ||
| 254 | { | ||
| 255 | velocity.first = 1.5; | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | // Increase gravity at the height of jump | ||
| 260 | if ((accel.second == jump_gravity) && (velocity.second >= 0)) | ||
| 261 | { | ||
| 262 | accel.second = jump_gravity_short; | ||
| 263 | } | ||
| 264 | |||
| 265 | // Apply acceleration | ||
| 266 | velocity.first += accel.first; | ||
| 267 | velocity.second += accel.second; | ||
| 268 | |||
| 269 | // Terminal velocity | ||
| 270 | if (velocity.first < -16) velocity.first = -16; | ||
| 271 | if (velocity.first > 16) velocity.first = 16; | ||
| 272 | if (velocity.second < -16) velocity.second = -16; | ||
| 273 | if (velocity.second > 16) velocity.second = 16; | ||
| 274 | |||
| 275 | // Do the movement | ||
| 276 | std::pair<double, double> old_position = std::make_pair(position.first, position.second); | ||
| 277 | position.first += velocity.first; | ||
| 278 | position.second += velocity.second; | ||
| 279 | |||
| 280 | // Check for collisions | ||
| 281 | for (auto it = entity.world->bodies.begin(); it != entity.world->bodies.end(); it++) | ||
| 282 | { | ||
| 283 | auto poop = *it; | ||
| 284 | poop->detectCollision(entity, *this, old_position); | ||
| 285 | } | ||
| 286 | } | ||
| 287 | |||
| 288 | // Map rendering | ||
| 289 | |||
| 290 | MapRenderComponent::MapRenderComponent(Entity& entity, Map* map) : Component(entity) | ||
| 291 | { | ||
| 292 | screen = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 293 | fillTexture(screen, NULL, 0, 0, 0); | ||
| 294 | |||
| 295 | Texture* tiles = loadTextureFromFile("../res/tiles.png"); | ||
| 296 | |||
| 297 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 298 | { | ||
| 299 | int tile = map->mapdata()[i]; | ||
| 300 | int x = i % MAP_WIDTH; | ||
| 301 | int y = i / MAP_WIDTH; | ||
| 302 | Rectangle dst(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 303 | Rectangle src(tile%8*TILE_WIDTH, tile/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 304 | |||
| 305 | if (tile > 0) | ||
| 306 | { | ||
| 307 | blitTexture(tiles, screen, &src, &dst); | ||
| 308 | } | ||
| 309 | } | ||
| 310 | |||
| 311 | destroyTexture(tiles); | ||
| 312 | |||
| 313 | Texture* font = loadTextureFromFile("../res/font.bmp"); | ||
| 314 | const char* map_name = map->title(); | ||
| 315 | int start_x = (40/2) - (strlen(map_name)/2); | ||
| 316 | for (size_t i=0; i<strlen(map_name); i++) | ||
| 317 | { | ||
| 318 | Rectangle srcRect(map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8); | ||
| 319 | Rectangle dstRect((start_x + i)*8, 24*8, 8, 8); | ||
| 320 | blitTexture(font, screen, &srcRect, &dstRect); | ||
| 321 | } | ||
| 322 | |||
| 323 | destroyTexture(font); | ||
| 324 | } | ||
| 325 | |||
| 326 | MapRenderComponent::~MapRenderComponent() | ||
| 327 | { | ||
| 328 | destroyTexture(screen); | ||
| 329 | } | ||
| 330 | |||
| 331 | void MapRenderComponent::render(Texture* buffer) | ||
| 332 | { | ||
| 333 | blitTexture(screen, buffer, NULL, NULL); | ||
| 334 | } | ||
| 335 | |||
| 336 | // Map collision | ||
| 337 | |||
| 338 | MapCollisionComponent::MapCollisionComponent(Entity& entity, Map* map) : Component(entity) | ||
| 339 | { | ||
| 340 | this->map = map; | ||
| 341 | |||
| 342 | add_collision(-6, 0, GAME_WIDTH, left, (map->getLeftMap() == NULL) ? 1 : 2); | ||
| 343 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, (map->getRightMap() == NULL) ? 3 : 2); | ||
| 344 | |||
| 345 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 346 | { | ||
| 347 | int x = i % MAP_WIDTH; | ||
| 348 | int y = i / MAP_WIDTH; | ||
| 349 | int tile = map->mapdata()[i]; | ||
| 350 | |||
| 351 | if ((tile > 0) && (!((tile >= 5) && (tile <= 7)))) | ||
| 352 | { | ||
| 353 | add_collision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, right, 0); | ||
| 354 | add_collision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, left, 0); | ||
| 355 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 356 | add_collision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, up, 0); | ||
| 357 | } else if ((tile >= 5) && (tile <= 7)) | ||
| 358 | { | ||
| 359 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 3); | ||
| 360 | } | ||
| 361 | } | ||
| 362 | } | ||
| 363 | |||
| 364 | void MapCollisionComponent::add_collision(int axis, int lower, int upper, direction_t dir, int type) | ||
| 365 | { | ||
| 366 | std::list<collision_t>::iterator it; | ||
| 367 | |||
| 368 | switch (dir) | ||
| 369 | { | ||
| 370 | case up: | ||
| 371 | it = up_collisions.begin(); | ||
| 372 | for (; it!=up_collisions.end(); it++) | ||
| 373 | { | ||
| 374 | if (it->axis < axis) break; | ||
| 375 | } | ||
| 376 | |||
| 377 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 378 | |||
| 379 | break; | ||
| 380 | case down: | ||
| 381 | it = down_collisions.begin(); | ||
| 382 | for (; it!=down_collisions.end(); it++) | ||
| 383 | { | ||
| 384 | if (it->axis > axis) break; | ||
| 385 | } | ||
| 386 | |||
| 387 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 388 | |||
| 389 | break; | ||
| 390 | case left: | ||
| 391 | it = left_collisions.begin(); | ||
| 392 | for (; it!=left_collisions.end(); it++) | ||
| 393 | { | ||
| 394 | if (it->axis < axis) break; | ||
| 395 | } | ||
| 396 | |||
| 397 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 398 | |||
| 399 | break; | ||
| 400 | case right: | ||
| 401 | it = right_collisions.begin(); | ||
| 402 | for (; it!=right_collisions.end(); it++) | ||
| 403 | { | ||
| 404 | if (it->axis > axis) break; | ||
| 405 | } | ||
| 406 | |||
| 407 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 408 | |||
| 409 | break; | ||
| 410 | } | ||
| 411 | } | ||
| 412 | |||
