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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-08 12:34:42 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-08 12:34:42 -0500 |
| commit | cefe66cdbb8786dc455657376e36f0ff8785d5bc (patch) | |
| tree | 7e90536fad90f2954b3834dc4959f402883c32b3 /src/systems | |
| parent | cec0ed92c4035c4421d3cc2448f5423fcbb7f7d4 (diff) | |
| download | therapy-cefe66cdbb8786dc455657376e36f0ff8785d5bc.tar.gz therapy-cefe66cdbb8786dc455657376e36f0ff8785d5bc.tar.bz2 therapy-cefe66cdbb8786dc455657376e36f0ff8785d5bc.zip | |
Introduced animated sprites
Also restyled a lot of the code.
Diffstat (limited to 'src/systems')
| -rw-r--r-- | src/systems/animating.cpp | 38 | ||||
| -rw-r--r-- | src/systems/animating.h | 20 | ||||
| -rw-r--r-- | src/systems/controlling.cpp | 138 | ||||
| -rw-r--r-- | src/systems/controlling.h | 36 | ||||
| -rw-r--r-- | src/systems/pondering.cpp | 10 | ||||
| -rw-r--r-- | src/systems/pondering.h | 10 | ||||
| -rw-r--r-- | src/systems/rendering.cpp | 40 | ||||
| -rw-r--r-- | src/systems/rendering.h | 15 |
8 files changed, 217 insertions, 90 deletions
| diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp new file mode 100644 index 0000000..fcbfca5 --- /dev/null +++ b/src/systems/animating.cpp | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | #include "animating.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/animatable.h" | ||
| 4 | |||
| 5 | void AnimatingSystem::tick(double) | ||
| 6 | { | ||
| 7 | std::set<id_type> spriteEntities = | ||
| 8 | game_.getEntityManager().getEntitiesWithComponents<AnimatableComponent>(); | ||
| 9 | |||
| 10 | for (id_type entity : spriteEntities) | ||
| 11 | { | ||
| 12 | auto& sprite = game_.getEntityManager(). | ||
| 13 | getComponent<AnimatableComponent>(entity); | ||
| 14 | |||
| 15 | sprite.setCountdown(sprite.getCountdown() + 1); | ||
| 16 | |||
| 17 | const Animation& anim = sprite.getAnimation(); | ||
| 18 | if (sprite.getCountdown() >= anim.getDelay()) | ||
| 19 | { | ||
| 20 | sprite.setFrame(sprite.getFrame() + 1); | ||
| 21 | sprite.setCountdown(0); | ||
| 22 | |||
| 23 | if (sprite.getFrame() >= anim.getFirstFrame() + anim.getNumFrames()) | ||
| 24 | { | ||
| 25 | sprite.setFrame(anim.getFirstFrame()); | ||
| 26 | } | ||
| 27 | } | ||
| 28 | } | ||
| 29 | } | ||
| 30 | |||
| 31 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | ||
| 32 | { | ||
| 33 | auto& sprite = game_.getEntityManager(). | ||
| 34 | getComponent<AnimatableComponent>(entity); | ||
| 35 | |||
| 36 | sprite.setAnimation(animation); | ||
| 37 | sprite.setFrame(sprite.getAnimation().getFirstFrame()); | ||
| 38 | } | ||
| diff --git a/src/systems/animating.h b/src/systems/animating.h new file mode 100644 index 0000000..150a74a --- /dev/null +++ b/src/systems/animating.h | |||
| @@ -0,0 +1,20 @@ | |||
| 1 | #ifndef ANIMATING_H_5BBF0094 | ||
| 2 | #define ANIMATING_H_5BBF0094 | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include <string> | ||
| 6 | |||
| 7 | class AnimatingSystem : public System { | ||
| 8 | public: | ||
| 9 | |||
| 10 | AnimatingSystem(Game& game) : System(game) | ||
| 11 | { | ||
| 12 | } | ||
| 13 | |||
| 14 | void tick(double dt); | ||
| 15 | |||
| 16 | void startAnimation(id_type entity, std::string animation); | ||
| 17 | |||
| 18 | }; | ||
| 19 | |||
| 20 | #endif /* end of include guard: ANIMATING_H_5BBF0094 */ | ||
| diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index ec62e9a..3647ff8 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
| @@ -4,21 +4,30 @@ | |||
