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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-04-21 14:50:52 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-04-21 14:50:52 -0400 |
commit | 8142a9c87a13cecc7a3698e877f24d89f128c074 (patch) | |
tree | cbee6ae85c5c674dd313c7cfe1420477ee55ca95 /src/systems | |
parent | 0f70db34d9b47de55b00c558ac3c445f30b7b6a5 (diff) | |
download | therapy-8142a9c87a13cecc7a3698e877f24d89f128c074.tar.gz therapy-8142a9c87a13cecc7a3698e877f24d89f128c074.tar.bz2 therapy-8142a9c87a13cecc7a3698e877f24d89f128c074.zip |
Started working on prototype objects proto-objs
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/mapping.cpp | 14 | ||||
-rw-r--r-- | src/systems/playing.cpp | 33 | ||||
-rw-r--r-- | src/systems/playing.h | 2 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 88 | ||||
-rw-r--r-- | src/systems/pondering.h | 9 |
5 files changed, 139 insertions, 7 deletions
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp index a3a17ec..c7c2f9d 100644 --- a/src/systems/mapping.cpp +++ b/src/systems/mapping.cpp | |||
@@ -195,4 +195,18 @@ void MappingSystem::loadMap(size_t mapId) | |||
195 | MappableComponent::Boundary::Type::danger); | 195 | MappableComponent::Boundary::Type::danger); |
196 | } | 196 | } |
197 | } | 197 | } |
198 | |||
199 | for (const Map::Object& object : map.getObjects()) | ||
200 | { | ||
201 | const Prototype& prototype = game_.getPrototypeManager(). | ||
202 | getPrototype(object.getType()); | ||
203 | |||
204 | id_type emplacedObject = prototype.instantiate( | ||
205 | game_, | ||
206 | object.getX(), | ||
207 | object.getY(), | ||
208 | object.getItems()); | ||
209 | |||
210 | mappable.getInstances()[object.getIndex()] = emplacedObject; | ||
211 | } | ||
198 | } | 212 | } |
diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp index 40d9706..5077f8a 100644 --- a/src/systems/playing.cpp +++ b/src/systems/playing.cpp | |||
@@ -5,6 +5,7 @@ | |||
5 | #include "components/playable.h" | 5 | #include "components/playable.h" |
6 | #include "components/controllable.h" | 6 | #include "components/controllable.h" |
7 | #include "components/orientable.h" | 7 | #include "components/orientable.h" |
8 | #include "components/mappable.h" | ||
8 | #include "systems/mapping.h" | 9 | #include "systems/mapping.h" |
9 | #include "systems/pondering.h" | 10 | #include "systems/pondering.h" |
10 | #include "systems/orienting.h" | 11 | #include "systems/orienting.h" |
@@ -84,7 +85,8 @@ void PlayingSystem::initPlayer() | |||
84 | 85 | ||
85 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | 86 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( |
86 | player, | 87 | player, |
87 | PonderableComponent::Type::freefalling); | 88 | PonderableComponent::BodyType::freefalling, |
89 | PonderableComponent::ColliderType::player); | ||
88 | 90 | ||
89 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | 91 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); |
90 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | 92 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); |
@@ -173,3 +175,32 @@ void PlayingSystem::die() | |||
173 | }); | 175 | }); |
174 | } | 176 | } |
175 | } | 177 | } |
178 | |||
179 | void PlayingSystem::save() | ||
180 | { | ||
181 | playSound("res/Pickup_Coin23.wav", 0.25); | ||
182 | |||
183 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
184 | TransformableComponent, | ||