| 413 | void MapCollisionComponent::detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position) | ||
| 414 | { | ||
| 415 | int fixed_x = (int) physics.position.first; | ||
| 416 | int fixed_y = (int) physics.position.second; | ||
| 417 | int fixed_ox = (int) old_position.first; | ||
| 418 | int fixed_oy = (int) old_position.second; | ||
| 419 | |||
| 420 | if (fixed_x < fixed_ox) | ||
| 421 | { | ||
| 422 | for (auto it=left_collisions.begin(); it!=left_collisions.end(); it++) | ||
| 423 | { | ||
| 424 | if (it->axis > fixed_ox) continue; | ||
| 425 | if (it->axis < fixed_x) break; | ||
| 426 | |||
| 427 | if ((fixed_oy+physics.size.second > it->lower) && (fixed_oy < it->upper)) | ||
| 428 | { | ||
| 429 | // We have a collision! | ||
| 430 | if (it->type == 0) | ||
| 431 | { | ||
| 432 | physics.position.first = it->axis; | ||
| 433 | physics.velocity.first = 0; | ||
| 434 | } else if (it->type == 1) | ||
| 435 | { | ||
| 436 | physics.position.first = GAME_WIDTH-physics.size.first/2; | ||
| 437 | } else if (it->type == 2) | ||
| 438 | { | ||
| 439 | physics.position.first = GAME_WIDTH-physics.size.first/2; | ||
| 440 | Game::getInstance().loadMap(map->getLeftMap()); | ||
| 441 | } | ||
| 442 | |||
| 443 | break; | ||
| 444 | } | ||
| 445 | } | ||
| 446 | } else if (fixed_x > fixed_ox) | ||
| 447 | { | ||
| 448 | for (auto it=right_collisions.begin(); it!=right_collisions.end(); it++) | ||
| 449 | { | ||
| 450 | if (it->axis < fixed_ox+physics.size.first) continue; | ||
| 451 | if (it->axis > fixed_x+physics.size.first) break; | ||
| 452 | |||
| 453 | if ((fixed_oy+physics.size.second > it->lower) && (fixed_oy < it->upper)) | ||
| 454 | { | ||
| 455 | // We have a collision! | ||
| 456 | if (it->type == 0) | ||
| 457 | { | ||
| 458 | physics.position.first = it->axis - physics.size.first; | ||
| 459 | physics.velocity.first = 0; | ||
| 460 | } else if (it->type == 1) | ||
| 461 | { | ||
| 462 | physics.position.first = -physics.size.first/2; | ||
| 463 | } else if (it->type == 2) | ||
| 464 | { | ||
| 465 | physics.position.first = -physics.size.first/2; | ||
| 466 | Game::getInstance().loadMap(map->getRightMap()); | ||
| 467 | } else if (it->type == 3) | ||
| 468 | { | ||
| 469 | physics.position.first = it->axis - physics.size.first; | ||
| 470 | |||
| 471 | message_t msg; | ||
| 472 | msg.type = CM_WALK_LEFT; | ||
| 473 | player.send(msg); | ||
| 474 | } | ||
| 475 | |||
| 476 | break; | ||
| 477 | } | ||
| 478 | } | ||
| 479 | } | ||
| 480 | |||
| 481 | fixed_x = (int) physics.position.first; | ||
| 482 | fixed_y = (int) physics.position.second; | ||
| 483 | |||
| 484 | if (fixed_y < fixed_oy) | ||
| 485 | { | ||
| 486 | for (auto it=up_collisions.begin(); it!=up_collisions.end(); it++) | ||
| 487 | { | ||
| 488 | if (it->axis > fixed_oy) continue; | ||
| 489 | if (it->axis < fixed_y) break; | ||
| 490 | |||
| 491 | if ((fixed_x+physics.size.first > it->lower) && (fixed_x < it->upper)) | ||
| 492 | { | ||
| 493 | // We have a collision! | ||
| 494 | if (it->type == 0) | ||
| 495 | { | ||
| 496 | physics.position.second = it->axis; | ||
| 497 | physics.velocity.second = 0; | ||
| 498 | } else if (it->type == 1) | ||
| 499 | { | ||
| 500 | physics.position.second = GAME_HEIGHT-physics.size.second/2-1; | ||
| 501 | } | ||
| 502 | |||
| 503 | break; | ||
| 504 | } | ||
| 505 | } | ||
| 506 | } else if (fixed_y > fixed_oy) | ||
| 507 | { | ||
| 508 | for (auto it=down_collisions.begin(); it!=down_collisions.end(); it++) | ||
| 509 | { | ||
| 510 | if (it->axis < fixed_oy+physics.size.second) continue; | ||
| 511 | if (it->axis > fixed_y+physics.size.second) break; | ||
| 512 | |||
| 513 | if ((fixed_x+physics.size.first > it->lower) && (fixed_x < it->upper)) | ||
| 514 | { | ||
| 515 | // We have a collision! | ||
| 516 | if (it->type == 0) | ||
| 517 | { | ||
| 518 | physics.position.second = it->axis - physics.size.second; | ||
| 519 | physics.velocity.second = 0; | ||
| 520 | //mob->onGround = true; | ||
| 521 | } else if (it->type == 1) | ||
| 522 | { | ||
| 523 | physics.position.second = -physics.size.second/2; | ||
| 524 | } else if (it->type == 3) | ||
| 525 | { | ||
| 526 | message_t msg; | ||
| 527 | msg.type = CM_DROP; | ||
| 528 | msg.dropAxis = it->axis; | ||
| 529 | |||
| 530 | player.send(msg); | ||
| 531 | } | ||
| 532 | |||
| 533 | break; | ||
| 534 | } | ||
| 535 | } | ||
| 536 | } | ||
| 537 | } | ||
| diff --git a/src/components.h b/src/components.h new file mode 100644 index 0000000..687eab1 --- /dev/null +++ b/src/components.h | |||
| @@ -0,0 +1,93 @@ | |||
| 1 | #ifndef COMPONENTS_H | ||
| 2 | #define COMPONENTS_H | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include <utility> | ||
| 6 | #include <list> | ||
| 7 | #include "map.h" | ||
| 8 | |||
| 9 | class UserMovementComponent : public Component { | ||
| 10 | public: | ||
| 11 | UserMovementComponent(Entity& parent) : Component(parent) {}; | ||
| 12 | void input(int key, int action); | ||
| 13 | |||
| 14 | private: | ||
| 15 | bool holdingLeft = false; | ||
| 16 | bool holdingRight = false; | ||
| 17 | }; | ||
| 18 | |||
| 19 | class PhysicsBodyComponent : public Component, public Collidable, public Locatable { | ||
| 20 | public: | ||
| 21 | PhysicsBodyComponent(Entity& parent) : Component(parent) {}; | ||
| 22 | void receive(message_t msg); | ||
| 23 | void tick(); | ||
| 24 | void detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position); | ||
| 25 | }; | ||
| 26 | |||
| 27 | class PlayerSpriteComponent : public Component { | ||
| 28 | public: | ||
| 29 | PlayerSpriteComponent(Entity& parent, Locatable& physics); | ||
| 30 | ~PlayerSpriteComponent(); | ||
| 31 | void render(Texture* buffer); | ||
| 32 | void receive(message_t msg); | ||