| 4 | #include "components/ponderable.h" | 4 | #include "components/ponderable.h" |
| 5 | #include "components/animatable.h" | 5 | #include "components/animatable.h" |
| 6 | #include "components/droppable.h" | 6 | #include "components/droppable.h" |
| 7 | #include "components/orientable.h" | ||
| 8 | #include "systems/animating.h" | ||
| 7 | #include "direction.h" | 9 | #include "direction.h" |
| 8 | #include "muxer.h" | 10 | #include "muxer.h" |
| 9 | #include "consts.h" | 11 | #include "consts.h" |
| 10 | 12 | ||
| 11 | void ControllingSystem::tick(double dt) | 13 | void ControllingSystem::tick(double) |
| 12 | { | 14 | { |
| 13 | while (!actions.empty()) | 15 | while (!actions_.empty()) |
| 14 | { | 16 | { |
| 15 | int key = actions.front().first; | 17 | int key = actions_.front().first; |
| 16 | int action = actions.front().second; | 18 | int action = actions_.front().second; |
| 19 | |||
| 20 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
| 21 | ControllableComponent, | ||
| 22 | PonderableComponent, | ||
| 23 | AnimatableComponent, | ||
| 24 | DroppableComponent, | ||
| 25 | OrientableComponent>(); | ||
| 17 | 26 | ||
| 18 | auto entities = game.getEntityManager().getEntitiesWithComponents<ControllableComponent, PonderableComponent, AnimatableComponent, DroppableComponent>(); | ||
| 19 | for (auto entity : entities) | 27 | for (auto entity : entities) |
| 20 | { | 28 | { |
| 21 | auto& controllable = game.getEntityManager().getComponent<ControllableComponent>(entity); | 29 | auto& controllable = game_.getEntityManager(). |
| 30 | getComponent<ControllableComponent>(entity); | ||
| 22 | 31 | ||
| 23 | if (action == GLFW_PRESS) | 32 | if (action == GLFW_PRESS) |
| 24 | { | 33 | { |
| @@ -95,74 +104,107 @@ void ControllingSystem::tick(double dt) | |||
| 95 | } | 104 | } |
| 96 | } | 105 | } |
| 97 | 106 | ||
| 98 | actions.pop(); | 107 | actions_.pop(); |
| 99 | } | 108 | } |
| 100 | } | 109 | } |
| 101 | 110 | ||
| 102 | void ControllingSystem::input(int key, int action) | 111 | void ControllingSystem::input(int key, int action) |
| 103 | { | 112 | { |
| 104 | actions.push(std::make_pair(key, action)); | 113 | actions_.push(std::make_pair(key, action)); |
| 105 | } | 114 | } |
| 106 | 115 | ||
| 107 | void ControllingSystem::walkLeft(int entity) | 116 | void ControllingSystem::walkLeft(id_type entity) |
| 108 | { | 117 | { |
| 109 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 118 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 110 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 119 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); |
| 111 | 120 | ||
| 121 | orientable.setFacingRight(false); | ||
| 112 | ponderable.setVelocityX(-90); | 122 | ponderable.setVelocityX(-90); |
| 113 | 123 | ||
| 114 | animatable.setDirection(Direction::Left); | 124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
| 115 | animatable.setWalking(true); | 125 | |
| 126 | if (ponderable.getState() == PonderableComponent::state::grounded) | ||
| 127 | { | ||
| 128 | animating.startAnimation(entity, "walkingLeft"); | ||
| 129 | } else { | ||
| 130 | animating.startAnimation(entity, "stillLeft"); | ||
| 131 | } | ||
| 116 | } | 132 | } |
| 117 | 133 | ||
| 118 | void ControllingSystem::walkRight(int entity) | 134 | void ControllingSystem::walkRight(id_type entity) |
| 119 | { | 135 | { |
| 120 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 136 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 121 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 137 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); |
