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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
commite4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch)
treede1653dc8b5992420147f28d9fb4de052ea1845f /src/systems/scheduling.h
parente16fb5be90c889c371cbb0ca2444735c2e12073c (diff)
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Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/systems/scheduling.h')
-rw-r--r--src/systems/scheduling.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/systems/scheduling.h b/src/systems/scheduling.h new file mode 100644 index 0000000..7950d62 --- /dev/null +++ b/src/systems/scheduling.h
@@ -0,0 +1,22 @@
1#ifndef SCHEDULING_H_7B02E3E3
2#define SCHEDULING_H_7B02E3E3
3
4#include "system.h"
5
6class SchedulingSystem : public System {
7public:
8
9 SchedulingSystem(Game& game) : System(game)
10 {
11 }
12
13 void tick(double dt);
14
15 void schedule(
16 id_type entity,
17 double length,
18 std::function<void(id_type)> action);
19
20};
21
22#endif /* end of include guard: SCHEDULING_H_7B02E3E3 */