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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
| commit | ed08b673c50b076042d8f0c49501372168142764 (patch) | |
| tree | 18ecda99942ef11ce4023c3ad4437976f96b75da /src/main.cpp | |
| parent | 224645d1071c14b4829dbb3ae35870868fcff85a (diff) | |
| download | therapy-ed08b673c50b076042d8f0c49501372168142764.tar.gz therapy-ed08b673c50b076042d8f0c49501372168142764.tar.bz2 therapy-ed08b673c50b076042d8f0c49501372168142764.zip | |
Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 17 |
1 files changed, 2 insertions, 15 deletions
| diff --git a/src/main.cpp b/src/main.cpp index d51da7d..ddbc15f 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -1,27 +1,14 @@ | |||
| 1 | #include <ctime> | ||
| 2 | #include <list> | ||
| 3 | #include <cstdlib> | ||
| 4 | #include "renderer.h" | ||
| 5 | #include "muxer.h" | 1 | #include "muxer.h" |
| 6 | #include "game.h" | 2 | #include "game.h" |
| 7 | 3 | ||
| 8 | int main() | 4 | int main() |
| 9 | { | 5 | { |
| 10 | srand(time(NULL)); | ||
| 11 | |||
| 12 | GLFWwindow* window = initRenderer(); | ||
| 13 | glfwSwapInterval(1); | ||
| 14 | |||
| 15 | initMuxer(); | 6 | initMuxer(); |
| 16 | 7 | ||
| 17 | // Put this in a block so game goes out of scope before we destroy the renderer | 8 | Game game; |
| 18 | { | 9 | game.execute(); |
| 19 | Game game {window}; | ||
| 20 | game.execute(); | ||
| 21 | } | ||
| 22 | 10 | ||
| 23 | destroyMuxer(); | 11 | destroyMuxer(); |
| 24 | destroyRenderer(); | ||
| 25 | 12 | ||
| 26 | return 0; | 13 | return 0; |
| 27 | } | 14 | } |
