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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
commit | 6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch) | |
tree | 0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/components/static_image.cpp | |
parent | d9349f10d6d1972e87aea76d502703fae128a0e5 (diff) | |
download | therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.gz therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.bz2 therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.zip |
Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/components/static_image.cpp')
-rw-r--r-- | src/components/static_image.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/components/static_image.cpp b/src/components/static_image.cpp new file mode 100644 index 0000000..9fa8dca --- /dev/null +++ b/src/components/static_image.cpp | |||
@@ -0,0 +1,11 @@ | |||
1 | #include "static_image.h" | ||
2 | |||
3 | StaticImageComponent::StaticImageComponent(const char* filename) : sprite(Texture(filename)) | ||
4 | { | ||
5 | |||
6 | } | ||
7 | |||
8 | void StaticImageComponent::render(Game&, Entity& entity, Texture& buffer) | ||
9 | { | ||
10 | buffer.blit(sprite, sprite.entirety(), {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second}); | ||
11 | } | ||