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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
commited08b673c50b076042d8f0c49501372168142764 (patch)
tree18ecda99942ef11ce4023c3ad4437976f96b75da /src/systems/animating.h
parent224645d1071c14b4829dbb3ae35870868fcff85a (diff)
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Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.

Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/systems/animating.h')
-rw-r--r--src/systems/animating.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/systems/animating.h b/src/systems/animating.h index d6a89a5..548bff1 100644 --- a/src/systems/animating.h +++ b/src/systems/animating.h
@@ -3,7 +3,7 @@
3 3
4#include "system.h" 4#include "system.h"
5#include <string> 5#include <string>
6#include "renderer.h" 6#include "renderer/texture.h"
7 7
8class AnimatingSystem : public System { 8class AnimatingSystem : public System {
9public: 9public: