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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
commit | 6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch) | |
tree | 0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/components/user_movement.h | |
parent | d9349f10d6d1972e87aea76d502703fae128a0e5 (diff) | |
download | therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.gz therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.bz2 therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.zip |
Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/components/user_movement.h')
-rw-r--r-- | src/components/user_movement.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/components/user_movement.h b/src/components/user_movement.h new file mode 100644 index 0000000..1bcf05e --- /dev/null +++ b/src/components/user_movement.h | |||
@@ -0,0 +1,19 @@ | |||
1 | #ifndef USER_MOVEMENT_H | ||
2 | #define USER_MOVEMENT_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | |||
6 | class Game; | ||
7 | |||
8 | class UserMovementComponent : public Component { | ||
9 | public: | ||
10 | void input(Game& game, Entity& entity, int key, int action); | ||
11 | void receive(Game&, Entity&, const Message& msg); | ||
12 | |||
13 | private: | ||
14 | bool holdingLeft = false; | ||
15 | bool holdingRight = false; | ||
16 | bool frozen = false; | ||
17 | }; | ||
18 | |||
19 | #endif | ||