diff options
author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
commit | 77be863f4f15d2481a64e4e8dadb4060a6e4e590 (patch) | |
tree | ca571702d2148a75b5b847e77d26270257f54ebc /src/systems | |
parent | 1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (diff) | |
download | therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.gz therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.bz2 therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.zip |
Implemented map rendering and basic collision
Only wall and platform collision currently works, and map edges are not currently implemented.
Diffstat (limited to 'src/systems')
-rw-r--r-- | src/systems/controlling.cpp | 22 | ||||
-rw-r--r-- | src/systems/mapping.cpp | 143 | ||||
-rw-r--r-- | src/systems/mapping.h | 19 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 248 | ||||
-rw-r--r-- | src/systems/pondering.h | 16 |
5 files changed, 431 insertions, 17 deletions
diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index 3647ff8..fa09d11 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
@@ -123,7 +123,7 @@ void ControllingSystem::walkLeft(id_type entity) | |||
123 | 123 | ||
124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
125 | 125 | ||
126 | if (ponderable.getState() == PonderableComponent::state::grounded) | 126 | if (ponderable.getState() == PonderableComponent::State::grounded) |
127 | { | 127 | { |
128 | animating.startAnimation(entity, "walkingLeft"); | 128 | animating.startAnimation(entity, "walkingLeft"); |
129 | } else { | 129 | } else { |
@@ -141,7 +141,7 @@ void ControllingSystem::walkRight(id_type entity) | |||
141 | 141 | ||
142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
143 | 143 | ||
144 | if (ponderable.getState() == PonderableComponent::state::grounded) | 144 | if (ponderable.getState() == PonderableComponent::State::grounded) |
145 | { | 145 | { |
146 | animating.startAnimation(entity, "walkingRight"); | 146 | animating.startAnimation(entity, "walkingRight"); |
147 | } else { | 147 | } else { |
@@ -156,7 +156,7 @@ void ControllingSystem::stopWalking(id_type entity) | |||
156 | 156 | ||
157 | ponderable.setVelocityX(0); | 157 | ponderable.setVelocityX(0); |
158 | 158 | ||
159 | if (ponderable.getState() == PonderableComponent::state::grounded) | 159 | if (ponderable.getState() == PonderableComponent::State::grounded) |
160 | { | 160 | { |
161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
162 | 162 | ||
@@ -173,13 +173,13 @@ void ControllingSystem::jump(id_type entity) | |||
173 | { | 173 | { |
174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
175 | 175 | ||
176 | if (ponderable.getState() == PonderableComponent::state::grounded) | 176 | if (ponderable.getState() == PonderableComponent::State::grounded) |
177 | { | 177 | { |
178 | playSound("res/Randomize87.wav", 0.25); | 178 | playSound("res/Randomize87.wav", 0.25); |
179 | 179 | ||
180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | 180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); |
181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | 181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); |
182 | ponderable.setState(PonderableComponent::state::jumping); | 182 | ponderable.setState(PonderableComponent::State::jumping); |
183 | } | 183 | } |
184 | } | 184 | } |
185 | 185 | ||
@@ -187,10 +187,10 @@ void ControllingSystem::stopJumping(id_type entity) | |||
187 | { | 187 | { |
188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
189 | 189 | ||
190 | if (ponderable.getState() == PonderableComponent::state::jumping) | 190 | if (ponderable.getState() == PonderableComponent::State::jumping) |
191 | { | 191 | { |
192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | 192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); |
193 | ponderable.setState(PonderableComponent::state::falling); | 193 | ponderable.setState(PonderableComponent::State::falling); |
194 | } | 194 | } |
