diff options
| -rw-r--r-- | CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/game.cpp | 16 | ||||
| -rw-r--r-- | src/system.h | 31 | ||||
| -rw-r--r-- | src/system_manager.h | 24 | ||||
| -rw-r--r-- | src/systems/animating.cpp | 30 | ||||
| -rw-r--r-- | src/systems/animating.h | 3 | ||||
| -rw-r--r-- | src/systems/rendering.cpp | 37 | ||||
| -rw-r--r-- | src/systems/rendering.h | 22 |
8 files changed, 96 insertions, 68 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index 0ac3a38..1da4432 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -61,7 +61,6 @@ add_executable(Aromatherapy | |||
| 61 | src/entity_manager.cpp | 61 | src/entity_manager.cpp |
| 62 | src/game.cpp | 62 | src/game.cpp |
| 63 | src/animation.cpp | 63 | src/animation.cpp |
| 64 | src/systems/rendering.cpp | ||
| 65 | src/systems/controlling.cpp | 64 | src/systems/controlling.cpp |
| 66 | src/systems/pondering.cpp | 65 | src/systems/pondering.cpp |
| 67 | src/systems/animating.cpp | 66 | src/systems/animating.cpp |
| diff --git a/src/game.cpp b/src/game.cpp index 492e4d0..dfe700e 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -5,11 +5,12 @@ | |||
| 5 | #include "components/droppable.h" | 5 | #include "components/droppable.h" |
| 6 | #include "components/ponderable.h" | 6 | #include "components/ponderable.h" |
| 7 | #include "components/orientable.h" | 7 | #include "components/orientable.h" |
| 8 | #include "systems/rendering.h" | ||
| 9 | #include "systems/controlling.h" | 8 | #include "systems/controlling.h" |
| 10 | #include "systems/pondering.h" | 9 | #include "systems/pondering.h" |
| 11 | #include "systems/animating.h" | 10 | #include "systems/animating.h" |
| 12 | #include "animation.h" | 11 | #include "animation.h" |
| 12 | #include "renderer.h" | ||
| 13 | #include "consts.h" | ||
| 13 | 14 | ||
| 14 | void key_callback(GLFWwindow* window, int key, int, int action, int) | 15 | void key_callback(GLFWwindow* window, int key, int, int action, int) |
| 15 | { | 16 | { |
| @@ -22,14 +23,13 @@ void key_callback(GLFWwindow* window, int key, int, int action, int) | |||
| 22 | return; | 23 | return; |
| 23 | } | 24 | } |
| 24 | 25 | ||
| 25 | game.systemManager_.getSystem<ControllingSystem>().input(key, action); | 26 | game.systemManager_.input(key, action); |
| 26 | } | 27 | } |
| 27 | 28 | ||
| 28 | Game::Game(GLFWwindow* window) : window_(window) | 29 | Game::Game(GLFWwindow* window) : window_(window) |
| 29 | { | 30 | { |
| 30 | systemManager_.emplaceSystem<ControllingSystem>(*this); | 31 | systemManager_.emplaceSystem<ControllingSystem>(*this); |
| 31 | systemManager_.emplaceSystem<PonderingSystem>(*this); | 32 | systemManager_.emplaceSystem<PonderingSystem>(*this); |
| 32 | systemManager_.emplaceSystem<RenderingSystem>(*this); | ||
| 33 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | 33 | systemManager_.emplaceSystem<AnimatingSystem>(*this); |
| 34 | 34 | ||
| 35 | int player = entityManager_.emplaceEntity(); | 35 | int player = entityManager_.emplaceEntity(); |
| @@ -64,6 +64,7 @@ void Game::execute() | |||
| 64 | double lastTime = glfwGetTime(); | 64 | double lastTime = glfwGetTime(); |
| 65 | const double dt = 0.01; | 65 | const double dt = 0.01; |
| 66 | double accumulator = 0.0; | 66 | double accumulator = 0.0; |
| 67 | Texture texture(GAME_WIDTH, GAME_HEIGHT); | ||
| 67 | 68 | ||
| 68 | while (!(shouldQuit_ || glfwWindowShouldClose(window_))) | 69 | while (!(shouldQuit_ || glfwWindowShouldClose(window_))) |
| 69 | { | 70 | { |
| @@ -76,13 +77,14 @@ void Game::execute() | |||
| 76 | accumulator += frameTime; | 77 | accumulator += frameTime; |
| 77 | while (accumulator >= dt) | 78 | while (accumulator >= dt) |
| 78 | { | 79 | { |
| 79 | systemManager_.getSystem<ControllingSystem>().tick(dt); | 80 | systemManager_.tick(dt); |
| 80 | systemManager_.getSystem<PonderingSystem>().tick(dt); | ||
| 81 | systemManager_.getSystem<AnimatingSystem>().tick(dt); | ||