| 122 | 138 | ||
| 139 | orientable.setFacingRight(true); | ||
| 123 | ponderable.setVelocityX(90); | 140 | ponderable.setVelocityX(90); |
| 124 | 141 | ||
| 125 | animatable.setDirection(Direction::Right); | 142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
| 126 | animatable.setWalking(true); | 143 | |
| 144 | if (ponderable.getState() == PonderableComponent::state::grounded) | ||
| 145 | { | ||
| 146 | animating.startAnimation(entity, "walkingRight"); | ||
| 147 | } else { | ||
| 148 | animating.startAnimation(entity, "stillRight"); | ||
| 149 | } | ||
| 127 | } | 150 | } |
| 128 | 151 | ||
| 129 | void ControllingSystem::stopWalking(int entity) | 152 | void ControllingSystem::stopWalking(id_type entity) |
| 130 | { | 153 | { |
| 131 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 154 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 132 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 155 | auto& orientable = game_.getEntityManager().getComponent<OrientableComponent>(entity); |
| 133 | 156 | ||
| 134 | ponderable.setVelocityX(0); | 157 | ponderable.setVelocityX(0); |
| 135 | 158 | ||
| 136 | animatable.setWalking(false); | 159 | if (ponderable.getState() == PonderableComponent::state::grounded) |
| 160 | { | ||
| 161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
| 162 | |||
| 163 | if (orientable.isFacingRight()) | ||
| 164 | { | ||
| 165 | animating.startAnimation(entity, "stillRight"); | ||
| 166 | } else { | ||
| 167 | animating.startAnimation(entity, "stillLeft"); | ||
| 168 | } | ||
| 169 | } | ||
| 137 | } | 170 | } |
| 138 | 171 | ||
| 139 | void ControllingSystem::jump(int entity) | 172 | void ControllingSystem::jump(id_type entity) |
| 140 | { | 173 | { |
| 141 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 142 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 175 | |
| 143 | 176 | if (ponderable.getState() == PonderableComponent::state::grounded) | |
| 144 | playSound("res/Randomize87.wav", 0.25); | 177 | { |
| 145 | 178 | playSound("res/Randomize87.wav", 0.25); | |
| 146 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | 179 | |
| 147 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | 180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); |
| 148 | 181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | |
| 149 | animatable.setJumping(true); | 182 | ponderable.setState(PonderableComponent::state::jumping); |
| 183 | } | ||
| 150 | } | 184 | } |
| 151 | 185 | ||
| 152 | void ControllingSystem::stopJumping(int entity) | 186 | void ControllingSystem::stopJumping(id_type entity) |
| 153 | { | 187 | { |
| 154 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 155 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 189 | |
| 156 | 190 | if (ponderable.getState() == PonderableComponent::state::jumping) | |
| 157 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | 191 | { |
| 158 | animatable.setJumping(false); | 192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); |
| 193 | ponderable.setState(PonderableComponent::state::falling); | ||
| 194 | } | ||
| 159 | } | 195 | } |
| 160 | 196 | ||
| 161 | void ControllingSystem::drop(int entity, bool start) | 197 | void ControllingSystem::drop(id_type entity, bool start) |
| 162 | { | 198 | { |
| 163 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); |
| 164 | auto& droppable = game.getEntityManager().getComponent<DroppableComponent>(entity); | 200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 165 | 201 | ||
