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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-18 15:25:52 -0500 |
commit | e4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch) | |
tree | de1653dc8b5992420147f28d9fb4de052ea1845f /src/components/schedulable.h | |
parent | e16fb5be90c889c371cbb0ca2444735c2e12073c (diff) | |
download | therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.gz therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.tar.bz2 therapy-e4e2f2d2a7b6a282b9618aa0004d9453936f43c6.zip |
Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/components/schedulable.h')
-rw-r--r-- | src/components/schedulable.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/components/schedulable.h b/src/components/schedulable.h new file mode 100644 index 0000000..a92bbba --- /dev/null +++ b/src/components/schedulable.h | |||
@@ -0,0 +1,21 @@ | |||
1 | #ifndef SCHEDULABLE_H_1DA3FA2A | ||
2 | #define SCHEDULABLE_H_1DA3FA2A | ||
3 | |||
4 | #include "component.h" | ||
5 | #include <tuple> | ||
6 | #include <list> | ||
7 | #include <functional> | ||
8 | #include "entity_manager.h" | ||
9 | |||
10 | class SchedulableComponent : public Component { | ||
11 | public: | ||
12 | |||
13 | using id_type = EntityManager::id_type; | ||
14 | |||
15 | using Callback = std::function<void(id_type)>; | ||
16 | using Action = std::tuple<double, Callback>; | ||
17 | |||
18 | std::list<Action> actions; | ||
19 | }; | ||
20 | |||
21 | #endif /* end of include guard: SCHEDULABLE_H_1DA3FA2A */ | ||