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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-08 13:43:10 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-08 13:43:10 -0500
commit1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (patch)
tree3b44a7e9b60cff2423a7908404a4d6a5e79284f8 /src/systems/animating.h
parentcefe66cdbb8786dc455657376e36f0ff8785d5bc (diff)
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Moved sprite rendering into AnimatingSystem
Refactored how systems work slightly. Now, rendering can be done by a number of systems working together. Since the AnimatingSystem handles the animation of sprites, it should also handle the rendering of them. Because of this, the RenderingSystem has been removed.
Diffstat (limited to 'src/systems/animating.h')
-rw-r--r--src/systems/animating.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/systems/animating.h b/src/systems/animating.h index 150a74a..d6a89a5 100644 --- a/src/systems/animating.h +++ b/src/systems/animating.h
@@ -3,6 +3,7 @@
3 3
4#include "system.h" 4#include "system.h"
5#include <string> 5#include <string>
6#include "renderer.h"
6 7
7class AnimatingSystem : public System { 8class AnimatingSystem : public System {
8public: 9public:
@@ -13,6 +14,8 @@ public:
13 14
14 void tick(double dt); 15 void tick(double dt);
15 16
17 void render(Texture& texture);
18
16 void startAnimation(id_type entity, std::string animation); 19 void startAnimation(id_type entity, std::string animation);
17 20
18}; 21};