195 | } | 195 | } |
196 | 196 | ||
@@ -199,12 +199,12 @@ void ControllingSystem::drop(id_type entity, bool start) | |||
199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); | 199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); |
200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
201 | 201 | ||
202 | if (start && (ponderable.getState() == PonderableComponent::state::grounded)) | 202 | if (start && (ponderable.getState() == PonderableComponent::State::grounded)) |
203 | { | 203 | { |
204 | ponderable.setState(PonderableComponent::state::dropping); | 204 | ponderable.setState(PonderableComponent::State::dropping); |
205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::state::dropping)) | 205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::State::dropping)) |
206 | { | 206 | { |
207 | ponderable.setState(PonderableComponent::state::grounded); | 207 | ponderable.setState(PonderableComponent::State::grounded); |
208 | } | 208 | } |
209 | droppable.setDroppable(start); | 209 | droppable.setDroppable(start); |
210 | } | 210 | } |
diff --git a/src/systems/mapping.cpp b/src/systems/mapping.cpp new file mode 100644 index 0000000..8723e16 --- /dev/null +++ b/src/systems/mapping.cpp | |||
@@ -0,0 +1,143 @@ | |||
1 | #include "mapping.h" | ||
2 | #include "components/mappable.h" | ||
3 | #include "game.h" | ||
4 | #include "consts.h" | ||
5 | |||
6 | #include <iostream> | ||
7 | |||
8 | template <typename Storage> | ||
9 | inline void addBoundary( | ||
10 | Storage& boundaries, | ||
11 | int axis, | ||
12 | int lower, | ||
13 | int upper, | ||
14 | MappableComponent::Boundary::Type type) | ||
15 | { | ||
16 | boundaries.emplace(std::piecewise_construct, | ||
17 | std::tie(axis), | ||
18 | std::tie(axis, lower, upper, type)); | ||
19 | } | ||
20 | |||
21 | void MappingSystem::render(Texture& texture) | ||
22 | { | ||
23 | auto entities = game_.getEntityManager().getEntitiesWithComponents< | ||
24 | MappableComponent>(); | ||
25 | |||
26 | for (id_type entity : entities) | ||
27 | { | ||
28 | auto& mappable = game_.getEntityManager(). | ||
29 | getComponent<MappableComponent>(entity); | ||
30 | |||
31 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
32 | |||
33 | for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
34 | { | ||
35 | int x = i % MAP_WIDTH; | ||
36 | int y = i / MAP_WIDTH; | ||
37 | int tile = map.getTiles()[i]; | ||
38 | |||
39 | if (tile > 0) | ||
40 | { | ||
41 | Rectangle dst { | ||
42 | x * TILE_WIDTH, | ||
43 | y * TILE_HEIGHT, | ||
44 | TILE_WIDTH, | ||
45 | TILE_HEIGHT}; | ||
46 | |||
47 | Rectangle src { | ||
48 | (tile % TILESET_COLS) * TILE_WIDTH, | ||
49 | (tile / TILESET_COLS) * TILE_HEIGHT, | ||
50 | TILE_WIDTH, | ||
51 | TILE_HEIGHT}; | ||
52 | |||
53 | texture.blit(mappable.getTileset(), std::move(src), std::move(dst)); | ||
54 | } | ||
55 | } | ||
56 | |||
57 | int startX = ((GAME_WIDTH / TILE_WIDTH) / 2) - (map.getTitle().size() / 2); | ||
58 | for (size_t i = 0; i < map.getTitle().size(); i++) | ||
59 | { | ||
60 | Rectangle src { | ||
61 | (map.getTitle()[i] % FONT_COLS) * TILE_WIDTH, | ||
62 | (map.getTitle()[i] / FONT_COLS) * TILE_HEIGHT, | ||
63 | TILE_WIDTH, | ||
64 | TILE_HEIGHT}; | ||
65 | |||
66 | Rectangle dst { | ||
67 | (startX + static_cast<int>(i)) * TILE_WIDTH, | ||
68 | 24 * TILE_HEIGHT, | ||
69 | TILE_WIDTH, | ||
70 | TILE_HEIGHT}; | ||
71 | |||
72 | texture.blit(mappable.getFont(), std::move(src), std::move(dst)); | ||
73 | } | ||
74 | } | ||
75 | } | ||
76 | |||
77 | void MappingSystem::loadMap(size_t mapId) | ||
78 | { | ||
79 | id_type mapEntity = game_.getEntityManager().emplaceEntity(); | ||
80 | |||
81 | auto& mappable = game_.getEntityManager(). | ||
82 | emplaceComponent<MappableComponent>(mapEntity, | ||
83 | Texture("res/tiles.png"), | ||
84 | Texture("res/font.bmp")); | ||
85 | |||
86 | mappable.setMapId(mapId); | ||
87 | |||
88 | const Map& map = game_.getWorld().getMap(mappable.getMapId()); | ||
