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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
commit | e4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch) | |
tree | de1653dc8b5992420147f28d9fb4de052ea1845f /src/systems/orienting.cpp | |
parent | e16fb5be90c889c371cbb0ca2444735c2e12073c (diff) | |
download | therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.gz therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.bz2 therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.zip |
Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/systems/orienting.cpp')
-rw-r--r-- | src/systems/orienting.cpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp index 187bebc..2df8f87 100644 --- a/src/systems/orienting.cpp +++ b/src/systems/orienting.cpp | |||
@@ -93,24 +93,18 @@ void OrientingSystem::moveRight(id_type entity) | |||
93 | 93 | ||
94 | void OrientingSystem::stopWalking(id_type entity) | 94 | void OrientingSystem::stopWalking(id_type entity) |
95 | { | 95 | { |
96 | auto& ponderable = game_.getEntityManager(). | ||
97 | getComponent<PonderableComponent>(entity); | ||
98 | |||
99 | auto& orientable = game_.getEntityManager(). | 96 | auto& orientable = game_.getEntityManager(). |
100 | getComponent<OrientableComponent>(entity); | 97 | getComponent<OrientableComponent>(entity); |
101 | 98 | ||
102 | orientable.setWalkState(OrientableComponent::WalkState::still); | 99 | orientable.setWalkState(OrientableComponent::WalkState::still); |
103 | 100 | ||
104 | if (ponderable.isGrounded()) | 101 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
105 | { | ||
106 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | ||
107 | 102 | ||
108 | if (orientable.isFacingRight()) | 103 | if (orientable.isFacingRight()) |
109 | { | 104 | { |
110 | animating.startAnimation(entity, "stillRight"); | 105 | animating.startAnimation(entity, "stillRight"); |
111 | } else { | 106 | } else { |
112 | animating.startAnimation(entity, "stillLeft"); | 107 | animating.startAnimation(entity, "stillLeft"); |
113 | } | ||
114 | } | 108 | } |
115 | } | 109 | } |
116 | 110 | ||