| 33 | void tick(); | ||
| 34 | |||
| 35 | private: | ||
| 36 | Locatable& physics; | ||
| 37 | Texture* sprite; | ||
| 38 | int animFrame = 0; | ||
| 39 | bool facingLeft = false; | ||
| 40 | bool isMoving = false; | ||
| 41 | }; | ||
| 42 | |||
| 43 | class PlayerPhysicsComponent : public Component, public Locatable { | ||
| 44 | public: | ||
| 45 | PlayerPhysicsComponent(Entity& parent); | ||
| 46 | void tick(); | ||
| 47 | void receive(message_t msg); | ||
| 48 | |||
| 49 | private: | ||
| 50 | double jump_velocity; | ||
| 51 | double jump_gravity; | ||
| 52 | double jump_gravity_short; | ||
| 53 | int direction = 0; | ||
| 54 | bool canDrop = false; | ||
| 55 | }; | ||
| 56 | |||
| 57 | class MapRenderComponent : public Component { | ||
| 58 | public: | ||
| 59 | MapRenderComponent(Entity& parent, Map* map); | ||
| 60 | ~MapRenderComponent(); | ||
| 61 | void render(Texture* buffer); | ||
| 62 | |||
| 63 | private: | ||
| 64 | Texture* screen; | ||
| 65 | }; | ||
| 66 | |||
| 67 | enum direction_t { | ||
| 68 | up, left, down, right | ||
| 69 | }; | ||
| 70 | |||
| 71 | typedef struct { | ||
| 72 | int axis; | ||
| 73 | int lower; | ||
| 74 | int upper; | ||
| 75 | int type; | ||
| 76 | } collision_t; | ||
| 77 | |||
| 78 | class MapCollisionComponent : public Component, public Collidable { | ||
| 79 | public: | ||
| 80 | MapCollisionComponent(Entity& parent, Map* map); | ||
| 81 | void detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position); | ||
| 82 | |||
| 83 | private: | ||
| 84 | void add_collision(int axis, int lower, int upper, direction_t dir, int type); | ||
| 85 | |||
| 86 | std::list<collision_t> left_collisions; | ||
| 87 | std::list<collision_t> right_collisions; | ||
| 88 | std::list<collision_t> up_collisions; | ||
| 89 | std::list<collision_t> down_collisions; | ||
| 90 | Map* map; | ||
| 91 | }; | ||
| 92 | |||
| 93 | #endif | ||
| diff --git a/src/entity.cpp b/src/entity.cpp new file mode 100644 index 0000000..405de24 --- /dev/null +++ b/src/entity.cpp | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | #include "entity.h" | ||
| 2 | |||
| 3 | void Entity::addComponent(std::shared_ptr<Component> c) | ||
| 4 | { | ||
| 5 | components.push_back(c); | ||
| 6 | } | ||
| 7 | |||
| 8 | void Entity::send(message_t msg) | ||
| 9 | { | ||
| 10 | for (auto it = components.begin(); it != components.end(); it++) | ||
| 11 | { | ||
| 12 | (*it)->receive(msg); | ||
| 13 | } | ||
| 14 | } | ||
| 15 | |||
| 16 | void Entity::tick() | ||
| 17 | { | ||
| 18 | for (auto it = components.begin(); it != components.end(); it++) | ||
| 19 | { | ||
| 20 | (*it)->tick(); | ||
| 21 | } | ||
| 22 | } | ||
| 23 | |||
| 24 | void Entity::input(int key, int action) | ||
| 25 | { | ||
| 26 | for (auto it = components.begin(); it != components.end(); it++) | ||
| 27 | { | ||
| 28 | (*it)->input(key, action); | ||
| 29 | } | ||
| 30 | } | ||
| 31 | |||
| 32 | void Entity::render(Texture* buffer) | ||
| 33 | { | ||
| 34 | for (auto it = components.begin(); it != components.end(); it++) | ||
| 35 | { | ||
| 36 | (*it)->render(buffer); | ||
| 37 | } | ||
| 38 | } | ||
| diff --git a/src/entity.h b/src/entity.h new file mode 100644 index 0000000..5a37147 --- /dev/null +++ b/src/entity.h | |||
| @@ -0,0 +1,72 @@ | |||
| 1 | #ifndef ENTITY_H | ||
| 2 | #define ENTITY_H | ||
| 3 | |||
| 4 | class Entity; | ||
| 5 | class Component; | ||
| 6 | class Locatable; | ||
| 7 | class Collidable; | ||
| 8 | |||
| 9 | #include <list> | ||
| 10 | #include "renderer.h" | ||
| 11 | #include "world.h" | ||
| 12 | |||
| 13 | enum message_type { | ||
| 14 | CM_WALK_LEFT, | ||
| 15 | CM_WALK_RIGHT, | ||
| 16 | CM_STOP_WALKING, | ||
| 17 | CM_COLLISION, | ||
| 18 | CM_JUMP, | ||
| 19 | CM_STOP_JUMP, | ||
| 20 | CM_DROP, | ||
| 21 | CM_CAN_DROP, | ||
| 22 | CM_CANT_DROP | ||
| 23 | }; | ||
| 24 | |||
| 25 | typedef struct { | ||
| 26 | message_type type; | ||
| 27 | Entity* collisionEntity; | ||
| 28 | int dropAxis; | ||
| 29 | } message_t; | ||
| 30 | |||
| 31 | class Entity { | ||
| 32 | public: | ||
| 33 | Entity(World* world) : world(world) {} | ||
| 34 | ~Entity() {}; | ||
| 35 | void addComponent(std::shared_ptr<Component> c); | ||
| 36 | void send(message_t msg); | ||
| 37 | void tick(); | ||
| 38 | void input(int key, int action); | ||
| 39 | void render(Texture* buffer); | ||
| 40 | |||
| 41 | World* world; | ||
| 42 | |||
| 43 | private: | ||
| 44 | std::list<std::shared_ptr<Component>> components; | ||
| 45 | }; | ||
| 46 | |||
| 47 | class Component { | ||
| 48 | public: | ||
| 49 | Component(Entity& entity) : entity(entity) {} | ||
| 50 | virtual ~Component() {}; | ||
| 51 | virtual void receive(message_t msg) {(void)msg;} | ||
| 52 | virtual void render(Texture* tex) {(void)tex;} | ||
| 53 | virtual void tick() {} | ||
| 54 | virtual void input(int key, int action) {(void)key; (void)action;} | ||
| 55 | |||
| 56 | Entity& entity; | ||
| 57 | }; | ||
| 58 | |||
| 59 | class Locatable { | ||
| 60 | public: | ||
| 61 | std::pair<double, double> position; | ||
| 62 | std::pair<int, int> size; | ||
| 63 | std::pair<double, double> velocity; | ||
| 64 | std::pair<double, double> accel; | ||
| 65 | }; | ||
| 66 | |||
| 67 | class Collidable { | ||
| 68 | public: | ||
| 69 | virtual void detectCollision(Entity& player, Locatable& physics, std::pair<double, double> old_position) = 0; | ||
| 70 | }; | ||
| 71 | |||
| 72 | #endif | ||
| diff --git a/src/game.cpp b/src/game.cpp new file mode 100644 index 0000000..2db0a2c --- /dev/null +++ b/src/game.cpp | |||
| @@ -0,0 +1,124 @@ | |||
| 1 | #include "game.h" | ||
| 2 | #include "renderer.h" | ||
| 3 | |||
| 4 | Game::Game() | ||
| 5 | { | ||
