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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-07 11:29:57 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-07 11:29:57 -0500 |
| commit | b53826079429939cdfbda073608cb85be8ba0738 (patch) | |
| tree | 3c40de4658f0cea01cd3938f07fe82788ef3dd01 /src/main.cpp | |
| parent | 0751446e1d069263d25abcff49a32a380231709a (diff) | |
| download | therapy-b53826079429939cdfbda073608cb85be8ba0738.tar.gz therapy-b53826079429939cdfbda073608cb85be8ba0738.tar.bz2 therapy-b53826079429939cdfbda073608cb85be8ba0738.zip | |
Created entity-component system
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 67 |
1 files changed, 2 insertions, 65 deletions
| diff --git a/src/main.cpp b/src/main.cpp index bc7832d..c552d2a 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -1,77 +1,14 @@ | |||
| 1 | #include <ctime> | 1 | #include <ctime> |
| 2 | #include <list> | 2 | #include <list> |
| 3 | #include "map.h" | ||
| 4 | #include "state.h" | ||
| 5 | #include "mapview.h" | ||
| 6 | #include "renderer.h" | 3 | #include "renderer.h" |
| 7 | #include <cstdlib> | 4 | #include <cstdlib> |
| 8 | 5 | #include "game.h" | |
| 9 | using namespace::std; | ||
| 10 | |||
| 11 | bool quit = false; | ||
| 12 | |||
| 13 | State* curGameState; | ||
| 14 | |||
| 15 | void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | ||
| 16 | { | ||
| 17 | if ((key == GLFW_KEY_ESCAPE) && (action == GLFW_PRESS)) | ||
| 18 | { | ||
| 19 | quit = true; | ||
| 20 | } | ||
| 21 | |||
| 22 | if (curGameState != NULL) | ||
| 23 | { | ||
| 24 | curGameState->input(key, action); | ||
| 25 | } | ||
| 26 | } | ||
| 27 | 6 | ||
| 28 | int main() | 7 | int main() |
| 29 | { | 8 | { |
| 30 | srand(time(NULL)); | 9 | srand(time(NULL)); |
| 31 | 10 | ||
| 32 | GLFWwindow* window = initRenderer(); | 11 | Game::getInstance().execute(); |
| 33 | glfwSwapInterval(1); | ||
| 34 | glfwSetKeyCallback(window, key_callback); | ||
| 35 | |||
| 36 | Map* m = new Map("../maps/embarass.txt"); | ||
| 37 | //Map* m2 = new Map("../maps/cozy.txt"); | ||
| 38 | |||
| 39 | //m->setLeftMap(m2); | ||
| 40 | //m2->setRightMap(m); | ||
| 41 | |||
| 42 | curGameState = new MapView(m, 100, 100); | ||
| 43 | |||
| 44 | Texture* buffer = createTexture(GAME_WIDTH, GAME_HEIGHT); | ||
| 45 | //Texture* buffer = loadTextureFromBMP("../res/title.png"); | ||
| 46 | |||
| 47 | double lastTime = glfwGetTime(); | ||
| 48 | int nbFrames = 0; | ||
| 49 | |||
| 50 | while (!(quit || glfwWindowShouldClose(window))) | ||
| 51 | { | ||
| 52 | double currentTime = glfwGetTime(); | ||
| 53 | nbFrames++; | ||
| 54 | if (currentTime - lastTime >= 1.0) | ||
| 55 | { | ||
| 56 | // printf and reset timer | ||
| 57 | printf("%f ms/frame\n", 1000.0/double(nbFrames)); | ||
| 58 | nbFrames = 0; | ||
| 59 | lastTime += 1.0; | ||
| 60 | } | ||
| 61 | |||
| 62 | curGameState->tick(); | ||
| 63 | |||
| 64 | // Do rendering | ||
| 65 | curGameState->render(buffer); | ||
| 66 | renderScreen(buffer); | ||
| 67 | |||
| 68 | glfwPollEvents(); | ||
| 69 | } | ||
| 70 | |||
| 71 | delete curGameState; | ||
| 72 | delete m; | ||
| 73 | |||
| 74 | destroyRenderer(); | ||
| 75 | 12 | ||
| 76 | return 0; | 13 | return 0; |
| 77 | } | 14 | } |
