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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-04-28 09:22:44 -0400 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-04-28 09:22:44 -0400 |
commit | 8016a7146fec3f6f43ca05723441750e5aae3d4d (patch) | |
tree | 0d527c1af80cf9ac34a027f9ee6f1acbb95db9f4 /src/components | |
parent | f782b81ba10c9b7a1e221b16de0aaa7b6c521729 (diff) | |
download | therapy-8016a7146fec3f6f43ca05723441750e5aae3d4d.tar.gz therapy-8016a7146fec3f6f43ca05723441750e5aae3d4d.tar.bz2 therapy-8016a7146fec3f6f43ca05723441750e5aae3d4d.zip |
Restructured the way the world is loaded
The World class was removed and replaced by the RealizingSystem and RealizableComponent. The realizable entity is intended to be a singleton and to represent the world. The Map class was also removed and integrated into the MappableComponent. These changes are to facilitate implementation of map objects without needing special intermediary objects (including the Map class). Now, map entities are created as soon as the world is created, and map object entities will be as well. They will simply be deactivated while the map is not active. Multiple players are now slightly better supported, which will be important in the future. This will likely become inefficient as the world becomes bigger, and some sort of sector-loading process will have to be designed. This also reduces the usefulness of EntityManager's entity-searching capabilities (which are not the most efficiently implemented currently anyway), and will likely in the future require some added functionality to better search subsets of entities. A lot of the components were also rewritten to use bare member variables instead of accessor methods, as they never had special functionality and just took up space. These components were also documented.
Diffstat (limited to 'src/components')
-rw-r--r-- | src/components/animatable.h | 146 | ||||
-rw-r--r-- | src/components/mappable.h | 208 | ||||
-rw-r--r-- | src/components/playable.h | 28 | ||||
-rw-r--r-- | src/components/ponderable.h | 151 | ||||
-rw-r--r-- | src/components/realizable.h | 67 | ||||
-rw-r--r-- | src/components/transformable.h | 79 |
6 files changed, 350 insertions, 329 deletions
diff --git a/src/components/animatable.h b/src/components/animatable.h index ec72be0..1a678ba 100644 --- a/src/components/animatable.h +++ b/src/components/animatable.h | |||
@@ -8,88 +8,86 @@ | |||
8 | class AnimatableComponent : public Component { | 8 | class AnimatableComponent : public Component { |
9 | public: | 9 | public: |
10 | 10 | ||
11 | /** | ||
12 | * Constructor for initializing the animation set, because it is not default | ||
13 | * constructible. | ||
14 | */ | ||
11 | AnimatableComponent( | 15 | AnimatableComponent( |
12 | AnimationSet animationSet, | 16 | AnimationSet animationSet) : |
13 | std::string animation) : | 17 | animationSet(std::move(animationSet)) |
14 | animationSet_(std::move(animationSet)), | ||
15 | animation_(std::move(animation)) | ||
16 | { | 18 | { |
17 | } | 19 | } |
18 | 20 | ||
19 | inline size_t getFrame() const | 21 | /** |
20 | { | 22 | * The animation set that this entity will use -- an object describing the |
21 | return frame_; | 23 | * different animations that can be used to render the entity. |