| 6 | window = initRenderer(); | ||
| 7 | glfwSwapInterval(1); | ||
| 8 | |||
| 9 | m = new Map("../maps/embarass.txt"); | ||
| 10 | m2 = new Map("../maps/second.txt"); | ||
| 11 | |||
| 12 | m->setLeftMap(m2); | ||
| 13 | m2->setRightMap(m); | ||
| 14 | |||
| 15 | world = new World(); | ||
| 16 | |||
| 17 | auto player = std::make_shared<Entity>(world); | ||
| 18 | |||
| 19 | auto player_input = std::make_shared<UserMovementComponent>(*player); | ||
| 20 | player->addComponent(player_input); | ||
| 21 | |||
| 22 | auto player_physics = std::make_shared<PlayerPhysicsComponent>(*player); | ||
| 23 | player_physics->position = std::make_pair(100.0,100.0); | ||
| 24 | player_physics->size = std::make_pair(10.0,12.0); | ||
| 25 | player->addComponent(player_physics); | ||
| 26 | |||
| 27 | auto player_anim = std::make_shared<PlayerSpriteComponent>(*player, *player_physics); | ||
| 28 | player->addComponent(player_anim); | ||
| 29 | |||
| 30 | world->addEntity(player); | ||
| 31 | world->player = player; | ||
| 32 | |||
| 33 | loadMap(m); | ||
| 34 | } | ||
| 35 | |||
| 36 | Game::~Game() | ||
| 37 | { | ||
| 38 | if (world != 0) | ||
| 39 | { | ||
| 40 | delete world; | ||
| 41 | } | ||
| 42 | |||
| 43 | if (nextWorld != 0) | ||
| 44 | { | ||
| 45 | delete nextWorld; | ||
| 46 | } | ||
| 47 | |||
| 48 | delete m; | ||
| 49 | delete m2; | ||
| 50 | |||
| 51 | destroyRenderer(); | ||
| 52 | } | ||
| 53 | |||
| 54 | void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | ||
| 55 | { | ||
| 56 | (void)window; | ||
| 57 | (void)scancode; | ||
| 58 | (void)mods; | ||
| 59 | |||
| 60 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) | ||
| 61 | { | ||
| 62 | Game::getInstance().shouldQuit = true; | ||
| 63 | } | ||
| 64 | |||
| 65 | Game::getInstance().input(key, action); | ||
| 66 | } | ||
| 67 | |||
| 68 | void Game::execute() | ||
| 69 | { | ||
| 70 | glfwSetKeyCallback(window, key_callback); | ||
| 71 | |||
| 72 | Texture* buffer = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 73 | |||
| 74 | while (!(shouldQuit || glfwWindowShouldClose(window))) | ||
| 75 | { | ||
| 76 | // Should we load a new world? | ||
| 77 | if (nextWorld != 0) | ||
| 78 | { | ||
| 79 | delete world; | ||
| 80 | world = nextWorld; | ||
| 81 | world->player->world = world; | ||
| 82 | nextWorld = 0; | ||
| 83 | } | ||
| 84 | |||
| 85 | // Handle input | ||
| 86 | glfwPollEvents(); | ||
| 87 | |||
| 88 | // Tick! | ||
| 89 | world->tick(); | ||
| 90 | |||
| 91 | // Do rendering | ||
| 92 | world->render(buffer); | ||
| 93 | renderScreen(buffer); | ||
| 94 | } | ||
| 95 | |||
| 96 | destroyTexture(buffer); | ||
| 97 | } | ||
| 98 | |||
| 99 | void Game::input(int key, int action) | ||
| 100 | { | ||
| 101 | if (world != NULL) | ||
| 102 | { | ||
| 103 | world->input(key, action); | ||
| 104 | } | ||
| 105 | } | ||
| 106 | |||
| 107 | void Game::loadMap(Map* map) | ||
| 108 | { | ||
| 109 | nextWorld = new World(); | ||
| 110 | |||
| 111 | nextWorld->player = world->player; | ||
| 112 | |||
| 113 | auto mapEn = std::make_shared<Entity>(nextWorld); | ||
| 114 | |||
| 115 | auto map_render = std::make_shared<MapRenderComponent>(*mapEn, map); | ||
| 116 | mapEn->addComponent(map_render); | ||
| 117 | |||
| 118 | auto map_collision = std::make_shared<MapCollisionComponent>(*mapEn, map); | ||
| 119 | mapEn->addComponent(map_collision); | ||
| 120 | nextWorld->bodies.push_back(map_collision.get()); | ||
| 121 | |||
| 122 | nextWorld->addEntity(mapEn); | ||
| 123 | nextWorld->addEntity(nextWorld->player); | ||
| 124 | } | ||
| diff --git a/src/game.h b/src/game.h new file mode 100644 index 0000000..69224dc --- /dev/null +++ b/src/game.h | |||
| @@ -0,0 +1,43 @@ | |||
| 1 | #ifndef GAME_H | ||
| 2 | #define GAME_H | ||
| 3 | |||
| 4 | #include "components.h" | ||
| 5 | |||
| 6 | const int TILE_WIDTH = 8; | ||
| 7 | const int TILE_HEIGHT = 8; | ||
| 8 | const int GAME_WIDTH = 320; | ||
| 9 | const int GAME_HEIGHT = 200; | ||
| 10 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | ||
| 11 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT; | ||
| 12 | |||
| 13 | const int FRAMES_PER_SECOND = 60; | ||
| 14 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; | ||
| 15 | |||
| 16 | class Game { | ||
| 17 | public: | ||
| 18 | static Game& getInstance() | ||
| 19 | { | ||
| 20 | static Game instance; | ||
| 21 | |||
| 22 | return instance; | ||
| 23 | } | ||
| 24 | |||
| 25 | ~Game(); | ||
| 26 | void execute(); | ||
| 27 | void loadMap(Map* map); | ||
| 28 | void input(int key, int action); | ||
| 29 | |||
| 30 | bool shouldQuit = false; | ||
| 31 | private: | ||
| 32 | Game(); | ||
| 33 | Game(Game const&); | ||
| 34 | void operator=(Game const&); | ||
| 35 | |||
| 36 | GLFWwindow* window; | ||
| 37 | World* world; | ||
| 38 | World* nextWorld; | ||
| 39 | Map* m; | ||
| 40 | Map* m2; | ||
| 41 | }; | ||
| 42 | |||
| 43 | #endif | ||
| diff --git a/src/main.cpp b/src/main.cpp index bc7832d..c552d2a 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -1,77 +1,14 @@ | |||
| 1 | #include <ctime> | 1 | #include <ctime> |
| 2 | #include <list> | 2 | #include <list> |
| 3 | #include "map.h" | ||
| 4 | #include "state.h" | ||
| 5 | #include "mapview.h" | ||
| 6 | #include "renderer.h" | 3 | #include "renderer.h" |
| 7 | #include <cstdlib> | 4 | #include <cstdlib> |
| 8 | 5 | #include "game.h" | |
| 9 | using namespace::std; | ||
| 10 | |||
| 11 | bool quit = false; | ||
| 12 | |||
| 13 | State* curGameState; | ||
| 14 | |||
| 15 | void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | ||
| 16 | { | ||
| 17 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) | ||
| 18 | { | ||
| 19 | quit = true; | ||
| 20 | } | ||
| 21 | |||
