diff options
| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
| commit | e4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch) | |
| tree | de1653dc8b5992420147f28d9fb4de052ea1845f /src/systems | |
| parent | e16fb5be90c889c371cbb0ca2444735c2e12073c (diff) | |
| download | therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.gz therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.bz2 therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.zip | |
Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/systems')
| -rw-r--r-- | src/systems/animating.cpp | 19 | ||||
| -rw-r--r-- | src/systems/controlling.cpp | 29 | ||||
| -rw-r--r-- | src/systems/controlling.h | 5 | ||||
| -rw-r--r-- | src/systems/mapping.cpp | 21 | ||||
| -rw-r--r-- | src/systems/orienting.cpp | 18 | ||||
| -rw-r--r-- | src/systems/playing.cpp | 85 | ||||
| -rw-r--r-- | src/systems/playing.h | 9 | ||||
| -rw-r--r-- | src/systems/pondering.cpp | 16 | ||||
| -rw-r--r-- | src/systems/scheduling.cpp | 54 | ||||
| -rw-r--r-- | src/systems/scheduling.h | 22 |
10 files changed, 259 insertions, 19 deletions
| diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp index 22224c9..634af67 100644 --- a/src/systems/animating.cpp +++ b/src/systems/animating.cpp | |||
| @@ -13,7 +13,10 @@ void AnimatingSystem::tick(double) | |||
| 13 | auto& sprite = game_.getEntityManager(). | 13 | auto& sprite = game_.getEntityManager(). |
| 14 | getComponent<AnimatableComponent>(entity); | 14 | getComponent<AnimatableComponent>(entity); |
| 15 | 15 | ||
| 16 | sprite.setCountdown(sprite.getCountdown() + 1); | 16 | if (!sprite.isFrozen()) |
| 17 | { | ||
| 18 | sprite.setCountdown(sprite.getCountdown() + 1); | ||
| 19 | } | ||
| 17 | 20 | ||
| 18 | const Animation& anim = sprite.getAnimation(); | 21 | const Animation& anim = sprite.getAnimation(); |
| 19 | if (sprite.getCountdown() >= anim.getDelay()) | 22 | if (sprite.getCountdown() >= anim.getDelay()) |
| @@ -26,6 +29,11 @@ void AnimatingSystem::tick(double) | |||
| 26 | sprite.setFrame(anim.getFirstFrame()); | 29 | sprite.setFrame(anim.getFirstFrame()); |
| 27 | } | 30 | } |
| 28 | } | 31 | } |
| 32 | |||
| 33 | if (sprite.isFlickering()) | ||
| 34 | { | ||
| 35 | sprite.setFlickerTimer((sprite.getFlickerTimer() + 1) % 6); | ||
| 36 | } | ||
| 29 | } | 37 | } |
| 30 | } | 38 | } |
| 31 | 39 | ||
| @@ -44,6 +52,12 @@ void AnimatingSystem::render(Texture& texture) | |||
| 44 | auto& transform = game_.getEntityManager(). | 52 | auto& transform = game_.getEntityManager(). |
| 45 | getComponent<TransformableComponent>(entity); | 53 | getComponent<TransformableComponent>(entity); |
| 46 | 54 | ||
| 55 | double alpha = 1.0; | ||
| 56 | if (sprite.isFlickering() && (sprite.getFlickerTimer() < 3)) | ||
| 57 | { | ||
| 58 | alpha = 0.0; | ||
| 59 | } | ||
| 60 | |||
| 47 | Rectangle dstrect { | 61 | Rectangle dstrect { |
| 48 | static_cast<int>(transform.getX()), | 62 | static_cast<int>(transform.getX()), |
| 49 | static_cast<int>(transform.getY()), | 63 | static_cast<int>(transform.getY()), |
| @@ -55,7 +69,8 @@ void AnimatingSystem::render(Texture& texture) | |||
| 55 | aset.getTexture(), | 69 | aset.getTexture(), |