| 82 | 81 | ||
| 83 | accumulator -= dt; | 82 | accumulator -= dt; |
| 84 | } | 83 | } |
| 85 | 84 | ||
| 86 | systemManager_.getSystem<RenderingSystem>().tick(frameTime); | 85 | // Render |
| 86 | texture.fill(texture.entirety(), 0, 0, 0); | ||
| 87 | systemManager_.render(texture); | ||
| 88 | texture.renderScreen(); | ||
| 87 | } | 89 | } |
| 88 | } | 90 | } |
| diff --git a/src/system.h b/src/system.h index 6a3cd14..e630c48 100644 --- a/src/system.h +++ b/src/system.h | |||
| @@ -4,6 +4,7 @@ | |||
| 4 | #include "entity_manager.h" | 4 | #include "entity_manager.h" |
| 5 | 5 | ||
| 6 | class Game; | 6 | class Game; |
| 7 | class Texture; | ||
| 7 | 8 | ||
| 8 | class System { | 9 | class System { |
| 9 | public: | 10 | public: |
| @@ -16,7 +17,35 @@ public: | |||
| 16 | 17 | ||
| 17 | virtual ~System() = default; | 18 | virtual ~System() = default; |
| 18 | 19 | ||
| 19 | virtual void tick(double dt) = 0; | 20 | /** |
| 21 | * Updates the state of a system. | ||
| 22 | * | ||
| 23 | * @param dt - The amount of time in seconds that have passed since the last | ||
| 24 | * update. | ||
| 25 | */ | ||
| 26 | virtual void tick(double) | ||
| 27 | { | ||
| 28 | } | ||
| 29 | |||
| 30 | /** | ||
| 31 | * Renders to a texture. | ||
| 32 | * | ||
| 33 | * @param texture - The surface to render to. | ||
| 34 | */ | ||
| 35 | virtual void render(Texture&) | ||
| 36 | { | ||
| 37 | } | ||
| 38 | |||
| 39 | /** | ||
| 40 | * Processes keyboard input. | ||
| 41 | * | ||
| 42 | * @param key - The relevant key. | ||
| 43 | * | ||
| 44 | * @param action - The action performed (press, released, etc). | ||
| 45 | */ | ||
| 46 | virtual void input(int, int) | ||
| 47 | { | ||
| 48 | } | ||
| 20 | 49 | ||
| 21 | protected: | 50 | protected: |
| 22 | 51 | ||
| diff --git a/src/system_manager.h b/src/system_manager.h index e2c98cb..b03c3f2 100644 --- a/src/system_manager.h +++ b/src/system_manager.h | |||
| @@ -39,6 +39,30 @@ public: | |||
| 39 | return *dynamic_cast<T*>(systems[systemType]); | 39 | return *dynamic_cast<T*>(systems[systemType]); |
| 40 | } | 40 | } |
| 41 | 41 | ||
| 42 | void tick(double dt) | ||
| 43 | { | ||
| 44 | for (std::unique_ptr<System>& sys : loop) | ||
| 45 | { | ||
| 46 | sys->tick(dt); | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | virtual void render(Texture& texture) | ||
| 51 | { | ||
| 52 | for (std::unique_ptr<System>& sys : loop) | ||
| 53 | { | ||
| 54 | sys->render(texture); | ||
| 55 | } | ||
| 56 | } | ||
| 57 | |||
| 58 | virtual void input(int key, int action) | ||
| 59 | { | ||
| 60 | for (std::unique_ptr<System>& sys : loop) | ||
| 61 | { | ||
| 62 | sys->input(key, action); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | |||
| 42 | }; | 66 | }; |
| 43 | 67 | ||
| 44 | #endif /* end of include guard: SYSTEM_MANAGER_H_544E6056 */ | 68 | #endif /* end of include guard: SYSTEM_MANAGER_H_544E6056 */ |
| diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp index fcbfca5..91fe925 100644 --- a/src/systems/animating.cpp +++ b/src/systems/animating.cpp | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | #include "animating.h" | 1 | #include "animating.h" |
| 2 | #include "game.h" | 2 | #include "game.h" |
| 3 | #include "components/animatable.h" | 3 | #include "components/animatable.h" |
| 4 | #include "components/transformable.h" | ||
| 4 | 5 | ||
| 5 | void AnimatingSystem::tick(double) | 6 | void AnimatingSystem::tick(double) |
| 6 | { | 7 | { |
| @@ -28,6 +29,35 @@ void AnimatingSystem::tick(double) | |||
| 28 | } | 29 | } |
| 29 | } | 30 | } |
| 30 | 31 | ||
| 32 | void AnimatingSystem::render(Texture& texture) | ||
| 33 | { | ||
| 34 | std::set<id_type> spriteEntities = | ||
| 35 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 36 | AnimatableComponent, | ||
| 37 | TransformableComponent>(); | ||
| 38 | |||
| 39 | for (id_type entity : spriteEntities) | ||
| 40 | { | ||