| 22 | if (curGameState != NULL) | ||
| 23 | { | ||
| 24 | curGameState->input(key, action); | ||
| 25 | } | ||
| 26 | } | ||
| 27 | 6 | ||
| 28 | int main() | 7 | int main() |
| 29 | { | 8 | { |
| 30 | srand(time(NULL)); | 9 | srand(time(NULL)); |
| 31 | 10 | ||
| 32 | GLFWwindow* window = initRenderer(); | 11 | Game::getInstance().execute(); |
| 33 | glfwSwapInterval(1); | ||
| 34 | glfwSetKeyCallback(window, key_callback); | ||
| 35 | |||
| 36 | Map* m = new Map("../maps/embarass.txt"); | ||
| 37 | //Map* m2 = new Map("../maps/cozy.txt"); | ||
| 38 | |||
| 39 | //m->setLeftMap(m2); | ||
| 40 | //m2->setRightMap(m); | ||
| 41 | |||
| 42 | curGameState = new MapView(m, 100, 100); | ||
| 43 | |||
| 44 | Texture* buffer = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 45 | //Texture* buffer = loadTextureFromBMP("../res/title.png"); | ||
| 46 | |||
| 47 | double lastTime = glfwGetTime(); | ||
| 48 | int nbFrames = 0; | ||
| 49 | |||
| 50 | while (!(quit || glfwWindowShouldClose(window))) | ||
| 51 | { | ||
| 52 | double currentTime = glfwGetTime(); | ||
| 53 | nbFrames++; | ||
| 54 | if (currentTime - lastTime >= 1.0) | ||
| 55 | { | ||
| 56 | // printf and reset timer | ||
| 57 | printf("%f ms/frame\n", 1000.0/double(nbFrames)); | ||
| 58 | nbFrames = 0; | ||
| 59 | lastTime += 1.0; | ||
| 60 | } | ||
| 61 | |||
| 62 | curGameState->tick(); | ||
| 63 | |||
| 64 | // Do rendering | ||
| 65 | curGameState->render(buffer); | ||
| 66 | renderScreen(buffer); | ||
| 67 | |||
| 68 | glfwPollEvents(); | ||
| 69 | } | ||
| 70 | |||
| 71 | delete curGameState; | ||
| 72 | delete m; | ||
| 73 | |||
| 74 | destroyRenderer(); | ||
| 75 | 12 | ||
| 76 | return 0; | 13 | return 0; |
| 77 | } | 14 | } |
| diff --git a/src/map.cpp b/src/map.cpp index 5f9e7bd..fda8009 100644 --- a/src/map.cpp +++ b/src/map.cpp | |||
| @@ -1,5 +1,5 @@ | |||
| 1 | #include "map.h" | 1 | #include "map.h" |
| 2 | #include "mapview.h" | 2 | #include "game.h" |
| 3 | 3 | ||
| 4 | Map::Map(char* filename) | 4 | Map::Map(char* filename) |
| 5 | { | 5 | { |
| diff --git a/src/mapview.cpp b/src/mapview.cpp deleted file mode 100644 index a85bb31..0000000 --- a/src/mapview.cpp +++ /dev/null | |||
| @@ -1,393 +0,0 @@ | |||
| 1 | #include "mapview.h" | ||
| 2 | |||
| 3 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 4 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 5 | |||
| 6 | // Initialize jump physics | ||
| 7 | double jump_height = TILE_HEIGHT*4; | ||
| 8 | double jump_length = 0.25 * FRAMES_PER_SECOND; | ||
| 9 | //double jump_velocity = -2 * jump_height / jump_length; | ||
| 10 | //double jump_gravity = -1 * jump_velocity / jump_length; | ||
| 11 | double jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4, 0.30*FRAMES_PER_SECOND); | ||
| 12 | double jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4, 0.30*FRAMES_PER_SECOND); | ||
| 13 | double jump_gravity_short = JUMP_GRAVITY(TILE_HEIGHT*3, 0.20*FRAMES_PER_SECOND); | ||
| 14 | |||
| 15 | MapView::MapView(Map* first, int x, int y) | ||
| 16 | { | ||
| 17 | // Initialize player data | ||
| 18 | player = new mob_t(); | ||
| 19 | player->x = x; | ||
| 20 | player->y = y; | ||
| 21 | player->x_vel = 0; | ||
| 22 | player->y_vel = 0; | ||
| 23 | player->y_accel = jump_gravity_short; | ||
| 24 | player->x_accel = 0; | ||
| 25 | player->w = 10; | ||
| 26 | player->h = 12; | ||
| 27 | player->onGround = false; | ||
| 28 | player->animFrame = 0; | ||
| 29 | |||
| 30 | bg = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 31 | chara = loadTextureFromBMP("../res/Starla.png"); | ||
| 32 | tiles = loadTextureFromBMP("../res/tiles.png"); | ||
| 33 | |||
| 34 | loadMap(first); | ||
| 35 | } | ||
| 36 | |||
| 37 | MapView::~MapView() | ||
| 38 | { | ||
| 39 | destroyTexture(bg); | ||
| 40 | destroyTexture(chara); | ||
| 41 | destroyTexture(tiles); | ||
| 42 | |||
| 43 | delete player; | ||
| 44 | } | ||
| 45 | |||
| 46 | void MapView::loadMap(Map* m) | ||
| 47 | { | ||
| 48 | curMap = m; | ||
| 49 | |||
| 50 | left_collisions.clear(); | ||
| 51 | right_collisions.clear(); | ||
| 52 | up_collisions.clear(); | ||
| 53 | down_collisions.clear(); | ||
| 54 | |||
| 55 | add_collision(-6, 0, GAME_WIDTH, left, (m->getLeftMap() == NULL) ? 1 : 2); | ||
| 56 | add_collision(GAME_WIDTH+6, 0, GAME_WIDTH, right, (m->getRightMap() == NULL) ? 1 : 2); | ||
| 57 | |||
| 58 | fillTexture(bg, NULL, 0, 0, 0); | ||
| 59 | |||
| 60 | const int* mapbuf = m->mapdata(); | ||
| 61 | |||
| 62 | for (int i=0; i<MAP_WIDTH*(MAP_HEIGHT-1); i++) | ||
| 63 | { | ||
| 64 | int x = i % MAP_WIDTH; | ||
| 65 | int y = i / MAP_WIDTH; | ||
| 66 | Rectangle dst(x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 67 | Rectangle src(mapbuf[i]%8*TILE_WIDTH, mapbuf[i]/8*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT); | ||
| 68 | |||
| 69 | if (mapbuf[i] > 0) | ||
| 70 | { | ||
| 71 | blitTexture(tiles, bg, &src, &dst); | ||
| 72 | } | ||
| 73 | //blitTexture(tiles, bg, &src, &dst); | ||
| 74 | |||
| 75 | if ((mapbuf[i] > 0) && (!((mapbuf[i] >= 5) && (mapbuf[i] <= 7)))) | ||
| 76 | { | ||
| 77 | //if ((x != 0) && (mapbuf[i-1] != 'X')) | ||
| 78 | { | ||
| 79 | add_collision(x*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, right, 0); | ||
| 80 | } | ||
| 81 | |||
| 82 | //if ((x != 39) && (mapbuf[i+1] != 'X')) | ||
| 83 | { | ||
| 84 | add_collision((x+1)*TILE_WIDTH, y*TILE_HEIGHT, (y+1)*TILE_HEIGHT, left, 0); | ||
| 85 | } | ||
| 86 | |||
| 87 | //if ((y != 0) && (mapbuf[i-MAP_WIDTH] != 'X')) | ||
| 88 | { | ||
| 89 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 0); | ||
| 90 | } | ||
| 91 | |||
| 92 | //if ((y != 23) && (mapbuf[i+MAP_WIDTH] != 'X')) | ||
| 93 | { | ||