22 | } | 24 | * |
23 | 25 | * @managed_by RealizingSystem | |
24 | inline void setFrame(size_t v) | 26 | */ |
25 | { | 27 | AnimationSet animationSet; |
26 | frame_ = v; | 28 | |
27 | } | 29 | /** |
28 | 30 | * The name of the currently active animation. | |
29 | inline size_t getCountdown() const | 31 | * |
30 | { | 32 | * @managed_by AnimatingSystem |
31 | return countdown_; | 33 | */ |
32 | } | 34 | std::string animation; |
33 | 35 | ||
34 | inline void setCountdown(size_t v) | 36 | /** |
35 | { | 37 | * For prototypes, the name of the original animation. |
36 | countdown_ = v; | 38 | * |
37 | } | 39 | * @managed_by RealizingSystem |
38 | 40 | */ | |
39 | inline const AnimationSet& getAnimationSet() const | 41 | std::string origAnimation; |
40 | { | 42 | |
41 | return animationSet_; | 43 | /** |
42 | } | 44 | * Helper method for accessing the currently active animation. |
43 | 45 | */ | |
44 | inline const Animation& getAnimation() const | 46 | inline const Animation& getAnimation() const |
45 | { | 47 | { |
46 | return animationSet_.getAnimation(animation_); | 48 | return animationSet.getAnimation(animation); |
47 | } | 49 | } |
48 | 50 | ||
49 | inline void setAnimation(std::string animation) | 51 | /** |
50 | { | 52 | * The frame of animation that is currently being rendered. |
51 | animation_ = std::move(animation); | 53 | * |
52 | } | 54 | * @managed_by AnimatingSystem |
53 | 55 | */ | |
54 | inline bool isFlickering() const | 56 | size_t frame = 0; |
55 | { | 57 | |
56 | return flickering_; | 58 | /** |
57 | } | 59 | * The amount of time (in game frames) before the animation is advanced. |
58 | 60 | * | |
59 | inline void setFlickering(bool v) | 61 | * @managed_by AnimatingSystem |
60 | { | 62 | */ |
61 | flickering_ = v; | 63 | size_t countdown = 0; |
62 | } | 64 | |
63 | 65 | /** | |
64 | inline size_t getFlickerTimer() const | 66 | * This option allows to give the sprite a "flickering" effect (as in, it is |
65 | { | 67 | * not rendered in some frames). |
66 | return flickerTimer_; | 68 | */ |
67 | } | 69 | bool flickering = false; |
68 | 70 | ||
69 | inline void setFlickerTimer(size_t v) | 71 | /** |
70 | { | 72 | * Used for the flickering effect. |
71 | flickerTimer_ = v; | 73 | * |
72 | } | 74 | * @managed_by AnimatingSystem |
73 | 75 | */ | |
74 | inline bool isFrozen() const | 76 | size_t flickerTimer = 0; |
75 | { | 77 | |
76 | return frozen_; | 78 | /** |
77 | } | 79 | * If enabled, this will prevent the sprite's animation from progressing (but |
78 | 80 | * will not affect things such as placement on screen and flickering). | |
79 | inline void setFrozen(bool v) | 81 | */ |
80 | { | 82 | bool frozen = false; |
81 | frozen_ = v; | 83 | |
82 | } | 84 | /** |
83 | 85 | * If this flag is disabled, the entity will be ignored by the animating | |
84 | private: | 86 | * system. |
85 | 87 | * | |
86 | AnimationSet animationSet_; | 88 | * @managed_by RealizingSystem |
87 | std::string animation_; | 89 | */ |
88 | size_t frame_ = 0; | 90 | bool active = false; |
89 | size_t countdown_ = 0; | ||
90 | bool flickering_ = false; | ||
91 | size_t flickerTimer_ = 0; | ||
92 | bool frozen_ = false; | ||
93 | }; | 91 | }; |
94 | 92 | ||
95 | #endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ | 93 | #endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ |
diff --git a/src/components/mappable.h b/src/components/mappable.h index 633cdf4..6f3d38e 100644 --- a/src/components/mappable.h +++ b/src/components/mappable.h | |||
@@ -2,14 +2,47 @@ | |||
2 | #define MAPPABLE_H_0B0316FB | 2 | #define MAPPABLE_H_0B0316FB |
3 | 3 | ||
4 | #include <map> | 4 | #include <map> |
5 | #include <string> | ||
6 | #include <vector> | ||
7 | #include <list> | ||
5 | #include "component.h" | 8 | #include "component.h" |
6 | #include "renderer/texture.h" | 9 | #include "renderer/texture.h" |
7 | #include "collision.h" | 10 | #include "collision.h" |
8 | #include "map.h" | 11 | #include "entity_manager.h" |
9 | 12 | ||
10 | class MappableComponent : public Component { | 13 | class MappableComponent : public Component { |
11 | public: | 14 | public: |
12 | 15 | ||
16 | using id_type = EntityManager::id_type; | ||
17 | |||
18 | /** | ||
19 | * Helper type that stores information about map adjacency. | ||
20 | */ | ||
21 | class Adjacent { | ||
22 | public: | ||
23 | |||
24 | enum class Type { | ||
25 | wall, | ||
26 | wrap, | ||
27 | warp, | ||
28 | reverse | ||
29 | }; | ||
30 | |||
31 | Adjacent( | ||
32 | Type type = Type::wall, | ||
33 | size_t mapId = 0) : | ||
34 | type(type), | ||
35 | mapId(mapId) | ||
36 | { | ||
37 | } | ||
38 | |||
39 | Type type; | ||
40 | size_t mapId; | ||
41 | }; | ||
42 | |||
43 | /** | ||
44 | * Helper type that stores information about collision boundaries. | ||
45 | */ | ||
13 | class Boundary { | 46 | class Boundary { |
14 | public: | 47 | public: |
15 | 48 | ||
@@ -20,121 +53,100 @@ public: | |||
20 | double lower, | 53 | double lower, |
21 | double upper, | 54 | double upper, |
22 | Type type) : | 55 | Type type) : |
23 | axis_(axis), | 56 | axis(axis), |
24 | lower_(lower), | 57 | lower(lower), |
25 | upper_(upper), | 58 | upper(upper), |
26 | type_(type) | 59 | type(type) |
27 | { | ||
28 | } | ||
29 | |||
30 | inline double getAxis() const | ||
31 | { | ||
32 | return axis_; | ||
33 | } | ||
34 | |||
35 | inline double getLower() const | ||
36 | { | ||
37 | return lower_; | ||
38 | } | ||
39 | |||
40 | inline double getUpper() const | ||
41 | { | ||
42 | return upper_; | ||
43 | } | ||
44 | |||
45 | inline Type getType() const | ||
46 | { | 60 | { |
47 | return type_; | ||
48 | } | 61 | } |
49 | 62 | ||
50 | private: | 63 | double axis; |
51 | 64 | double lower; | |
52 | double axis_; | 65 | double upper; |
53 | double lower_; | 66 | Type type; |
54 | double upper_; | ||
55 | Type type_; | ||
56 | }; | 67 | }; |
57 | 68 | ||
58 | MappableComponent( | 69 | /** |
59 | Texture tileset, | 70 | * Helper types for efficient storage and lookup of collision boundaries. |
60 | Texture font) : | 71 | */ |
61 | tileset_(std::move(tileset)), | ||
62 | font_(std::move(font)) | ||
63 | { | ||
64 | } | ||
65 | |||
66 | using asc_boundaries_type = | 72 | using asc_boundaries_type = |
67 | std::multimap< | 73 | std::multimap< |
68 | double, | 74 | double, |
69 | Boundary, | 75 | const Boundary, |
70 | std::less<double>>; | 76 | std::less<double>>; |
71 | 77 | ||
72 | using desc_boundaries_type = | 78 | using desc_boundaries_type = |
73 | std::multimap< | 79 | std::multimap< |
74 | double, | 80 | double, |
75 | Boundary, | 81 | const Boundary, |