| 41 | auto& sprite = game_.getEntityManager(). | ||
| 42 | getComponent<AnimatableComponent>(entity); | ||
| 43 | |||
| 44 | auto& transform = game_.getEntityManager(). | ||
| 45 | getComponent<TransformableComponent>(entity); | ||
| 46 | |||
| 47 | Rectangle dstrect { | ||
| 48 | static_cast<int>(transform.getX()), | ||
| 49 | static_cast<int>(transform.getY()), | ||
| 50 | transform.getW(), | ||
| 51 | transform.getH()}; | ||
| 52 | |||
| 53 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
| 54 | texture.blit( | ||
| 55 | aset.getTexture(), | ||
| 56 | aset.getFrameRect(sprite.getFrame()), | ||
| 57 | dstrect); | ||
| 58 | } | ||
| 59 | } | ||
| 60 | |||
| 31 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | 61 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) |
| 32 | { | 62 | { |
| 33 | auto& sprite = game_.getEntityManager(). | 63 | auto& sprite = game_.getEntityManager(). |
| diff --git a/src/systems/animating.h b/src/systems/animating.h index 150a74a..d6a89a5 100644 --- a/src/systems/animating.h +++ b/src/systems/animating.h | |||
| @@ -3,6 +3,7 @@ | |||
| 3 | 3 | ||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | #include <string> | 5 | #include <string> |
| 6 | #include "renderer.h" | ||
| 6 | 7 | ||
| 7 | class AnimatingSystem : public System { | 8 | class AnimatingSystem : public System { |
| 8 | public: | 9 | public: |
| @@ -13,6 +14,8 @@ public: | |||
| 13 | 14 | ||
| 14 | void tick(double dt); | 15 | void tick(double dt); |
| 15 | 16 | ||
| 17 | void render(Texture& texture); | ||
| 18 | |||
| 16 | void startAnimation(id_type entity, std::string animation); | 19 | void startAnimation(id_type entity, std::string animation); |
| 17 | 20 | ||
| 18 | }; | 21 | }; |
| diff --git a/src/systems/rendering.cpp b/src/systems/rendering.cpp deleted file mode 100644 index 8219732..0000000 --- a/src/systems/rendering.cpp +++ /dev/null | |||
| @@ -1,37 +0,0 @@ | |||
| 1 | #include "rendering.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/animatable.h" | ||
| 4 | #include "components/transformable.h" | ||
| 5 | |||
| 6 | void RenderingSystem::tick(double) | ||
| 7 | { | ||
| 8 | texture_.fill(texture_.entirety(), 0, 0, 0); | ||
| 9 | |||
| 10 | std::set<id_type> spriteEntities = | ||
| 11 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 12 | AnimatableComponent, | ||
| 13 | TransformableComponent>(); | ||
| 14 | |||
| 15 | for (id_type entity : spriteEntities) | ||
| 16 | { | ||
| 17 | auto& sprite = game_.getEntityManager(). | ||
| 18 | getComponent<AnimatableComponent>(entity); | ||
| 19 | |||
| 20 | auto& transform = game_.getEntityManager(). | ||
| 21 | getComponent<TransformableComponent>(entity); | ||
| 22 | |||
| 23 | Rectangle dstrect { | ||
| 24 | static_cast<int>(transform.getX()), | ||
| 25 | static_cast<int>(transform.getY()), | ||
| 26 | transform.getW(), | ||
| 27 | transform.getH()}; | ||
| 28 | |||
| 29 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
| 30 | texture_.blit( | ||
| 31 | aset.getTexture(), | ||
| 32 | aset.getFrameRect(sprite.getFrame()), | ||
| 33 | dstrect); | ||
| 34 | } | ||
| 35 | |||
| 36 | texture_.renderScreen(); | ||
| 37 | } | ||
| diff --git a/src/systems/rendering.h b/src/systems/rendering.h deleted file mode 100644 index a53ee64..0000000 --- a/src/systems/rendering.h +++ /dev/null | |||
| @@ -1,22 +0,0 @@ | |||
| 1 | #ifndef RENDERING_H_76ABC02A | ||
| 2 | #define RENDERING_H_76ABC02A | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | #include "consts.h" | ||
| 7 | |||
| 8 | class RenderingSystem : public System { | ||
| 9 | public: | ||
| 10 | |||
| 11 | RenderingSystem(Game& game) : System(game) | ||
| 12 | { | ||
| 13 | } | ||
| 14 | |||
| 15 | void tick(double dt); | ||
| 16 | |||
| 17 | private: | ||
| 18 | |||
| 19 | Texture texture_ {GAME_WIDTH, GAME_HEIGHT}; | ||
| 20 | }; | ||
| 21 | |||
| 22 | #endif /* end of include guard: RENDERING_H_76ABC02A */ | ||