| 94 | add_collision((y+1)*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, up, 0); | ||
| 95 | } | ||
| 96 | } else if ((mapbuf[i] >= 5) && (mapbuf[i] <= 7)) | ||
| 97 | { | ||
| 98 | add_collision(y*TILE_HEIGHT, x*TILE_WIDTH, (x+1)*TILE_WIDTH, down, 3); | ||
| 99 | } | ||
| 100 | } | ||
| 101 | |||
| 102 | Texture* font = loadTextureFromBMP("../res/font.bmp"); | ||
| 103 | const char* map_name = m->title(); | ||
| 104 | int start_x = (40/2) - (strlen(map_name)/2); | ||
| 105 | for (size_t i=0; i<strlen(map_name); i++) | ||
| 106 | { | ||
| 107 | Rectangle srcRect(map_name[i] % 16 * 8, map_name[i] / 16 * 8, 8, 8); | ||
| 108 | Rectangle dstRect((start_x + i)*8, 24*8, 8, 8); | ||
| 109 | blitTexture(font, bg, &srcRect, &dstRect); | ||
| 110 | } | ||
| 111 | |||
| 112 | destroyTexture(font); | ||
| 113 | } | ||
| 114 | |||
| 115 | void MapView::input(int key, int action) | ||
| 116 | { | ||
| 117 | if (action == GLFW_PRESS) | ||
| 118 | { | ||
| 119 | switch (key) | ||
| 120 | { | ||
| 121 | case GLFW_KEY_LEFT: | ||
| 122 | holding_left = true; | ||
| 123 | break; | ||
| 124 | case GLFW_KEY_RIGHT: | ||
| 125 | holding_right = true; | ||
| 126 | break; | ||
| 127 | case GLFW_KEY_UP: | ||
| 128 | if (player->onGround) | ||
| 129 | { | ||
| 130 | player->y_vel = jump_velocity; | ||
| 131 | player->onGround = false; | ||
| 132 | holding_up = true; | ||
| 133 | } | ||
| 134 | break; | ||
| 135 | case GLFW_KEY_DOWN: | ||
| 136 | holding_down = true; | ||
| 137 | break; | ||
| 138 | } | ||
| 139 | } else if (action == GLFW_RELEASE) | ||
| 140 | { | ||
| 141 | switch (key) | ||
| 142 | { | ||
| 143 | case GLFW_KEY_LEFT: | ||
| 144 | holding_left = false; | ||
| 145 | if (!holding_right) player->animFrame = 1; | ||
| 146 | break; | ||
| 147 | case GLFW_KEY_RIGHT: | ||
| 148 | holding_right = false; | ||
| 149 | if (!holding_left) player->animFrame = 0; | ||
| 150 | break; | ||
| 151 | case GLFW_KEY_DOWN: | ||
| 152 | holding_down = false; | ||
| 153 | break; | ||
| 154 | case GLFW_KEY_UP: | ||
| 155 | holding_up = false; | ||
| 156 | break; | ||
| 157 | } | ||
| 158 | } | ||
| 159 | } | ||
| 160 | |||
| 161 | void MapView::tick() | ||
| 162 | { | ||
| 163 | if (holding_left && player->x_vel >= 0) | ||
| 164 | { | ||
| 165 | player->x_vel = -2; | ||
| 166 | } else if (holding_right && player->x_vel <= 0) | ||
| 167 | { | ||
| 168 | player->x_vel = 2; | ||
| 169 | } else if (!holding_left && !holding_right) { | ||
| 170 | player->x_vel = 0; | ||
| 171 | } | ||
| 172 | |||
| 173 | player->x_vel += player->x_accel; | ||
| 174 | if (player->x_vel < -16) player->x_vel = -16; | ||
| 175 | if (player->x_vel > 16) player->x_vel = 16; | ||
| 176 | int playerx_next = player->x + player->x_vel; | ||
| 177 | |||
| 178 | if (holding_up) | ||
| 179 | { | ||
| 180 | player->y_vel += jump_gravity; | ||
| 181 | } else { | ||
| 182 | player->y_vel += jump_gravity_short; | ||
| 183 | } | ||
| 184 | |||
| 185 | if (player->y_vel > 16) player->y_vel = 16; // Terminal velocity | ||
| 186 | if (player->y_vel < -16) player->y_vel = -16; | ||
| 187 | int playery_next = player->y + player->y_vel; | ||
| 188 | |||
| 189 | check_collisions(player, playerx_next, playery_next); | ||
| 190 | } | ||
| 191 | |||
| 192 | void MapView::render(Texture* tex) | ||
| 193 | { | ||
| 194 | if (animFrame == 0) | ||
| 195 | { | ||
| 196 | if (holding_left) | ||
| 197 | { | ||
| 198 | if (player->animFrame == 3) | ||
| 199 | { | ||
| 200 | player->animFrame = 5; | ||
| 201 | } else { | ||
| 202 | player->animFrame = 3; | ||
| 203 | } | ||
| 204 | } else if (holding_right) | ||
| 205 | { | ||
| 206 | if (player->animFrame == 2) | ||
| 207 | { | ||
| 208 | player->animFrame = 4; | ||
| 209 | } else { | ||
| 210 | player->animFrame = 2; | ||
| 211 | } | ||
| 212 | } | ||
| 213 | } | ||
| 214 | |||
| 215 | animFrame++; | ||
| 216 | animFrame %= 10; | ||
| 217 | |||
| 218 | // Draw the background | ||
| 219 | blitTexture(bg, tex, NULL, NULL); | ||
| 220 | |||
| 221 | // Draw the player | ||
| 222 | Rectangle src_rect(player->animFrame * 10, 0, 10, 12); | ||
| 223 | Rectangle dst_rect(player->x, player->y, player->w, player->h); | ||
| 224 | blitTexture(chara, tex, &src_rect, &dst_rect); | ||
| 225 | } | ||
| 226 | |||
| 227 | void MapView::add_collision(int axis, int lower, int upper, direction_t dir, int type) | ||
| 228 | { | ||
| 229 | //printf("added collision\n"); | ||
| 230 | list<collision_t>::iterator it; | ||
| 231 | |||
| 232 | switch (dir) | ||
| 233 | { | ||
| 234 | case up: | ||
| 235 | it = up_collisions.begin(); | ||
| 236 | for (; it!=up_collisions.end(); it++) | ||
| 237 | { | ||
| 238 | if (it->axis < axis) break; | ||
| 239 | } | ||
| 240 | |||
| 241 | up_collisions.insert(it, {axis, lower, upper, type}); | ||
| 242 | |||
| 243 | break; | ||
| 244 | case down: | ||
| 245 | it = down_collisions.begin(); | ||
| 246 | for (; it!=down_collisions.end(); it++) | ||
| 247 | { | ||
| 248 | if (it->axis > axis) break; | ||
| 249 | } | ||
| 250 | |||
| 251 | down_collisions.insert(it, {axis, lower, upper, type}); | ||
| 252 | |||
| 253 | break; | ||
| 254 | case left: | ||
| 255 | it = left_collisions.begin(); | ||
| 256 | for (; it!=left_collisions.end(); it++) | ||
| 257 | { | ||
| 258 | if (it->axis < axis) break; | ||
| 259 | } | ||
| 260 | |||
| 261 | left_collisions.insert(it, {axis, lower, upper, type}); | ||
| 262 | |||
| 263 | break; | ||
| 264 | case right: | ||
| 265 | it = right_collisions.begin(); | ||
| 266 | for (; it!=right_collisions.end(); it++) | ||
| 267 | { | ||
| 268 | if (it->axis > axis) break; | ||
| 269 | } | ||
| 270 | |||
| 271 | right_collisions.insert(it, {axis, lower, upper, type}); | ||
| 272 | |||
| 273 | break; | ||
| 274 | } | ||
| 275 | } | ||
