diff options
author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-04-28 18:52:55 -0400 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-04-28 18:52:55 -0400 |
commit | 36cceabfc5ddd22d9ae0d6c4dee9d4041bf2e348 (patch) | |
tree | 070a870726b7659f47c26568181e166ea9face3b /src | |
parent | d0f191b3b7419f846342ea5eba5a9bb69cf9bb14 (diff) | |
download | therapy-36cceabfc5ddd22d9ae0d6c4dee9d4041bf2e348.tar.gz therapy-36cceabfc5ddd22d9ae0d6c4dee9d4041bf2e348.tar.bz2 therapy-36cceabfc5ddd22d9ae0d6c4dee9d4041bf2e348.zip |
Implemented map object sprites
Map objects cannot be interacted with or collided with yet but the sprites are loaded.
Diffstat (limited to 'src')
-rw-r--r-- | src/components/realizable.h | 7 | ||||
-rw-r--r-- | src/game.cpp | 5 | ||||
-rw-r--r-- | src/systems/realizing.cpp | 104 | ||||
-rw-r--r-- | src/systems/realizing.h | 7 |
4 files changed, 116 insertions, 7 deletions
diff --git a/src/components/realizable.h b/src/components/realizable.h index f6a7eb4..0858e7a 100644 --- a/src/components/realizable.h +++ b/src/components/realizable.h | |||
@@ -19,6 +19,13 @@ public: | |||
19 | std::string worldFile; | 19 | std::string worldFile; |
20 | 20 | ||
21 | /** | 21 | /** |
22 | * Path to the XML file containing the map object prototype definitions. | ||
23 | * | ||
24 | * @managed_by RealizingSystem | ||
25 | */ | ||
26 | std::string prototypeFile; | ||
27 | |||
28 | /** | ||
22 | * Starting map and player location for a new game. | 29 | * Starting map and player location for a new game. |
23 | * | 30 | * |
24 | * @managed_by RealizingSystem | 31 | * @managed_by RealizingSystem |
diff --git a/src/game.cpp b/src/game.cpp index b7dd200..d10c52c 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
@@ -40,7 +40,10 @@ Game::Game() | |||
40 | systemManager_.emplaceSystem<MappingSystem>(*this); | 40 | systemManager_.emplaceSystem<MappingSystem>(*this); |
41 | systemManager_.emplaceSystem<AnimatingSystem>(*this); | 41 | systemManager_.emplaceSystem<AnimatingSystem>(*this); |
42 | 42 | ||
43 | systemManager_.getSystem<RealizingSystem>().initSingleton("res/maps.xml"); | 43 | systemManager_.getSystem<RealizingSystem>().initSingleton( |
44 | "res/maps.xml", | ||
45 | "res/entities.xml"); | ||
46 | |||
44 | systemManager_.getSystem<PlayingSystem>().initPlayer(); | 47 | systemManager_.getSystem<PlayingSystem>().initPlayer(); |
45 | 48 | ||
46 | glfwSwapInterval(1); | 49 | glfwSwapInterval(1); |
diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp index 09c38f3..c86dd5e 100644 --- a/src/systems/realizing.cpp +++ b/src/systems/realizing.cpp | |||
@@ -2,8 +2,10 @@ | |||
2 | #include <stdexcept> | 2 | #include <stdexcept> |
3 | #include <libxml/parser.h> | 3 | #include <libxml/parser.h> |
4 | #include <cstring> | 4 | #include <cstring> |
5 | #include <map> | ||
5 | #include "game.h" | 6 | #include "game.h" |
6 | #include "consts.h" | 7 | #include "consts.h" |
8 | #include "animation.h" | ||
7 | #include "components/realizable.h" | 9 | #include "components/realizable.h" |
8 | #include "components/mappable.h" | 10 | #include "components/mappable.h" |
9 | #include "components/animatable.h" | 11 | #include "components/animatable.h" |
@@ -27,16 +29,58 @@ inline xmlChar* getProp(xmlNodePtr node, const char* attr) | |||
27 | 29 | ||
28 | // TODO: neither the XML doc nor any of the emplaced entities are properly | 30 | // TODO: neither the XML doc nor any of the emplaced entities are properly |
29 | // destroyed if this method throws an exception. | 31 | // destroyed if this method throws an exception. |