89 | |||
90 | for (size_t i = 0; i < MAP_WIDTH * MAP_HEIGHT; i++) | ||
91 | { | ||
92 | size_t x = i % MAP_WIDTH; | ||
93 | size_t y = i / MAP_WIDTH; | ||
94 | int tile = map.getTiles()[i]; | ||
95 | |||
96 | if ((tile >= 5) && (tile <= 7)) | ||
97 | { | ||
98 | addBoundary( | ||
99 | mappable.getDownBoundaries(), | ||
100 | y * TILE_HEIGHT, | ||
101 | x * TILE_WIDTH, | ||
102 | (x + 1) * TILE_WIDTH, | ||
103 | MappableComponent::Boundary::Type::platform); | ||
104 | } else if ((tile > 0) && (tile < 28)) | ||
105 | { | ||
106 | addBoundary( | ||
107 | mappable.getRightBoundaries(), | ||
108 | x * TILE_WIDTH, | ||
109 | y * TILE_HEIGHT, | ||
110 | (y+1) * TILE_HEIGHT, | ||
111 | MappableComponent::Boundary::Type::wall); | ||
112 | |||
113 | addBoundary( | ||
114 | mappable.getLeftBoundaries(), | ||
115 | (x+1) * TILE_WIDTH, | ||
116 | y * TILE_HEIGHT, | ||
117 | (y+1) * TILE_HEIGHT, | ||
118 | MappableComponent::Boundary::Type::wall); | ||
119 | |||
120 | addBoundary( | ||
121 | mappable.getDownBoundaries(), | ||
122 | y * TILE_HEIGHT, | ||
123 | x * TILE_WIDTH, | ||
124 | (x+1) * TILE_WIDTH, | ||
125 | MappableComponent::Boundary::Type::wall); | ||
126 | |||
127 | addBoundary( | ||
128 | mappable.getUpBoundaries(), | ||
129 | (y+1) * TILE_HEIGHT, | ||
130 | x * TILE_WIDTH, | ||
131 | (x+1) * TILE_WIDTH, | ||
132 | MappableComponent::Boundary::Type::wall); | ||
133 | } else if (tile == 42) | ||
134 | { | ||
135 | addBoundary( | ||
136 | mappable.getDownBoundaries(), | ||
137 | y * TILE_HEIGHT, | ||
138 | x * TILE_WIDTH, | ||
139 | (x+1) * TILE_WIDTH, | ||
140 | MappableComponent::Boundary::Type::danger); | ||
141 | } | ||
142 | } | ||
143 | } | ||
diff --git a/src/systems/mapping.h b/src/systems/mapping.h new file mode 100644 index 0000000..53d054b --- /dev/null +++ b/src/systems/mapping.h | |||
@@ -0,0 +1,19 @@ | |||
1 | #ifndef MAPPING_H_33FC2294 | ||
2 | #define MAPPING_H_33FC2294 | ||
3 | |||
4 | #include "system.h" | ||
5 | |||
6 | class MappingSystem : public System { | ||
7 | public: | ||
8 | |||
9 | MappingSystem(Game& game) : System(game) | ||
10 | { | ||
11 | } | ||
12 | |||
13 | void render(Texture& texture); | ||
14 | |||
15 | void loadMap(size_t mapId); | ||
16 | |||
17 | }; | ||
18 | |||
19 | #endif /* end of include guard: MAPPING_H_33FC2294 */ | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index e40db1d..26a6f56 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -2,6 +2,8 @@ | |||
2 | #include "game.h" | 2 | #include "game.h" |
3 | #include "components/ponderable.h" | 3 | #include "components/ponderable.h" |
4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
5 | #include "components/droppable.h" | ||
6 | #include "consts.h" | ||
5 | 7 | ||
6 | void PonderingSystem::tick(double dt) | 8 | void PonderingSystem::tick(double dt) |
7 | { | 9 | { |
@@ -9,17 +11,251 @@ void PonderingSystem::tick(double dt) | |||
9 | PonderableComponent, | 11 | PonderableComponent, |
10 | TransformableComponent>(); | 12 | TransformableComponent>(); |
11 | 13 | ||
14 | auto maps = game_.getEntityManager().getEntitiesWithComponents< | ||
15 | MappableComponent>(); | ||
16 | |||
12 | for (id_type entity : entities) | 17 | for (id_type entity : entities) |
13 | { | 18 | { |
14 | auto& transformable = game_.getEntityManager().getComponent<TransformableComponent>(entity); | 19 | auto& transformable = game_.getEntityManager(). |
15 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 20 | getComponent<TransformableComponent>(entity); |
21 | |||
22 | auto& ponderable = game_.getEntityManager(). | ||
23 | getComponent<PonderableComponent>(entity); | ||
16 | 24 | ||
17 | // Accelerate | 25 | // Accelerate |
18 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); | 26 | ponderable.setVelocityX( |
19 | ponderable.setVelocityY(ponderable.getVelocityY() + ponderable.getAccelY() * dt); | 27 | ponderable.getVelocityX() + ponderable.getAccelX() * dt); |
28 | |||
29 | ponderable.setVelocityY( | ||