185 | PlayableComponent>(); | ||
186 | |||
187 | auto maps = game_.getEntityManager().getEntitiesWithComponents< | ||
188 | MappableComponent>(); | ||
189 | |||
190 | auto& mappable = game_.getEntityManager(). | ||
191 | getComponent<MappableComponent>(*maps.begin()); | ||
192 | |||
193 | for (id_type player : players) | ||
194 | { | ||
195 | auto& transformable = game_.getEntityManager(). | ||
196 | getComponent<TransformableComponent>(player); | ||
197 | |||
198 | auto& playable = game_.getEntityManager(). | ||
199 | getComponent<PlayableComponent>(player); | ||
200 | |||
201 | playable.checkpointMapId = mappable.getMapId(); | ||
202 | playable.checkpointX = transformable.getX(); | ||
203 | playable.checkpointY = transformable.getY(); | ||
204 | playable.checkpointObjectActivated = false; | ||
205 | } | ||
206 | } | ||
diff --git a/src/systems/playing.h b/src/systems/playing.h index ff16808..d7f5072 100644 --- a/src/systems/playing.h +++ b/src/systems/playing.h | |||
@@ -23,6 +23,8 @@ public: | |||
23 | 23 | ||
24 | void die(); | 24 | void die(); |
25 | 25 | ||
26 | void save(); | ||
27 | |||
26 | }; | 28 | }; |
27 | 29 | ||
28 | #endif /* end of include guard: PLAYING_H_70A54F7D */ | 30 | #endif /* end of include guard: PLAYING_H_70A54F7D */ |
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 02d5cfc..9115988 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -39,7 +39,7 @@ void PonderingSystem::tick(double dt) | |||
39 | ponderable.setVelocityY( | 39 | ponderable.setVelocityY( |
40 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); | 40 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); |
41 | 41 | ||
42 | if ((ponderable.getType() == PonderableComponent::Type::freefalling) | 42 | if ((ponderable.getBodyType() == PonderableComponent::BodyType::freefalling) |
43 | && (ponderable.getVelocityY() > TERMINAL_VELOCITY)) | 43 | && (ponderable.getVelocityY() > TERMINAL_VELOCITY)) |
44 | { | 44 | { |
45 | ponderable.setVelocityY(TERMINAL_VELOCITY); | 45 | ponderable.setVelocityY(TERMINAL_VELOCITY); |
@@ -58,7 +58,7 @@ void PonderingSystem::tick(double dt) | |||
58 | 58 | ||
59 | std::priority_queue<Collision> collisions; | 59 | std::priority_queue<Collision> collisions; |
60 | 60 | ||
61 | // Find collisions | 61 | // Find map collisions |
62 | for (id_type mapEntity : maps) | 62 | for (id_type mapEntity : maps) |
63 | { | 63 | { |
64 | auto& mappable = game_.getEntityManager(). | 64 | auto& mappable = game_.getEntityManager(). |
@@ -366,6 +366,51 @@ void PonderingSystem::tick(double dt) | |||
366 | } | 366 | } |
367 | } | 367 | } |
368 | 368 | ||
369 | // Find body collisions | ||
370 | for (id_type body : entities) | ||
371 | { | ||
372 | // Can't collide with self | ||
373 | if (body == entity) | ||
374 | { | ||
375 | continue; | ||
376 | } | ||
377 | |||
378 | // Make sure the body is collidable | ||
379 | auto& colliderPonderable = | ||
380 | game_.getEntityManager().getComponent<PonderableComponent>(body); | ||
381 | |||
382 | if (!colliderPonderable.isCollidable()) | ||
383 | { | ||
384 | continue; | ||
385 | } | ||
386 | |||
387 | // Test if the body was already colliding | ||
388 | auto& colliderTransformable = | ||
389 | game_.getEntityManager().getComponent<TransformableComponent>(body); | ||
390 | |||
391 | if ((oldRight > colliderTransformable.getX()) | ||
392 | && (oldX < colliderTransformable.getX() + colliderTransformable.getW()) | ||