| 276 | |||
| 277 | void MapView::check_collisions(mob_t* mob, int x_next, int y_next) | ||
| 278 | { | ||
| 279 | if (x_next < mob->x) | ||
| 280 | { | ||
| 281 | for (list<collision_t>::iterator it=left_collisions.begin(); it!=left_collisions.end(); it++) | ||
| 282 | { | ||
| 283 | if (it->axis > mob->x) continue; | ||
| 284 | if (it->axis < x_next) break; | ||
| 285 | |||
| 286 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 287 | { | ||
| 288 | // We have a collision! | ||
| 289 | if (it->type == 0) | ||
| 290 | { | ||
| 291 | x_next = it->axis; | ||
| 292 | mob->x_vel = 0; | ||
| 293 | } else if (it->type == 1) | ||
| 294 | { | ||
| 295 | x_next = GAME_WIDTH-mob->w/2; | ||
| 296 | } else if (it->type == 2) | ||
| 297 | { | ||
| 298 | x_next = GAME_WIDTH-mob->w/2; | ||
| 299 | loadMap(curMap->getLeftMap()); | ||
| 300 | } | ||
| 301 | |||
| 302 | break; | ||
| 303 | } | ||
| 304 | } | ||
| 305 | } else if (x_next > mob->x) | ||
| 306 | { | ||
| 307 | for (list<collision_t>::iterator it=right_collisions.begin(); it!=right_collisions.end(); it++) | ||
| 308 | { | ||
| 309 | if (it->axis < mob->x+mob->w) continue; | ||
| 310 | if (it->axis > x_next+mob->w) break; | ||
| 311 | |||
| 312 | if ((mob->y+mob->h > it->lower) && (mob->y < it->upper)) | ||
| 313 | { | ||
| 314 | // We have a collision! | ||
| 315 | if (it->type == 0) | ||
| 316 | { | ||
| 317 | x_next = it->axis - mob->w; | ||
| 318 | mob->x_vel = 0; | ||
| 319 | } else if (it->type == 1) | ||
| 320 | { | ||
| 321 | x_next = -mob->w/2; | ||
| 322 | } else if (it->type == 2) | ||
| 323 | { | ||
| 324 | x_next = -mob->w/2; | ||
| 325 | loadMap(curMap->getRightMap()); | ||
| 326 | } | ||
| 327 | |||
| 328 | break; | ||
| 329 | } | ||
| 330 | } | ||
| 331 | } | ||
| 332 | |||
| 333 | mob->x = x_next; | ||
| 334 | |||
| 335 | if (y_next < mob->y) | ||
| 336 | { | ||
| 337 | for (list<collision_t>::iterator it=up_collisions.begin(); it!=up_collisions.end(); it++) | ||
| 338 | { | ||
| 339 | if (it->axis > mob->y) continue; | ||
| 340 | if (it->axis < y_next) break; | ||
| 341 | |||
| 342 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | ||
| 343 | { | ||
| 344 | // We have a collision! | ||
| 345 | if (it->type == 0) | ||
| 346 | { | ||
| 347 | y_next = it->axis; | ||
| 348 | mob->y_vel = 0; | ||
| 349 | } else if (it->type == 1) | ||
| 350 | { | ||
| 351 | y_next = GAME_HEIGHT-mob->h/2-1; | ||
| 352 | } | ||
| 353 | |||
| 354 | break; | ||
| 355 | } | ||
| 356 | } | ||
| 357 | } else if (y_next > mob->y) | ||
| 358 | { | ||
| 359 | for (list<collision_t>::iterator it=down_collisions.begin(); it!=down_collisions.end(); it++) | ||
| 360 | { | ||
| 361 | if (it->axis < mob->y+mob->h) continue; | ||
| 362 | if (it->axis > y_next+mob->h) break; | ||
| 363 | |||
| 364 | if ((mob->x+mob->w > it->lower) && (mob->x < it->upper)) | ||
| 365 | { | ||
| 366 | // We have a collision! | ||
| 367 | if (it->type == 0) | ||
| 368 | { | ||
| 369 | y_next = it->axis - mob->h; | ||
| 370 | mob->y_vel = 0; | ||
| 371 | mob->onGround = true; | ||
| 372 | } else if (it->type == 1) | ||
| 373 | { | ||
| 374 | y_next = 1 - mob->h/2; | ||
| 375 | } else if (it->type == 3) | ||
| 376 | { | ||
| 377 | if (holding_down) | ||
| 378 | { | ||
| 379 | holding_down = false; | ||
| 380 | } else { | ||
| 381 | y_next = it->axis - mob->h; | ||
| 382 | mob->y_vel = 0; | ||
| 383 | mob->onGround = true; | ||
| 384 | } | ||
| 385 | } | ||
| 386 | |||
| 387 | break; | ||
| 388 | } | ||
| 389 | } | ||
| 390 | } | ||
| 391 | |||
| 392 | mob->y = y_next; | ||
| 393 | } | ||
| diff --git a/src/mapview.h b/src/mapview.h deleted file mode 100644 index 505ab25..0000000 --- a/src/mapview.h +++ /dev/null | |||
| @@ -1,65 +0,0 @@ | |||
| 1 | #ifndef MAPVIEW_H | ||
| 2 | #define MAPVIEW_H | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include "state.h" | ||
| 6 | #include "mob.h" | ||
| 7 | #include "map.h" | ||
| 8 | |||
| 9 | using namespace::std; | ||
| 10 | |||
| 11 | const int TILE_WIDTH = 8; | ||
| 12 | const int TILE_HEIGHT = 8; | ||
| 13 | const int GAME_WIDTH = 320; | ||
| 14 | const int GAME_HEIGHT = 200; | ||
| 15 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | ||
| 16 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT; | ||
| 17 | |||
| 18 | const int FRAMES_PER_SECOND = 60; | ||
| 19 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; | ||
| 20 | |||
| 21 | enum direction_t { | ||
| 22 | up, left, down, right | ||
| 23 | }; | ||
| 24 | |||
| 25 | typedef struct { | ||
| 26 | int axis; | ||
| 27 | int lower; | ||
| 28 | int upper; | ||
| 29 | int type; | ||
| 30 | } collision_t; | ||
| 31 | |||
| 32 | class MapView : public State { | ||
| 33 | public: | ||
| 34 | MapView(Map* start, int x, int y); | ||
| 35 | ~MapView(); | ||
| 36 | void loadMap(Map* m); | ||
| 37 | void input(int key, int action); | ||
| 38 | void tick(); | ||
| 39 | void render(Texture* tex); | ||
| 40 | |||
| 41 | private: | ||
| 42 | void add_collision(int axis, int lower, int upper, direction_t dir, int type); | ||
| 43 | void check_collisions(mob_t* mob, int x_next, int y_next); | ||
| 44 | |||
| 45 | list<collision_t> left_collisions; | ||
| 46 | list<collision_t> right_collisions; | ||
| 47 | list<collision_t> up_collisions; | ||
| 48 | list<collision_t> down_collisions; | ||
| 49 | |||
| 50 | Texture* bg = NULL; | ||
| 51 | Texture* chara; | ||
| 52 | Texture* tiles; | ||
| 53 | |||
| 54 | bool holding_left = false; | ||
| 55 | bool holding_right = false; | ||
| 56 | bool holding_down = false; | ||
| 57 | bool holding_up = false; | ||
| 58 | mob_t* player; | ||
| 59 | |||
| 60 | Map* curMap; | ||
| 61 | |||
| 62 | int animFrame = 0; | ||
| 63 | }; | ||
| 64 | |||
| 65 | #endif | ||