| 56 | texture, | 70 | texture, |
| 57 | aset.getFrameRect(sprite.getFrame()), | 71 | aset.getFrameRect(sprite.getFrame()), |
| 58 | dstrect); | 72 | dstrect, |
| 73 | alpha); | ||
| 59 | } | 74 | } |
| 60 | } | 75 | } |
| 61 | 76 | ||
| diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index e1609bd..e65c09a 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
| @@ -105,3 +105,32 @@ void ControllingSystem::input(int key, int action) | |||
| 105 | { | 105 | { |
| 106 | actions_.push(std::make_pair(key, action)); | 106 | actions_.push(std::make_pair(key, action)); |
| 107 | } | 107 | } |
| 108 | |||
| 109 | void ControllingSystem::freeze(id_type entity) | ||
| 110 | { | ||
| 111 | auto& controllable = game_.getEntityManager(). | ||
| 112 | getComponent<ControllableComponent>(entity); | ||
| 113 | |||
| 114 | controllable.setFrozen(true); | ||
| 115 | } | ||
| 116 | |||
| 117 | void ControllingSystem::unfreeze(id_type entity) | ||
| 118 | { | ||
| 119 | auto& controllable = game_.getEntityManager(). | ||
| 120 | getComponent<ControllableComponent>(entity); | ||
| 121 | |||
| 122 | if (controllable.isFrozen()) | ||
| 123 | { | ||
| 124 | controllable.setFrozen(false); | ||
| 125 | |||
| 126 | auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>(); | ||
| 127 | |||
| 128 | if (controllable.isHoldingLeft()) | ||
| 129 | { | ||
| 130 | orienting.moveLeft(entity); | ||
| 131 | } else if (controllable.isHoldingRight()) | ||
| 132 | { | ||
| 133 | orienting.moveRight(entity); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | } | ||
| diff --git a/src/systems/controlling.h b/src/systems/controlling.h index 01ed7a0..d6f0789 100644 --- a/src/systems/controlling.h +++ b/src/systems/controlling.h | |||
| @@ -12,8 +12,13 @@ public: | |||
| 12 | } | 12 | } |
| 13 | 13 | ||
| 14 | void tick(double dt); | 14 | void tick(double dt); |
| 15 | |||
| 15 | void input(int key, int action); | 16 | void input(int key, int action); |
| 16 | 17 | ||
| 18 | void freeze(id_type entity); | ||
| 19 | |||
| 20 | void unfreeze(id_type entity); | ||
| 21 | |||
| 17 | private: | 22 | private: |
| 18 | 23 | ||
| 19 | std::queue<std::pair<int,int>> actions_; | 24 | std::queue<std::pair<int,int>> actions_; |
| diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp index 05167c1..a3a17ec 100644 --- a/src/systems/mapping.cpp +++ b/src/systems/mapping.cpp | |||
| @@ -167,11 +167,32 @@ void MappingSystem::loadMap(size_t mapId) | |||
| 167 | } else if (tile == 42) | 167 | } else if (tile == 42) |
| 168 | { | 168 | { |
| 169 | addBoundary( | 169 | addBoundary( |
| 170 | mappable.getRightBoundaries(), | ||
| 171 | x * TILE_WIDTH, | ||
| 172 | y * TILE_HEIGHT, | ||
| 173 | (y+1) * TILE_HEIGHT, | ||
| 174 | MappableComponent::Boundary::Type::danger); | ||
| 175 | |||
| 176 | addBoundary( | ||
| 177 | mappable.getLeftBoundaries(), | ||
| 178 | (x+1) * TILE_WIDTH, | ||
| 179 | y * TILE_HEIGHT, | ||
| 180 | (y+1) * TILE_HEIGHT, | ||
| 181 | MappableComponent::Boundary::Type::danger); | ||
| 182 | |||
| 183 | addBoundary( | ||
| 170 | mappable.getDownBoundaries(), | 184 | mappable.getDownBoundaries(), |
| 171 | y * TILE_HEIGHT, | 185 | y * TILE_HEIGHT, |