30 | ponderable.getVelocityY() + ponderable.getAccelY() * dt); | ||
31 | |||
32 | const double oldX = transformable.getX(); | ||
33 | const double oldY = transformable.getY(); | ||
34 | const double oldRight = oldX + transformable.getW(); | ||
35 | const double oldBottom = oldY + transformable.getH(); | ||
36 | |||
37 | double newX = oldX + ponderable.getVelocityX() * dt; | ||
38 | double newY = oldY + ponderable.getVelocityY() * dt; | ||
39 | |||
40 | if (ponderable.getVelocityY() > 0.0) | ||
41 | { | ||
42 | ponderable.setState(PonderableComponent::State::falling); | ||
43 | } | ||
44 | |||
45 | for (id_type mapEntity : maps) | ||
46 | { | ||
47 | auto& mappable = game_.getEntityManager(). | ||
48 | getComponent<MappableComponent>(mapEntity); | ||
49 | |||
50 | if (newX < oldX) | ||
51 | { | ||
52 | for (auto it = mappable.getLeftBoundaries().lower_bound(oldX); | ||
53 | (it != std::end(mappable.getLeftBoundaries())) && (it->first >= newX); | ||
54 | it++) | ||
55 | { | ||
56 | if ((oldBottom > it->second.getLower()) | ||
57 | && (oldY < it->second.getUpper())) | ||
58 | { | ||
59 | // We have a collision! | ||
60 | processCollision( | ||
61 | entity, | ||
62 | Direction::left, | ||
63 | newX, | ||
64 | newY, | ||
65 | it->first, | ||
66 | it->second.getType()); | ||
67 | |||
68 | break; | ||
69 | } | ||
70 | } | ||
71 | } else if (newX > oldX) | ||
72 | { | ||
73 | for (auto it = mappable.getRightBoundaries().lower_bound(oldRight); | ||
74 | (it != std::end(mappable.getRightBoundaries())) | ||
75 | && (it->first <= (newX + transformable.getW())); | ||
76 | it++) | ||
77 | { | ||
78 | if ((oldBottom > it->second.getLower()) | ||
79 | && (oldY < it->second.getUpper())) | ||
80 | { | ||
81 | // We have a collision! | ||
82 | processCollision( | ||
83 | entity, | ||
84 | Direction::right, | ||
85 | newX, | ||
86 | newY, | ||
87 | it->first, | ||
88 | it->second.getType()); | ||
89 | |||
90 | break; | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | if (newY < oldY) | ||
96 | { | ||
97 | for (auto it = mappable.getUpBoundaries().lower_bound(oldY); | ||
98 | (it != std::end(mappable.getUpBoundaries())) && (it->first >= newY); | ||
99 | it++) | ||
100 | { | ||
101 | if ((oldRight > it->second.getLower()) | ||
102 | && (oldX < it->second.getUpper())) | ||
103 | { | ||
104 | // We have a collision! | ||
105 | processCollision( | ||
106 | entity, | ||
107 | Direction::up, | ||
108 | newX, | ||
109 | newY, | ||
110 | it->first, | ||
111 | it->second.getType()); | ||
112 | |||
113 | break; | ||
114 | } | ||
115 | } | ||
116 | } else if (newY > oldY) | ||
117 | { | ||
118 | for (auto it = mappable.getDownBoundaries().lower_bound(oldBottom); | ||
119 | (it != std::end(mappable.getDownBoundaries())) | ||
120 | && (it->first <= (newY + transformable.getH())); | ||
121 | it++) | ||
122 | { | ||
123 | if ((oldRight > it->second.getLower()) | ||
124 | && (oldX < it->second.getUpper())) | ||
125 | { | ||
126 | // We have a collision! | ||
127 | processCollision( | ||
128 | entity, | ||
129 | Direction::down, | ||
130 | newX, | ||
131 | newY, | ||
132 | it->first, | ||
133 | it->second.getType()); | ||
134 | |||
135 | break; | ||
136 | } | ||
137 | } | ||
138 | } | ||
139 | } | ||
20 | 140 | ||
21 | // Move | 141 | // Move |
22 | transformable.setX(transformable.getX() + ponderable.getVelocityX() * dt); | 142 | transformable.setX(newX); |
23 | transformable.setY(transformable.getY() + ponderable.getVelocityY() * dt); | 143 | transformable.setY(newY); |
144 | } | ||
145 | } | ||
146 | |||
147 | void PonderingSystem::initializeBody( | ||
148 | id_type entity, | ||
149 | PonderableComponent::Type type) | ||
150 | { | ||
151 | auto& ponderable = game_.getEntityManager(). | ||
152 | emplaceComponent<PonderableComponent>(entity, type); | ||
153 | |||
154 | if (type == PonderableComponent::Type::freefalling) | ||
155 | { | ||
156 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