| diff --git a/src/mob.h b/src/mob.h deleted file mode 100644 index 213b062..0000000 --- a/src/mob.h +++ /dev/null | |||
| @@ -1,12 +0,0 @@ | |||
| 1 | typedef struct { | ||
| 2 | int x; | ||
| 3 | int y; | ||
| 4 | double x_vel; | ||
| 5 | double y_vel; | ||
| 6 | double x_accel; | ||
| 7 | double y_accel; | ||
| 8 | int w; | ||
| 9 | int h; | ||
| 10 | bool onGround; | ||
| 11 | int animFrame; | ||
| 12 | } mob_t; | ||
| diff --git a/src/renderer.cpp b/src/renderer.cpp index 72de8a9..e7db069 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
| @@ -4,8 +4,8 @@ | |||
| 4 | #include <vector> | 4 | #include <vector> |
| 5 | #include <cstdio> | 5 | #include <cstdio> |
| 6 | #include <cstring> | 6 | #include <cstring> |
| 7 | #include "mapview.h" | ||
| 8 | #include <cstdlib> | 7 | #include <cstdlib> |
| 8 | #include "game.h" | ||
| 9 | 9 | ||
| 10 | // include stb_image | 10 | // include stb_image |
| 11 | #define STB_IMAGE_IMPLEMENTATION | 11 | #define STB_IMAGE_IMPLEMENTATION |
| @@ -405,7 +405,7 @@ GLFWwindow* initRenderer() | |||
| 405 | glGenTextures(1, &scanlinesTex); | 405 | glGenTextures(1, &scanlinesTex); |
| 406 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); | 406 | glBindTexture(GL_TEXTURE_2D, scanlinesTex); |
| 407 | int stdw, stdh; | 407 | int stdw, stdh; |
| 408 | unsigned char* scanlinesTex_data = stbi_load("../res/scanlines_222.bmp", &stdw, &stdh, 0, 3); | 408 | unsigned char* scanlinesTex_data = stbi_load("../res/scanlines_333.bmp", &stdw, &stdh, 0, 3); |
| 409 | flipImageData(scanlinesTex_data, stdw, stdh, 3); | 409 | flipImageData(scanlinesTex_data, stdw, stdh, 3); |
| 410 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, scanlinesTex_data); | 410 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, atdw, atdh, 0, GL_RGB, GL_UNSIGNED_BYTE, scanlinesTex_data); |
| 411 | stbi_image_free(scanlinesTex_data); | 411 | stbi_image_free(scanlinesTex_data); |
| @@ -507,7 +507,7 @@ void destroyTexture(Texture* tex) | |||
| 507 | delete tex; | 507 | delete tex; |
| 508 | } | 508 | } |
| 509 | 509 | ||
| 510 | Texture* loadTextureFromBMP(char* filename) | 510 | Texture* loadTextureFromFile(char* filename) |
| 511 | { | 511 | { |
| 512 | if (!rendererInitialized) | 512 | if (!rendererInitialized) |
| 513 | { | 513 | { |
| diff --git a/src/renderer.h b/src/renderer.h index 144956a..a4e21f7 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
| @@ -35,7 +35,7 @@ GLFWwindow* initRenderer(); | |||
| 35 | void destroyRenderer(); | 35 | void destroyRenderer(); |
| 36 | Texture* createTexture(int width, int height); | 36 | Texture* createTexture(int width, int height); |
| 37 | void destroyTexture(Texture* tex); | 37 | void destroyTexture(Texture* tex); |
| 38 | Texture* loadTextureFromBMP(char* filename); | 38 | Texture* loadTextureFromFile(char* filename); |
| 39 | void saveTextureToBMP(Texture* tex, char* filename); | 39 | void saveTextureToBMP(Texture* tex, char* filename); |
| 40 | void fillTexture(Texture* tex, Rectangle* loc, int r, int g, int b); | 40 | void fillTexture(Texture* tex, Rectangle* loc, int r, int g, int b); |
| 41 | void blitTexture(Texture* srctex, Texture* dsttex, Rectangle* srcrect, Rectangle* dstrect); | 41 | void blitTexture(Texture* srctex, Texture* dsttex, Rectangle* srcrect, Rectangle* dstrect); |
| diff --git a/src/state.h b/src/state.h deleted file mode 100644 index e7962ec..0000000 --- a/src/state.h +++ /dev/null | |||
| @@ -1,13 +0,0 @@ | |||
| 1 | #ifndef STATE_H | ||
| 2 | #define STATE_H | ||
| 3 | |||
| 4 | #include "renderer.h" | ||
| 5 | |||
| 6 | class State { | ||
| 7 | public: | ||
| 8 | virtual void input(int key, int action) = 0; | ||
| 9 | virtual void tick() = 0; | ||
| 10 | virtual void render(Texture* tex) = 0; | ||
| 11 | }; | ||
| 12 | |||
| 13 | #endif | ||
| diff --git a/src/world.cpp b/src/world.cpp new file mode 100644 index 0000000..90d9ab8 --- /dev/null +++ b/src/world.cpp | |||
| @@ -0,0 +1,32 @@ | |||
| 1 | #include "world.h" | ||
| 2 | |||
| 3 | void World::tick() | ||
| 4 | { | ||
| 5 | for (auto it = entities.begin(); it != entities.end(); it++) | ||
| 6 | { | ||
| 7 | (*it)->tick(); | ||
| 8 | } | ||
| 9 | } | ||
| 10 | |||
| 11 | void World::input(int key, int action) | ||
| 12 | { | ||
| 13 | for (auto it = entities.begin(); it != entities.end(); it++) | ||
| 14 | { | ||
| 15 | (*it)->input(key, action); | ||
| 16 | } | ||
| 17 | } | ||
| 18 | |||
| 19 | void World::render(Texture* buffer) | ||
| 20 | { | ||
| 21 | fillTexture(buffer, NULL, 0, 0, 0); | ||
| 22 | |||
| 23 | for (auto it = entities.begin(); it != entities.end(); it++) | ||
| 24 | { | ||
| 25 | (*it)->render(buffer); | ||
| 26 | } | ||
| 27 | } | ||
| 28 | |||
| 29 | void World::addEntity(std::shared_ptr<Entity> e) | ||
| 30 | { | ||
| 31 | entities.push_back(e); | ||
| 32 | } | ||
| diff --git a/src/world.h b/src/world.h new file mode 100644 index 0000000..ad6c788 --- /dev/null +++ b/src/world.h | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | #ifndef WORLD_H | ||
| 2 | #define WORLD_H | ||
| 3 | |||
| 4 | class World; | ||
| 5 | |||
| 6 | #include <list> | ||
| 7 | #include "renderer.h" | ||
| 8 | #include "entity.h" | ||
| 9 | #include <cstdio> | ||
| 10 | |||
| 11 | class World { | ||
| 12 | public: | ||
| 13 | World() {}; | ||
| 14 | ~World() {}; | ||
| 15 | void tick(); | ||
| 16 | void input(int key, int action); | ||
| 17 | void render(Texture* buffer); | ||
| 18 | void addEntity(std::shared_ptr<Entity> e); | ||
| 19 | |||
| 20 | std::list<Collidable*> bodies; | ||
| 21 | std::shared_ptr<Entity> player; | ||
| 22 | |||
| 23 | private: | ||
| 24 | std::list<std::shared_ptr<Entity>> entities; | ||
| 25 | }; | ||
| 26 | |||
| 27 | #endif | ||