| 172 | x * TILE_WIDTH, | 186 | x * TILE_WIDTH, |
| 173 | (x+1) * TILE_WIDTH, | 187 | (x+1) * TILE_WIDTH, |
| 174 | MappableComponent::Boundary::Type::danger); | 188 | MappableComponent::Boundary::Type::danger); |
| 189 | |||
| 190 | addBoundary( | ||
| 191 | mappable.getUpBoundaries(), | ||
| 192 | (y+1) * TILE_HEIGHT, | ||
| 193 | x * TILE_WIDTH, | ||
| 194 | (x+1) * TILE_WIDTH, | ||
| 195 | MappableComponent::Boundary::Type::danger); | ||
| 175 | } | 196 | } |
| 176 | } | 197 | } |
| 177 | } | 198 | } |
| diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp index 187bebc..2df8f87 100644 --- a/src/systems/orienting.cpp +++ b/src/systems/orienting.cpp | |||
| @@ -93,24 +93,18 @@ void OrientingSystem::moveRight(id_type entity) | |||
| 93 | 93 | ||
| 94 | void OrientingSystem::stopWalking(id_type entity) | 94 | void OrientingSystem::stopWalking(id_type entity) |
| 95 | { | 95 | { |
| 96 | auto& ponderable = game_.getEntityManager(). | ||
| 97 | getComponent<PonderableComponent>(entity); | ||
| 98 | |||
| 99 | auto& orientable = game_.getEntityManager(). | 96 | auto& orientable = game_.getEntityManager(). |
| 100 | getComponent<OrientableComponent>(entity); | 97 | getComponent<OrientableComponent>(entity); |
| 101 | 98 | ||
| 102 | orientable.setWalkState(OrientableComponent::WalkState::still); | 99 | orientable.setWalkState(OrientableComponent::WalkState::still); |
| 103 | 100 | ||
| 104 | if (ponderable.isGrounded()) | 101 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
| 105 | { | ||
| 106 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 107 | 102 | ||
| 108 | if (orientable.isFacingRight()) | 103 | if (orientable.isFacingRight()) |
| 109 | { | 104 | { |
| 110 | animating.startAnimation(entity, "stillRight"); | 105 | animating.startAnimation(entity, "stillRight"); |
| 111 | } else { | 106 | } else { |
| 112 | animating.startAnimation(entity, "stillLeft"); | 107 | animating.startAnimation(entity, "stillLeft"); |
| 113 | } | ||
| 114 | } | 108 | } |
| 115 | } | 109 | } |
| 116 | 110 | ||
| diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp index 2c6a419..40d9706 100644 --- a/src/systems/playing.cpp +++ b/src/systems/playing.cpp | |||
| @@ -7,13 +7,18 @@ | |||
| 7 | #include "components/orientable.h" | 7 | #include "components/orientable.h" |
| 8 | #include "systems/mapping.h" | 8 | #include "systems/mapping.h" |
| 9 | #include "systems/pondering.h" | 9 | #include "systems/pondering.h" |
| 10 | #include "systems/orienting.h" | ||
| 11 | #include "systems/scheduling.h" | ||
| 12 | #include "systems/controlling.h" | ||
| 10 | #include "animation.h" | 13 | #include "animation.h" |
| 14 | #include "muxer.h" | ||
| 11 | 15 | ||
| 12 | void PlayingSystem::tick(double) | 16 | void PlayingSystem::tick(double) |
| 13 | { | 17 | { |
| 14 | // Check if we need to change the map | 18 | // Check if we need to change the map |
| 15 | auto players = game_.getEntityManager().getEntitiesWithComponents< | 19 | auto players = game_.getEntityManager().getEntitiesWithComponents< |
| 16 | PlayableComponent>(); | 20 | PlayableComponent, |
| 21 | TransformableComponent>(); | ||
| 17 | 22 | ||
| 18 | for (id_type player : players) | 23 | for (id_type player : players) |