157 | ponderable.setState(PonderableComponent::State::falling); | ||
158 | } | ||
159 | } | ||
160 | |||
161 | void PonderingSystem::processCollision( | ||
162 | id_type entity, | ||
163 | Direction dir, | ||
164 | double& newX, | ||
165 | double& newY, | ||
166 | int axis, | ||
167 | MappableComponent::Boundary::Type type) | ||
168 | { | ||
169 | auto& ponderable = game_.getEntityManager(). | ||
170 | getComponent<PonderableComponent>(entity); | ||
171 | |||
172 | auto& transformable = game_.getEntityManager(). | ||
173 | getComponent<TransformableComponent>(entity); | ||
174 | |||
175 | switch (type) | ||
176 | { | ||
177 | case MappableComponent::Boundary::Type::wall: | ||
178 | { | ||
179 | switch (dir) | ||
180 | { | ||
181 | case Direction::left: | ||
182 | { | ||
183 | newX = axis; | ||
184 | ponderable.setVelocityX(0.0); | ||
185 | |||
186 | break; | ||
187 | } | ||
188 | |||
189 | case Direction::right: | ||
190 | { | ||
191 | newX = axis - transformable.getW(); | ||
192 | ponderable.setVelocityX(0.0); | ||
193 | |||
194 | break; | ||
195 | } | ||
196 | |||
197 | case Direction::up: | ||
198 | { | ||
199 | newY = axis; | ||
200 | ponderable.setVelocityY(0.0); | ||
201 | |||
202 | break; | ||
203 | } | ||
204 | |||
205 | case Direction::down: | ||
206 | { | ||
207 | newY = axis - transformable.getH(); | ||
208 | ponderable.setVelocityY(0.0); | ||
209 | |||
210 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
211 | { | ||
212 | ponderable.setState(PonderableComponent::State::grounded); | ||
213 | } | ||
214 | |||
215 | break; | ||
216 | } | ||
217 | } | ||
218 | |||
219 | break; | ||
220 | } | ||
221 | |||
222 | case MappableComponent::Boundary::Type::platform: | ||
223 | { | ||
224 | if (game_.getEntityManager().hasComponent<DroppableComponent>(entity)) | ||
225 | { | ||
226 | auto& droppable = game_.getEntityManager(). | ||
227 | getComponent<DroppableComponent>(entity); | ||
228 | |||
229 | if (droppable.isDroppable()) | ||
230 | { | ||
231 | droppable.setDroppable(false); | ||
232 | } else { | ||
233 | newY = axis - transformable.getH(); | ||
234 | ponderable.setVelocityY(0.0); | ||
235 | |||
236 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
237 | { | ||
238 | ponderable.setState(PonderableComponent::State::grounded); | ||
239 | } | ||
240 | } | ||
241 | } else { | ||
242 | newY = axis - transformable.getH(); | ||
243 | ponderable.setVelocityY(0.0); | ||
244 | |||
245 | if (ponderable.getState() == PonderableComponent::State::falling) | ||
246 | { | ||
247 | ponderable.setState(PonderableComponent::State::grounded); | ||
248 | } | ||
249 | } | ||
250 | |||
251 | break; | ||
252 | } | ||
253 | |||
254 | default: | ||
255 | { | ||
256 | // Not yet implemented. | ||
257 | |||
258 | break; | ||
259 | } | ||
24 | } | 260 | } |
25 | } | 261 | } |
diff --git a/src/systems/pondering.h b/src/systems/pondering.h index 44e7600..a16622b 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
@@ -2,6 +2,9 @@ | |||
2 | #define PONDERING_H_F2530E0E | 2 | #define PONDERING_H_F2530E0E |
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include "components/mappable.h" | ||
6 | #include "components/ponderable.h" | ||
7 | #include "direction.h" | ||
5 | 8 | ||
6 | class PonderingSystem : public System { | 9 | class PonderingSystem : public System { |
7 | public: | 10 | public: |
@@ -11,6 +14,19 @@ public: | |||
11 | } | 14 | } |
12 | 15 | ||
13 | void tick(double dt); | 16 | void tick(double dt); |
17 | |||
18 | void initializeBody(id_type entity, PonderableComponent::Type type); | ||
19 | |||
20 | private: | ||
21 | |||
22 | void processCollision( | ||
23 | id_type entity, | ||
24 | Direction dir, | ||
25 | double& newX, | ||
26 | double& newY, | ||
27 | int axis, | ||
28 | MappableComponent::Boundary::Type type); | ||
29 | |||
14 | }; | 30 | }; |
15 | 31 | ||
16 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | 32 | #endif /* end of include guard: PONDERING_H_F2530E0E */ |