| 202 | if (start && (ponderable.getState() == PonderableComponent::state::grounded)) | ||
| 203 | { | ||
| 204 | ponderable.setState(PonderableComponent::state::dropping); | ||
| 205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::state::dropping)) | ||
| 206 | { | ||
| 207 | ponderable.setState(PonderableComponent::state::grounded); | ||
| 208 | } | ||
| 166 | droppable.setDroppable(start); | 209 | droppable.setDroppable(start); |
| 167 | animatable.setCrouching(start); | ||
| 168 | } | 210 | } |
| diff --git a/src/systems/controlling.h b/src/systems/controlling.h index 30210b3..1f1e8a0 100644 --- a/src/systems/controlling.h +++ b/src/systems/controlling.h | |||
| @@ -3,24 +3,28 @@ | |||
| 3 | 3 | ||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | #include <queue> | 5 | #include <queue> |
| 6 | #include "entity_manager.h" | ||
| 6 | 7 | ||
| 7 | class ControllingSystem : public System { | 8 | class ControllingSystem : public System { |
| 8 | public: | 9 | public: |
| 9 | ControllingSystem(Game& game) | 10 | |
| 10 | : System(game) {} | 11 | ControllingSystem(Game& game) : System(game) |
| 11 | 12 | { | |
| 12 | void tick(double dt); | 13 | } |
| 13 | void input(int key, int action); | 14 | |
| 14 | 15 | void tick(double dt); | |
| 15 | private: | 16 | void input(int key, int action); |
| 16 | void walkLeft(int entity); | 17 | |
| 17 | void walkRight(int entity); | 18 | private: |
| 18 | void stopWalking(int entity); | 19 | |
| 19 | void jump(int entity); | 20 | void walkLeft(id_type entity); |
| 20 | void stopJumping(int entity); | 21 | void walkRight(id_type entity); |
| 21 | void drop(int entity, bool start); | 22 | void stopWalking(id_type entity); |
| 22 | 23 | void jump(id_type entity); | |
| 23 | std::queue<std::pair<int,int>> actions; | 24 | void stopJumping(id_type entity); |
| 25 | void drop(id_type entity, bool start); | ||
| 26 | |||
| 27 | std::queue<std::pair<int,int>> actions_; | ||
| 24 | }; | 28 | }; |
| 25 | 29 | ||
| 26 | #endif /* end of include guard: CONTROLLING_H_80B1BB8D */ | 30 | #endif /* end of include guard: CONTROLLING_H_80B1BB8D */ |
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 50a8bc8..e40db1d 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
| @@ -5,12 +5,14 @@ | |||
| 5 | 5 | ||
| 6 | void PonderingSystem::tick(double dt) | 6 | void PonderingSystem::tick(double dt) |
| 7 | { | 7 | { |
| 8 | auto entities = game.getEntityManager().getEntitiesWithComponents<PonderableComponent, TransformableComponent>(); | 8 | auto entities = game_.getEntityManager().getEntitiesWithComponents< |
| 9 | PonderableComponent, | ||
| 10 | TransformableComponent>(); | ||
| 9 | 11 | ||
| 10 | for (auto entity : entities) | 12 | for (id_type entity : entities) |
| 11 | { | 13 | { |
| 12 | auto& transformable = game.getEntityManager().getComponent<TransformableComponent>(entity); | 14 | auto& transformable = game_.getEntityManager().getComponent<TransformableComponent>(entity); |
| 13 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | 15 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 14 | 16 | ||
| 15 | // Accelerate | 17 | // Accelerate |
| 16 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); | 18 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); |
| diff --git a/src/systems/pondering.h b/src/systems/pondering.h index 3fe5473..44e7600 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
| @@ -4,11 +4,13 @@ | |||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | 5 | ||