| 19 | { | 24 | { |
| @@ -44,6 +49,12 @@ void PlayingSystem::tick(double) | |||
| 44 | 49 | ||
| 45 | playable.changingMap = false; | 50 | playable.changingMap = false; |
| 46 | 51 | ||
| 52 | if (playable.newMapCallback) | ||
| 53 | { | ||
| 54 | playable.newMapCallback(); | ||
| 55 | playable.newMapCallback = nullptr; | ||
| 56 | } | ||
| 57 | |||
| 47 | break; | 58 | break; |
| 48 | } | 59 | } |
| 49 | } | 60 | } |
| @@ -66,7 +77,10 @@ void PlayingSystem::initPlayer() | |||
| 66 | 77 | ||
| 67 | game_.getEntityManager().emplaceComponent<TransformableComponent>( | 78 | game_.getEntityManager().emplaceComponent<TransformableComponent>( |
| 68 | player, | 79 | player, |
| 69 | 203, 44, 10, 12); | 80 | game_.getWorld().getStartingX(), |
| 81 | game_.getWorld().getStartingY(), | ||
| 82 | 10, | ||
| 83 | 12); | ||
| 70 | 84 | ||
| 71 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | 85 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( |
| 72 | player, | 86 | player, |
| @@ -74,13 +88,20 @@ void PlayingSystem::initPlayer() | |||
| 74 | 88 | ||
| 75 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); | 89 | game_.getEntityManager().emplaceComponent<ControllableComponent>(player); |
| 76 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); | 90 | game_.getEntityManager().emplaceComponent<OrientableComponent>(player); |
| 77 | game_.getEntityManager().emplaceComponent<PlayableComponent>(player); | 91 | |
| 92 | auto& playable = game_.getEntityManager(). | ||
| 93 | emplaceComponent<PlayableComponent>(player); | ||
| 94 | |||
| 95 | playable.checkpointMapId = game_.getWorld().getStartingMapId(); | ||
| 96 | playable.checkpointX = game_.getWorld().getStartingX(); | ||
| 97 | playable.checkpointY = game_.getWorld().getStartingY(); | ||
| 78 | } | 98 | } |
| 79 | 99 | ||
| 80 | void PlayingSystem::changeMap( | 100 | void PlayingSystem::changeMap( |
| 81 | size_t mapId, | 101 | size_t mapId, |
| 82 | double x, | 102 | double x, |
| 83 | double y) | 103 | double y, |
| 104 | PlayableComponent::MapChangeCallback callback) | ||
| 84 | { | 105 | { |
| 85 | auto players = game_.getEntityManager().getEntitiesWithComponents< | 106 | auto players = game_.getEntityManager().getEntitiesWithComponents< |
| 86 | PlayableComponent>(); | 107 | PlayableComponent>(); |
| @@ -94,5 +115,61 @@ void PlayingSystem::changeMap( | |||
| 94 | playable.newMapId = mapId; | 115 | playable.newMapId = mapId; |
| 95 | playable.newMapX = x; | 116 | playable.newMapX = x; |
| 96 | playable.newMapY = y; | 117 | playable.newMapY = y; |
| 118 | playable.newMapCallback = std::move(callback); | ||
| 119 | } | ||
| 120 | } | ||
| 121 | |||
| 122 | void PlayingSystem::die() | ||
| 123 | { | ||
| 124 | playSound("res/Hit_Hurt5.wav", 0.25); | ||
| 125 | |||
| 126 | auto players = game_.getEntityManager().getEntitiesWithComponents< | ||
| 127 | OrientableComponent, | ||
| 128 | ControllableComponent, | ||
| 129 | AnimatableComponent, | ||
| 130 | PonderableComponent, | ||
| 131 | PlayableComponent>(); | ||
| 132 | |||
| 133 | for (id_type player : players) | ||
| 134 | { | ||
| 135 | auto& animatable = game_.getEntityManager(). | ||
