diff options
author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
commit | 6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch) | |
tree | 0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/entityfactory.cpp | |
parent | d9349f10d6d1972e87aea76d502703fae128a0e5 (diff) | |
download | therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.gz therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.bz2 therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.zip |
Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/entityfactory.cpp')
-rw-r--r-- | src/entityfactory.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/entityfactory.cpp b/src/entityfactory.cpp index 47a1463..bad72cf 100644 --- a/src/entityfactory.cpp +++ b/src/entityfactory.cpp | |||
@@ -1,9 +1,12 @@ | |||
1 | #include "entityfactory.h" | 1 | #include "entityfactory.h" |
2 | #include <libxml/parser.h> | 2 | #include <libxml/parser.h> |
3 | #include "components.h" | ||
4 | #include "muxer.h" | 3 | #include "muxer.h" |
5 | #include <cstdio> | 4 | #include <cstdio> |
6 | #include <map> | 5 | #include <map> |
6 | #include "components/static_image.h" | ||
7 | #include "components/simple_collider.h" | ||
8 | #include "components/physics_body.h" | ||
9 | #include "game.h" | ||
7 | 10 | ||
8 | struct EntityData { | 11 | struct EntityData { |
9 | char* sprite; | 12 | char* sprite; |