76 | std::greater<double>>; | 82 | std::greater<double>>; |
77 | 83 | ||
78 | inline size_t getMapId() const | 84 | /** |
79 | { | 85 | * Constructor for initializing the tileset and font attributes, as they are |
80 | return mapId_; | 86 | * not default constructible. |
81 | } | 87 | */ |
82 | 88 | MappableComponent( | |
83 | inline void setMapId(size_t v) | 89 | Texture tileset, |
84 | { | 90 | Texture font) : |
85 | mapId_ = v; | 91 | tileset(std::move(tileset)), |
86 | } | 92 | font(std::move(font)) |
87 | |||
88 | inline desc_boundaries_type& getLeftBoundaries() | ||
89 | { | ||
90 | return leftBoundaries_; | ||
91 | } | ||
92 | |||
93 | inline asc_boundaries_type& getRightBoundaries() | ||
94 | { | ||
95 | return rightBoundaries_; | ||
96 | } | ||
97 | |||
98 | inline desc_boundaries_type& getUpBoundaries() | ||
99 | { | ||
100 | return upBoundaries_; | ||
101 | } | ||
102 | |||
103 | inline asc_boundaries_type& getDownBoundaries() | ||
104 | { | ||
105 | return downBoundaries_; | ||
106 | } | ||
107 | |||
108 | inline const Texture& getTileset() const | ||
109 | { | ||
110 | return tileset_; | ||
111 | } | ||
112 | |||
113 | inline void setTileset(Texture v) | ||
114 | { | ||
115 | tileset_ = std::move(v); | ||
116 | } | ||
117 | |||
118 | inline const Texture& getFont() const | ||
119 | { | ||
120 | return font_; | ||
121 | } | ||
122 | |||
123 | inline void setFont(Texture v) | ||
124 | { | 93 | { |
125 | font_ = std::move(v); | ||
126 | } | 94 | } |
127 | 95 | ||
128 | private: | 96 | /** |
129 | 97 | * The ID of the map in the world definition that this entity represents. | |
130 | size_t mapId_ = -1; | 98 | * |
131 | 99 | * @managed_by RealizingSystem | |
132 | desc_boundaries_type leftBoundaries_; | 100 | */ |
133 | asc_boundaries_type rightBoundaries_; | 101 | size_t mapId; |
134 | desc_boundaries_type upBoundaries_; | 102 | |
135 | asc_boundaries_type downBoundaries_; | 103 | /** |
136 | Texture tileset_; | 104 | * The title of the map, which is displayed at the bottom of the screen. |
137 | Texture font_; | 105 | */ |
106 | std::string title; | ||
107 | |||
108 | /** | ||
109 | * The map data. | ||
110 | * | ||
111 | * @managed_by RealizingSystem | ||
112 | */ | ||
113 | std::vector<int> tiles; | ||
114 | |||
115 | /** | ||
116 | * These objects describe the behavior of the four edges of the map. | ||
117 | * | ||
118 | * @managed_by RealizingSystem | ||
119 | */ | ||
120 | Adjacent leftAdjacent; | ||
121 | Adjacent rightAdjacent; | ||
122 | Adjacent upAdjacent; | ||
123 | Adjacent downAdjacent; | ||
124 | |||
125 | /** | ||
126 | * Collision boundaries, for detecting when a ponderable entity is colliding | ||
127 | * with the environment. | ||
128 | * | ||
129 | * @managed_by MappingSystem | ||
130 | */ | ||
131 | desc_boundaries_type leftBoundaries; | ||
132 | asc_boundaries_type rightBoundaries; | ||
133 | desc_boundaries_type upBoundaries; | ||
134 | asc_boundaries_type downBoundaries; | ||
135 | |||
136 | /** | ||
137 | * The list of entities representing the objects owned by the map. | ||
138 | * | ||
139 | * @managed_by RealizingSystem | ||
140 | */ | ||
141 | std::list<id_type> objects; | ||
142 | |||
143 | /** | ||
144 | * The tilesets for the map and the map name. | ||
145 | * | ||