| 136 | getComponent<AnimatableComponent>(player); | ||
| 137 | |||
| 138 | auto& ponderable = game_.getEntityManager(). | ||
| 139 | getComponent<PonderableComponent>(player); | ||
| 140 | |||
| 141 | auto& controlling = game_.getSystemManager().getSystem<ControllingSystem>(); | ||
| 142 | controlling.freeze(player); | ||
| 143 | |||
| 144 | animatable.setFrozen(true); | ||
| 145 | animatable.setFlickering(true); | ||
| 146 | ponderable.setFrozen(true); | ||
| 147 | ponderable.setCollidable(false); | ||
| 148 | |||
| 149 | auto& scheduling = game_.getSystemManager().getSystem<SchedulingSystem>(); | ||
| 150 | |||
| 151 | scheduling.schedule(player, 0.75, [&] (id_type player) { | ||
| 152 | auto& playable = game_.getEntityManager(). | ||
| 153 | getComponent<PlayableComponent>(player); | ||
| 154 | |||
| 155 | changeMap( | ||
| 156 | playable.checkpointMapId, | ||
| 157 | playable.checkpointX, | ||
| 158 | playable.checkpointY, | ||
| 159 | [&, player] () { | ||
| 160 | animatable.setFrozen(false); | ||
| 161 | animatable.setFlickering(false); | ||
| 162 | ponderable.setFrozen(false); | ||
| 163 | ponderable.setCollidable(true); | ||
| 164 | |||
| 165 | // Reset the walk state, and then potentially let the | ||
| 166 | // ControllingSystem set it again. | ||
| 167 | auto& orienting = game_.getSystemManager(). | ||
| 168 | getSystem<OrientingSystem>(); | ||
| 169 | orienting.stopWalking(player); | ||
| 170 | |||
| 171 | controlling.unfreeze(player); | ||
| 172 | }); | ||
| 173 | }); | ||
| 97 | } | 174 | } |
| 98 | } | 175 | } |
| diff --git a/src/systems/playing.h b/src/systems/playing.h index c98a464..ff16808 100644 --- a/src/systems/playing.h +++ b/src/systems/playing.h | |||
| @@ -2,6 +2,7 @@ | |||
| 2 | #define PLAYING_H_70A54F7D | 2 | #define PLAYING_H_70A54F7D |
| 3 | 3 | ||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | #include "components/playable.h" | ||
| 5 | 6 | ||
| 6 | class PlayingSystem : public System { | 7 | class PlayingSystem : public System { |
| 7 | public: | 8 | public: |
| @@ -14,7 +15,13 @@ public: | |||
| 14 | 15 | ||
| 15 | void initPlayer(); | 16 | void initPlayer(); |
| 16 | 17 | ||
| 17 | void changeMap(size_t mapId, double x, double y); | 18 | void changeMap( |
| 19 | size_t mapId, | ||
| 20 | double x, | ||
| 21 | double y, | ||
| 22 | PlayableComponent::MapChangeCallback callback = nullptr); | ||
| 23 | |||
| 24 | void die(); | ||
| 18 | 25 | ||
| 19 | }; | 26 | }; |
| 20 | 27 | ||
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 2490dc9..d3601ac 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
| @@ -27,6 +27,11 @@ void PonderingSystem::tick(double dt) | |||
| 27 | auto& ponderable = game_.getEntityManager(). | 27 | auto& ponderable = game_.getEntityManager(). |
| 28 | getComponent<PonderableComponent>(entity); | 28 | getComponent<PonderableComponent>(entity); |
| 29 | 29 | ||
| 30 | if (ponderable.isFrozen()) | ||
| 31 | { | ||
| 32 | continue; | ||
| 33 | } | ||
| 34 | |||
| 30 | // Accelerate | 35 | // Accelerate |
| 31 | ponderable.setVelocityX( | 36 | ponderable.setVelocityX( |
| 32 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); | 37 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); |