393 | && (oldBottom > colliderTransformable.getY()) | ||
394 | && (oldY < colliderTransformable.getY() + colliderTransformable.getH())) | ||
395 | { | ||
396 | continue; | ||
397 | } | ||
398 | |||
399 | // Test if there is a new collision | ||
400 | if (!((newX + transformable.getW() > colliderTransformable.getX()) | ||
401 | && (newX < colliderTransformable.getX() + colliderTransformable.getW()) | ||
402 | && (newY + transformable.getH() > colliderTransformable.getY()) | ||
403 | && (newY < | ||
404 | colliderTransformable.getY() + colliderTransformable.getH()))) | ||
405 | { | ||
406 | continue; | ||
407 | } | ||
408 | |||
409 | // Process the collision | ||
410 | processBodyCollision(entity, body); | ||
411 | processBodyCollision(body, entity); | ||
412 | } | ||
413 | |||
369 | // Move | 414 | // Move |
370 | transformable.setX(newX); | 415 | transformable.setX(newX); |
371 | transformable.setY(newY); | 416 | transformable.setY(newY); |
@@ -399,13 +444,46 @@ void PonderingSystem::tick(double dt) | |||
399 | 444 | ||
400 | void PonderingSystem::initializeBody( | 445 | void PonderingSystem::initializeBody( |
401 | id_type entity, | 446 | id_type entity, |
402 | PonderableComponent::Type type) | 447 | PonderableComponent::BodyType bodyType, |
448 | PonderableComponent::ColliderType colliderType) | ||
403 | { | 449 | { |
404 | auto& ponderable = game_.getEntityManager(). | 450 | auto& ponderable = game_.getEntityManager(). |
405 | emplaceComponent<PonderableComponent>(entity, type); | 451 | emplaceComponent<PonderableComponent>(entity, bodyType, colliderType); |
406 | 452 | ||
407 | if (type == PonderableComponent::Type::freefalling) | 453 | if (bodyType == PonderableComponent::BodyType::freefalling) |
408 | { | 454 | { |
409 | ponderable.setAccelY(NORMAL_GRAVITY); | 455 | ponderable.setAccelY(NORMAL_GRAVITY); |
410 | } | 456 | } |
411 | } | 457 | } |
458 | |||
459 | void PonderingSystem::processBodyCollision(id_type body, id_type collider) | ||
460 | { | ||
461 | auto& bodyPonderable = game_.getEntityManager(). | ||
462 | getComponent<PonderableComponent>(body); | ||
463 | |||
464 | auto& colliderPonderable = game_.getEntityManager(). | ||
465 | getComponent<PonderableComponent>(collider); | ||
466 | |||
467 | switch (colliderPonderable.getColliderType()) | ||
468 | { | ||
469 | case PonderableComponent::ColliderType::event: | ||
470 | { | ||
471 | auto& callback = colliderPonderable. | ||
472 | getEventCallback(bodyPonderable.getColliderType()); | ||
473 | |||
474 | if (callback) | ||
475 | { | ||
476 | callback(game_); | ||
477 | } | ||
478 | |||
479 | break; | ||
480 | } | ||
481 | |||
482 | default: | ||
483 | { | ||
484 | // Do nothing. | ||
485 | |||
486 | break; | ||
487 | } | ||
488 | } | ||
489 | } | ||
diff --git a/src/systems/pondering.h b/src/systems/pondering.h index d70525b..7e342df 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
@@ -14,7 +14,14 @@ public: | |||
14 | 14 | ||
15 | void tick(double dt); | 15 | void tick(double dt); |
16 | 16 | ||
17 | void initializeBody(id_type entity, PonderableComponent::Type type); | 17 | void initializeBody( |
18 | id_type entity, | ||
19 | PonderableComponent::BodyType bodyType, | ||
20 | PonderableComponent::ColliderType colliderType); | ||
21 | |||
22 | private: | ||
23 | |||
24 | void processBodyCollision(id_type body, id_type collider); | ||
18 | 25 | ||
19 | }; | 26 | }; |
20 | 27 | ||