146 | * TODO: These probably do not belong here. | ||
147 | */ | ||
148 | Texture tileset; | ||
149 | Texture font; | ||
138 | }; | 150 | }; |
139 | 151 | ||
140 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ | 152 | #endif /* end of include guard: MAPPABLE_H_0B0316FB */ |
diff --git a/src/components/playable.h b/src/components/playable.h index 86a7ee7..94d4326 100644 --- a/src/components/playable.h +++ b/src/components/playable.h | |||
@@ -2,22 +2,30 @@ | |||
2 | #define PLAYABLE_H_DDC566C3 | 2 | #define PLAYABLE_H_DDC566C3 |
3 | 3 | ||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include <functional> | 5 | #include "entity_manager.h" |
6 | 6 | ||
7 | class PlayableComponent : public Component { | 7 | class PlayableComponent : public Component { |
8 | public: | 8 | public: |
9 | 9 | ||
10 | using MapChangeCallback = std::function<void()>; | 10 | using id_type = EntityManager::id_type; |
11 | 11 | ||
12 | bool changingMap = false; | 12 | /** |
13 | int newMapId = -1; | 13 | * The entity ID of the map that the player is on. |
14 | double newMapX = 0; | 14 | * |
15 | double newMapY = 0; | 15 | * @managed_by PlayingSystem |
16 | MapChangeCallback newMapCallback; | 16 | */ |
17 | id_type mapId; | ||
17 | 18 | ||
18 | int checkpointMapId = -1; | 19 | /** |
19 | double checkpointX = 0; | 20 | * The map ID and coordinates of the location that the player will spawn after |
20 | double checkpointY = 0; | 21 | * dying. Note that the map ID here is a world description map ID, not an |
22 | * entity ID. | ||
23 | * | ||
24 | * @managed_by PlayingSystem | ||
25 | */ | ||
26 | size_t checkpointMapId; | ||
27 | double checkpointX; | ||
28 | double checkpointY; | ||
21 | 29 | ||
22 | }; | 30 | }; |
23 | 31 | ||
diff --git a/src/components/ponderable.h b/src/components/ponderable.h index 78af25f..fd7e775 100644 --- a/src/components/ponderable.h +++ b/src/components/ponderable.h | |||
@@ -6,100 +6,73 @@ | |||
6 | class PonderableComponent : public Component { | 6 | class PonderableComponent : public Component { |
7 | public: | 7 | public: |
8 | 8 | ||
9 | /** | ||
10 | * List of different types of physical bodies. | ||
11 | * | ||
12 | * vacuumed - Default. | ||
13 | * freefalling - The body will be treated as if there were a downward force | ||
14 | * of gravity being exerted onto it. The body will also exhibit | ||
15 | * terminal velocity (that is, its downward velocity will be | ||
16 | * capped at a constant value). | ||
17 | */ | ||
9 | enum class Type { | 18 | enum class Type { |
10 | vacuumed, | 19 | vacuumed, |
11 | freefalling | 20 | freefalling |
12 | }; | 21 | }; |
13 | 22 | ||
14 | PonderableComponent(Type type) : type_(type) | 23 | /** |
15 | { | 24 | * Constructor for initializing the body type, which is a constant. |
16 | } | 25 | */ |
17 | 26 | PonderableComponent(Type type) : type(type) | |
18 | inline Type getType() const | 27 | { |
19 | { | 28 | } |
20 | return type_; | 29 | |
21 | } | 30 | /** |
22 | 31 | * The velocity of the body. | |
23 | inline double getVelocityX() const | 32 | */ |
24 | { | 33 | double velX = 0.0; |
25 | return velX_; | 34 | double velY = 0.0; |
26 | } | 35 | |
27 | 36 | /** | |
28 | inline void setVelocityX(double v) | 37 | * The acceleration of the body. |
29 | { | 38 | */ |
30 | velX_ = v; | 39 | double accelX = 0.0; |
