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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 19:25:23 -0400 |
commit | 6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b (patch) | |
tree | 0a884ddd12b4e5b0afcc9c4ecaea5ecc73605b57 /src/components/simple_collider.h | |
parent | d9349f10d6d1972e87aea76d502703fae128a0e5 (diff) | |
download | therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.gz therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.tar.bz2 therapy-6b1dcc5df51df4a2d8b724187eb1bcdb4fd9df8b.zip |
Added sound when you hit the ground
Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles.
Diffstat (limited to 'src/components/simple_collider.h')
-rw-r--r-- | src/components/simple_collider.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/components/simple_collider.h b/src/components/simple_collider.h new file mode 100644 index 0000000..15d78cf --- /dev/null +++ b/src/components/simple_collider.h | |||
@@ -0,0 +1,18 @@ | |||
1 | #ifndef SIMPLE_COLLIDER_H | ||
2 | #define SIMPLE_COLLIDER_H | ||
3 | |||
4 | #include "entity.h" | ||
5 | #include <functional> | ||
6 | |||
7 | class Game; | ||
8 | |||
9 | class SimpleColliderComponent : public Component { | ||
10 | public: | ||
11 | SimpleColliderComponent(std::function<void (Game& game, Entity& collider)> callback); | ||
12 | void receive(Game& game, Entity& entity, const Message& msg); | ||
13 | |||
14 | private: | ||
15 | std::function<void (Game& game, Entity& collider)> callback; | ||
16 | }; | ||
17 | |||
18 | #endif | ||