30 | EntityManager::id_type RealizingSystem::initSingleton(std::string filename) | 32 | EntityManager::id_type RealizingSystem::initSingleton( |
33 | std::string worldFile, | ||
34 | std::string prototypeFile) | ||
31 | { | 35 | { |
32 | id_type world = game_.getEntityManager().emplaceEntity(); | 36 | id_type world = game_.getEntityManager().emplaceEntity(); |
33 | 37 | ||
34 | auto& realizable = game_.getEntityManager(). | 38 | auto& realizable = game_.getEntityManager(). |
35 | emplaceComponent<RealizableComponent>(world); | 39 | emplaceComponent<RealizableComponent>(world); |
36 | 40 | ||
41 | realizable.worldFile = worldFile; | ||
42 | realizable.prototypeFile = prototypeFile; | ||
43 | |||
37 | auto& mapping = game_.getSystemManager().getSystem<MappingSystem>(); | 44 | auto& mapping = game_.getSystemManager().getSystem<MappingSystem>(); |
38 | 45 | ||
39 | xmlDocPtr doc = xmlParseFile(filename.c_str()); | 46 | xmlChar* key = nullptr; |
47 | |||
48 | // Create a mapping between prototype names and the XML trees defining them. | ||
49 | xmlDocPtr protoXml = xmlParseFile(prototypeFile.c_str()); | ||
50 | if (protoXml == nullptr) | ||
51 | { | ||
52 | throw std::invalid_argument("Cannot find prototypes file"); | ||
53 | } | ||
54 | |||
55 | xmlNodePtr protoTop = xmlDocGetRootElement(protoXml); | ||
56 | if (protoTop == nullptr) | ||
57 | { | ||
58 | throw std::invalid_argument("Error parsing prototypes file"); | ||
59 | } | ||
60 | |||
61 | if (xmlStrcmp(protoTop->name, reinterpret_cast<const xmlChar*>("entities"))) | ||
62 | { | ||
63 | throw std::invalid_argument("Error parsing prototypes file"); | ||
64 | } | ||
65 | |||
66 | std::map<std::string, xmlNodePtr> prototypes; | ||
67 | |||
68 | for (xmlNodePtr node = protoTop->xmlChildrenNode; | ||
69 | node != nullptr; | ||
70 | node = node->next) | ||
71 | { | ||
72 | if (!xmlStrcmp(node->name, reinterpret_cast<const xmlChar*>("entity"))) | ||
73 | { | ||
74 | key = getProp(node, "id"); | ||
75 | std::string prototypeId = reinterpret_cast<char*>(key); | ||
76 | xmlFree(key); | ||
77 | |||
78 | prototypes[prototypeId] = node; | ||
79 | } | ||
80 | } | ||
81 | |||
82 | // Create entities from the world definition. | ||
83 | xmlDocPtr doc = xmlParseFile(worldFile.c_str()); | ||
40 | if (doc == nullptr) | 84 | if (doc == nullptr) |
41 | { | 85 | { |
42 | throw std::invalid_argument("Cannot find world file"); | 86 | throw std::invalid_argument("Cannot find world file"); |
@@ -53,8 +97,6 @@ EntityManager::id_type RealizingSystem::initSingleton(std::string filename) | |||
53 | throw std::invalid_argument("Error parsing world file"); | 97 | throw std::invalid_argument("Error parsing world file"); |
54 | } | 98 | } |
55 | 99 | ||
56 | xmlChar* key = nullptr; | ||
57 | |||
58 | key = getProp(top, "startx"); | 100 | key = getProp(top, "startx"); |
59 | realizable.startingX = atoi(reinterpret_cast<char*>(key)); | 101 | realizable.startingX = atoi(reinterpret_cast<char*>(key)); |
60 | xmlFree(key); | 102 | xmlFree(key); |
@@ -115,6 +157,59 @@ EntityManager::id_type RealizingSystem::initSingleton(std::string filename) | |||
115 | xmlFree(key); | 157 | xmlFree(key); |
116 | } else if (!xmlStrcmp( | 158 | } else if (!xmlStrcmp( |
117 | mapNode->name, | 159 | mapNode->name, |
160 | reinterpret_cast<const xmlChar*>("entity"))) | ||
161 | { | ||
162 | id_type mapObject = game_.getEntityManager().emplaceEntity(); | ||
163 | |||
164 | key = getProp(mapNode, "type"); | ||
165 | std::string prototypeId = reinterpret_cast<char*>(key); | ||
