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authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-07 11:29:57 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-07 11:29:57 -0500
commitb53826079429939cdfbda073608cb85be8ba0738 (patch)
tree3c40de4658f0cea01cd3938f07fe82788ef3dd01 /src/state.h
parent0751446e1d069263d25abcff49a32a380231709a (diff)
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Created entity-component system
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
Diffstat (limited to 'src/state.h')
-rw-r--r--src/state.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/state.h b/src/state.h deleted file mode 100644 index e7962ec..0000000 --- a/src/state.h +++ /dev/null
@@ -1,13 +0,0 @@
1#ifndef STATE_H
2#define STATE_H
3
4#include "renderer.h"
5
6class State {
7public:
8 virtual void input(int key, int action) = 0;
9 virtual void tick() = 0;
10 virtual void render(Texture* tex) = 0;
11};
12
13#endif