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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
| commit | e4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch) | |
| tree | de1653dc8b5992420147f28d9fb4de052ea1845f /src/systems/playing.h | |
| parent | e16fb5be90c889c371cbb0ca2444735c2e12073c (diff) | |
| download | therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.gz therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.bz2 therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.zip | |
Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/systems/playing.h')
| -rw-r--r-- | src/systems/playing.h | 9 |
1 files changed, 8 insertions, 1 deletions
| diff --git a/src/systems/playing.h b/src/systems/playing.h index c98a464..ff16808 100644 --- a/src/systems/playing.h +++ b/src/systems/playing.h | |||
| @@ -2,6 +2,7 @@ | |||
| 2 | #define PLAYING_H_70A54F7D | 2 | #define PLAYING_H_70A54F7D |
| 3 | 3 | ||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | #include "components/playable.h" | ||
| 5 | 6 | ||
| 6 | class PlayingSystem : public System { | 7 | class PlayingSystem : public System { |
| 7 | public: | 8 | public: |
| @@ -14,7 +15,13 @@ public: | |||
| 14 | 15 | ||
| 15 | void initPlayer(); | 16 | void initPlayer(); |
| 16 | 17 | ||
| 17 | void changeMap(size_t mapId, double x, double y); | 18 | void changeMap( |
| 19 | size_t mapId, | ||
| 20 | double x, | ||
| 21 | double y, | ||
| 22 | PlayableComponent::MapChangeCallback callback = nullptr); | ||
| 23 | |||
| 24 | void die(); | ||
| 18 | 25 | ||
| 19 | }; | 26 | }; |
| 20 | 27 | ||