| 6 | class PonderingSystem : public System { | 6 | class PonderingSystem : public System { |
| 7 | public: | 7 | public: |
| 8 | PonderingSystem(Game& game) | ||
| 9 | : System(game) {} | ||
| 10 | 8 | ||
| 11 | void tick(double dt); | 9 | PonderingSystem(Game& game) : System(game) |
| 10 | { | ||
| 11 | } | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 12 | }; | 14 | }; |
| 13 | 15 | ||
| 14 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 16 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |
| diff --git a/src/systems/rendering.cpp b/src/systems/rendering.cpp index 251c2bc..8219732 100644 --- a/src/systems/rendering.cpp +++ b/src/systems/rendering.cpp | |||
| @@ -3,19 +3,35 @@ | |||
| 3 | #include "components/animatable.h" | 3 | #include "components/animatable.h" |
| 4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
| 5 | 5 | ||
| 6 | void RenderingSystem::tick(double dt) | 6 | void RenderingSystem::tick(double) |
| 7 | { | 7 | { |
| 8 | texture.fill(texture.entirety(), 0, 0, 0); | 8 | texture_.fill(texture_.entirety(), 0, 0, 0); |
| 9 | 9 | ||
| 10 | std::set<int> spriteEntities = game.getEntityManager().getEntitiesWithComponents<AnimatableComponent, TransformableComponent>(); | 10 | std::set<id_type> spriteEntities = |
| 11 | for (int entity : spriteEntities) | 11 | game_.getEntityManager().getEntitiesWithComponents< |
| 12 | AnimatableComponent, | ||
| 13 | TransformableComponent>(); | ||
| 14 | |||
| 15 | for (id_type entity : spriteEntities) | ||
| 12 | { | 16 | { |
| 13 | auto& sprite = game.getEntityManager().getComponent<AnimatableComponent>(entity); | 17 | auto& sprite = game_.getEntityManager(). |
| 14 | auto& transform = game.getEntityManager().getComponent<TransformableComponent>(entity); | 18 | getComponent<AnimatableComponent>(entity); |
| 15 | Rectangle dstrect {(int) transform.getX(), (int) transform.getY(), transform.getW(), transform.getH()}; | 19 | |
| 16 | 20 | auto& transform = game_.getEntityManager(). | |
| 17 | texture.blit(sprite.getTexture(), sprite.getFrameRect(), dstrect); | 21 | getComponent<TransformableComponent>(entity); |
| 22 | |||
| 23 | Rectangle dstrect { | ||
| 24 | static_cast<int>(transform.getX()), | ||
| 25 | static_cast<int>(transform.getY()), | ||
| 26 | transform.getW(), | ||
| 27 | transform.getH()}; | ||
| 28 | |||
| 29 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
| 30 | texture_.blit( | ||
| 31 | aset.getTexture(), | ||
| 32 | aset.getFrameRect(sprite.getFrame()), | ||
| 33 | dstrect); | ||
| 18 | } | 34 | } |
| 19 | 35 | ||
| 20 | texture.renderScreen(); | 36 | texture_.renderScreen(); |
| 21 | } | 37 | } |
| diff --git a/src/systems/rendering.h b/src/systems/rendering.h index cec72e2..a53ee64 100644 --- a/src/systems/rendering.h +++ b/src/systems/rendering.h | |||
| @@ -6,14 +6,17 @@ | |||
| 6 | #include "consts.h" | 6 | #include "consts.h" |
| 7 | 7 | ||
| 8 | class RenderingSystem : public System { | 8 | class RenderingSystem : public System { |
| 9 | public: | 9 | public: |
| 10 | RenderingSystem(Game& game) | ||
| 11 | : System(game) {} | ||
| 12 | 10 | ||
| 13 | void tick(double dt); | 11 | RenderingSystem(Game& game) : System(game) |
| 12 | { | ||
| 13 | } | ||
| 14 | 14 | ||
| 15 | private: | 15 | void tick(double dt); |
| 16 | Texture texture {GAME_WIDTH, GAME_HEIGHT}; | 16 | |
| 17 | private: | ||
| 18 | |||
| 19 | Texture texture_ {GAME_WIDTH, GAME_HEIGHT}; | ||
| 17 | }; | 20 | }; |
| 18 | 21 | ||
| 19 | #endif /* end of include guard: RENDERING_H_76ABC02A */ | 22 | #endif /* end of include guard: RENDERING_H_76ABC02A */ |