166 | xmlFree(key); | ||
167 | |||
168 | xmlNodePtr prototypeNode = prototypes[prototypeId]; | ||
169 | |||
170 | // Set the coordinates from the object definition. | ||
171 | auto& transformable = game_.getEntityManager(). | ||
172 | emplaceComponent<TransformableComponent>(mapObject); | ||
173 | |||
174 | key = getProp(mapNode, "x"); | ||
175 | transformable.origX = atoi(reinterpret_cast<char*>(key)); | ||
176 | xmlFree(key); | ||
177 | |||
178 | key = getProp(mapNode, "y"); | ||
179 | transformable.origY = atoi(reinterpret_cast<char*>(key)); | ||
180 | xmlFree(key); | ||
181 | |||
182 | // Set the sprite and size using the prototype definition. | ||
183 | key = getProp(prototypeNode, "sprite"); | ||
184 | std::string spritePath = reinterpret_cast<char*>(key); | ||
185 | xmlFree(key); | ||
186 | |||
187 | key = getProp(prototypeNode, "width"); | ||
188 | transformable.origW = atoi(reinterpret_cast<char*>(key)); | ||
189 | xmlFree(key); | ||
190 | |||
191 | key = getProp(prototypeNode, "height"); | ||
192 | transformable.origH = atoi(reinterpret_cast<char*>(key)); | ||
193 | xmlFree(key); | ||
194 | |||
195 | AnimationSet objectAnim( | ||
196 | spritePath.c_str(), | ||
197 | transformable.origW, | ||
198 | transformable.origH, | ||
199 | 1); | ||
200 | |||
201 | objectAnim.emplaceAnimation("static", 0, 1, 1); | ||
202 | |||
203 | auto& animatable = game_.getEntityManager(). | ||
204 | emplaceComponent<AnimatableComponent>( | ||
205 | mapObject, | ||
206 | std::move(objectAnim)); | ||
207 | |||
208 | animatable.origAnimation = "static"; | ||
209 | |||
210 | mappable.objects.push_back(mapObject); | ||
211 | } else if (!xmlStrcmp( | ||
212 | mapNode->name, | ||
118 | reinterpret_cast<const xmlChar*>("adjacent"))) | 213 | reinterpret_cast<const xmlChar*>("adjacent"))) |
119 | { | 214 | { |
120 | key = getProp(mapNode, "type"); | 215 | key = getProp(mapNode, "type"); |
@@ -172,6 +267,7 @@ EntityManager::id_type RealizingSystem::initSingleton(std::string filename) | |||
172 | } | 267 | } |
173 | 268 | ||
174 | xmlFreeDoc(doc); | 269 | xmlFreeDoc(doc); |
270 | xmlFreeDoc(protoXml); | ||
175 | 271 | ||
176 | loadMap(realizable.entityByMapId[realizable.startingMapId]); | 272 | loadMap(realizable.entityByMapId[realizable.startingMapId]); |
177 | 273 | ||
diff --git a/src/systems/realizing.h b/src/systems/realizing.h index c681892..595c58f 100644 --- a/src/systems/realizing.h +++ b/src/systems/realizing.h | |||
@@ -1,6 +1,7 @@ | |||
1 | #ifndef REALIZING_H_6853748C | 1 | #ifndef REALIZING_H_6853748C |
2 | #define REALIZING_H_6853748C | 2 | #define REALIZING_H_6853748C |
3 | 3 | ||
4 | #include <string> | ||
4 | #include "system.h" | 5 | #include "system.h" |
5 | 6 | ||
6 | class RealizingSystem : public System { | 7 | class RealizingSystem : public System { |
@@ -12,9 +13,11 @@ public: | |||
12 | 13 | ||
13 | /** | 14 | /** |
14 | * Creates the singleton realizable entity and initializes it with the | 15 | * Creates the singleton realizable entity and initializes it with the |
15 | * provided world definition. | 16 | * provided world definition and map object prototype definition. |
16 | */ | 17 | */ |
17 | id_type initSingleton(std::string filename); | 18 | id_type initSingleton( |
19 | std::string worldFile, | ||
20 | std::string prototypeFile); | ||
18 | 21 | ||
19 | /** | 22 | /** |
20 | * Helper method that returns the entity ID of the (assumed) singleton entity | 23 | * Helper method that returns the entity ID of the (assumed) singleton entity |