31 | } | 40 | double accelY = 0.0; |
32 | 41 | ||
33 | inline double getVelocityY() const | 42 | /** |
34 | { | 43 | * The type of physical body that the entity is meant to assume. The body will |
35 | return velY_; | 44 | * be acted upon differently based on this. See the enumeration above for more |
36 | } | 45 | * details. |
37 | 46 | * | |
38 | inline void setVelocityY(double v) | 47 | * @managed_by PonderingSystem |
39 | { | 48 | */ |
40 | velY_ = v; | 49 | const Type type; |
41 | } | 50 | |
42 | 51 | /** | |
43 | inline double getAccelX() const | 52 | * Whether or not a freefalling body is in contact with the ground. |
44 | { | 53 | * |
45 | return accelX_; | 54 | * @managed_by PonderingSystem |
46 | } | 55 | */ |
47 | 56 | bool grounded = false; | |
48 | inline void setAccelX(double v) | 57 | |
49 | { | 58 | /** |
50 | accelX_ = v; | 59 | * If enabled, this will prevent the body from moving. |
51 | } | 60 | */ |
52 | 61 | bool frozen = false; | |
53 | inline double getAccelY() const | 62 | |
54 | { | 63 | /** |
55 | return accelY_; | 64 | * If disabled, collision detection for this body will not be performed and |
56 | } | 65 | * other bodies will ignore it. |
57 | 66 | */ | |
58 | inline void setAccelY(double v) | 67 | bool collidable = true; |
59 | { | 68 | |
60 | accelY_ = v; | 69 | /** |
61 | } | 70 | * If this flag is disabled, the entity will be ignored by the pondering |
62 | 71 | * system. | |
63 | inline bool isGrounded() const | 72 | * |
64 | { | 73 | * @managed_by RealizingSystem |
65 | return grounded_; | 74 | */ |
66 | } | 75 | bool active = false; |
67 | |||
68 | inline void setGrounded(bool v) | ||
69 | { | ||
70 | grounded_ = v; | ||
71 | } | ||
72 | |||
73 | inline bool isFrozen() const | ||
74 | { | ||
75 | return frozen_; | ||
76 | } | ||
77 | |||
78 | inline void setFrozen(bool v) | ||
79 | { | ||
80 | frozen_ = v; | ||
81 | } | ||
82 | |||
83 | inline bool isCollidable() const | ||
84 | { | ||
85 | return collidable_; | ||
86 | } | ||
87 | |||
88 | inline void setCollidable(bool v) | ||
89 | { | ||
90 | collidable_ = v; | ||
91 | } | ||
92 | |||
93 | private: | ||
94 | |||
95 | double velX_ = 0.0; | ||
96 | double velY_ = 0.0; | ||
97 | double accelX_ = 0.0; | ||
98 | double accelY_ = 0.0; | ||
99 | Type type_ = Type::vacuumed; | ||
100 | bool grounded_ = false; | ||
101 | bool frozen_ = false; | ||
102 | bool collidable_ = true; | ||
103 | }; | 76 | }; |
104 | 77 | ||
105 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ | 78 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ |
diff --git a/src/components/realizable.h b/src/components/realizable.h new file mode 100644 index 0000000..f6a7eb4 --- /dev/null +++ b/src/components/realizable.h | |||
@@ -0,0 +1,67 @@ | |||
1 | #ifndef REALIZABLE_H_36D8D71E | ||
2 | #define REALIZABLE_H_36D8D71E | ||
3 | |||
4 | #include "component.h" | ||
5 | #include <set> | ||
6 | #include <map> | ||
7 | #include "entity_manager.h" | ||
8 | |||
9 | class RealizableComponent : public Component { | ||
10 | public: | ||
11 | |||
12 | using id_type = EntityManager::id_type; | ||
13 | |||
14 | /** | ||
15 | * Path to the XML file containing the world definition. | ||
16 | * | ||
17 | * @managed_by RealizingSystem | ||
18 | */ | ||
19 | std::string worldFile; | ||