| @@ -289,6 +294,17 @@ void PonderingSystem::tick(double dt) | |||
| 289 | break; | 294 | break; |
| 290 | } | 295 | } |
| 291 | } | 296 | } |
| 297 | |||
| 298 | break; | ||
| 299 | } | ||
| 300 | |||
| 301 | case Collision::Type::danger: | ||
| 302 | { | ||
| 303 | game_.getSystemManager().getSystem<PlayingSystem>().die(); | ||
| 304 | |||
| 305 | stopProcessing = true; | ||
| 306 | |||
| 307 | break; | ||
| 292 | } | 308 | } |
| 293 | 309 | ||
| 294 | default: | 310 | default: |
| diff --git a/src/systems/scheduling.cpp b/src/systems/scheduling.cpp new file mode 100644 index 0000000..220efae --- /dev/null +++ b/src/systems/scheduling.cpp | |||
| @@ -0,0 +1,54 @@ | |||
| 1 | #include "scheduling.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/schedulable.h" | ||
| 4 | #include "util.h" | ||
| 5 | |||
| 6 | void SchedulingSystem::tick(double dt) | ||
| 7 | { | ||
| 8 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 9 | SchedulableComponent>(); | ||
| 10 | |||
| 11 | for (id_type entity : entities) | ||
| 12 | { | ||
| 13 | auto& schedulable = game_.getEntityManager(). | ||
| 14 | getComponent<SchedulableComponent>(entity); | ||
| 15 | |||
| 16 | for (auto& action : schedulable.actions) | ||
| 17 | { | ||
| 18 | std::get<0>(action) -= dt; | ||
| 19 | |||
| 20 | if (std::get<0>(action) < 0) | ||
| 21 | { | ||
| 22 | std::get<1>(action)(entity); | ||
| 23 | } | ||
| 24 | } | ||
| 25 | |||
| 26 | erase_if(schedulable.actions, | ||
| 27 | [] (const SchedulableComponent::Action& action) { | ||
| 28 | return (std::get<0>(action) < 0); | ||
| 29 | }); | ||
| 30 | |||
| 31 | if (schedulable.actions.empty()) | ||
| 32 | { | ||
| 33 | game_.getEntityManager().removeComponent<SchedulableComponent>(entity); | ||
| 34 | } | ||
| 35 | } | ||
| 36 | } | ||
| 37 | |||
| 38 | void SchedulingSystem::schedule( | ||
| 39 | id_type entity, | ||
| 40 | double length, | ||
| 41 | std::function<void(id_type)> action) | ||
| 42 | { | ||
| 43 | if (!game_.getEntityManager().hasComponent<SchedulableComponent>(entity)) | ||
| 44 | { | ||
| 45 | game_.getEntityManager().emplaceComponent<SchedulableComponent>(entity); | ||
| 46 | } | ||
| 47 | |||
| 48 | auto& schedulable = game_.getEntityManager(). | ||
| 49 | getComponent<SchedulableComponent>(entity); | ||
| 50 | |||
| 51 | schedulable.actions.emplace_back( | ||
| 52 | length, | ||
| 53 | std::move(action)); | ||
| 54 | } | ||
| diff --git a/src/systems/scheduling.h b/src/systems/scheduling.h new file mode 100644 index 0000000..7950d62 --- /dev/null +++ b/src/systems/scheduling.h | |||
| @@ -0,0 +1,22 @@ | |||
| 1 | #ifndef SCHEDULING_H_7B02E3E3 | ||
| 2 | #define SCHEDULING_H_7B02E3E3 | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class SchedulingSystem : public System { | ||
| 7 | public: | ||
| 8 | |||
| 9 | SchedulingSystem(Game& game) : System(game) | ||
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 14 | |||
| 15 | void schedule( | ||
| 16 | id_type entity, | ||
| 17 | double length, | ||
| 18 | std::function<void(id_type)> action); | ||
| 19 | |||
| 20 | }; | ||
| 21 | |||
| 22 | #endif /* end of include guard: SCHEDULING_H_7B02E3E3 */ | ||