20 | |||
21 | /** | ||
22 | * Starting map and player location for a new game. | ||
23 | * | ||
24 | * @managed_by RealizingSystem | ||
25 | */ | ||
26 | int startingMapId; | ||
27 | int startingX; | ||
28 | int startingY; | ||
29 | |||
30 | /** | ||
31 | * The set of map entities loaded by this entity. It is only intended for | ||
32 | * there to be one realizable entity, so this should contain all loaded maps. | ||
33 | * The realizable entity has ownership of the loaded maps. | ||
34 | * | ||
35 | * @managed_by RealizingSystem | ||
36 | */ | ||
37 | std::set<id_type> maps; | ||
38 | |||
39 | /** | ||
40 | * A lookup table that translates a map ID to the entity representing that | ||
41 | * loaded map. | ||
42 | * | ||
43 | * @managed_by RealizingSystem | ||
44 | */ | ||
45 | std::map<size_t, id_type> entityByMapId; | ||
46 | |||
47 | /** | ||
48 | * The entity ID of the currently active map. | ||
49 | * | ||
50 | * @managed_by RealizingSystem | ||
51 | */ | ||
52 | id_type activeMap; | ||
53 | |||
54 | /** | ||
55 | * Whether or not a map has been activated yet. | ||
56 | * | ||
57 | * @managed_by RealizingSystem | ||
58 | */ | ||
59 | bool hasActiveMap = false; | ||
60 | |||
61 | /** | ||
62 | * The entity ID of the currently active player. | ||
63 | */ | ||
64 | id_type activePlayer; | ||
65 | }; | ||
66 | |||
67 | #endif /* end of include guard: REALIZABLE_H_36D8D71E */ | ||
diff --git a/src/components/transformable.h b/src/components/transformable.h index 6ed2637..3296e49 100644 --- a/src/components/transformable.h +++ b/src/components/transformable.h | |||
@@ -6,64 +6,27 @@ | |||
6 | class TransformableComponent : public Component { | 6 | class TransformableComponent : public Component { |
7 | public: | 7 | public: |
8 | 8 | ||
9 | TransformableComponent( | 9 | /** |
10 | double x, | 10 | * The coordinates of the entity. |
11 | double y, | 11 | */ |
12 | int w, | 12 | double x; |
13 | int h) : | 13 | double y; |
14 | x_(x), | 14 | |
15 | y_(y), | 15 | /** |
16 | w_(w), | 16 | * The size of the entity. |
17 | h_(h) | 17 | */ |
18 | { | 18 | int w; |
19 | } | 19 | int h; |
20 | 20 | ||
21 | inline double getX() const | 21 | /** |
22 | { | 22 | * For prototypes, the original coordinates and size of the entity. |
23 | return x_; | 23 | * |
24 | } | 24 | * @managed_by RealizingSystem |
25 | 25 | */ | |
26 | inline void setX(double v) | 26 | double origX; |
27 | { | 27 | double origY; |
28 | x_ = v; | 28 | int origW; |
29 | } | 29 | int origH; |
30 | |||
31 | inline double getY() const | ||
32 | { | ||
33 | return y_; | ||
34 | } | ||
35 | |||
36 | inline void setY(double v) | ||
37 | { | ||
38 | y_ = v; | ||
39 | } | ||
40 | |||
41 | inline int getW() const | ||
42 | { | ||
43 | return w_; | ||
44 | } | ||
45 | |||
46 | inline void setW(int v) | ||
47 | { | ||
48 | w_ = v; | ||
49 | } | ||
50 | |||
51 | inline int getH() const | ||
52 | { | ||
53 | return h_; | ||
54 | } | ||
55 | |||
56 | inline void setH(int v) | ||
57 | { | ||
58 | h_ = v; | ||
59 | } | ||
60 | |||
61 | private: | ||
62 | |||
63 | double x_; | ||
64 | double y_; | ||
65 | int w_; | ||
66 | int h_; | ||
67 | }; | 30 | }; |
68 | 31 | ||
69 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ | 32 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ |