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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-11 11:38:49 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-11 11:38:49 -0400 |
| commit | 879c2c04d9c3879f871cfe79f9b25fd23c5184b4 (patch) | |
| tree | 70bf8773b18478af58ecd0877b6bb62a7279c094 /src/components/player_physics.cpp | |
| parent | 11f4af82626b0e35c35606b327e4181c7c88f228 (diff) | |
| download | therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.tar.gz therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.tar.bz2 therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.zip | |
Wrote EntityManager
Diffstat (limited to 'src/components/player_physics.cpp')
| -rw-r--r-- | src/components/player_physics.cpp | 118 |
1 files changed, 0 insertions, 118 deletions
| diff --git a/src/components/player_physics.cpp b/src/components/player_physics.cpp deleted file mode 100644 index 40e9948..0000000 --- a/src/components/player_physics.cpp +++ /dev/null | |||
| @@ -1,118 +0,0 @@ | |||
| 1 | #include "player_physics.h" | ||
| 2 | #include "muxer.h" | ||
| 3 | #include "game.h" | ||
| 4 | #include "consts.h" | ||
| 5 | |||
| 6 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 7 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 8 | |||
| 9 | PlayerPhysicsComponent::PlayerPhysicsComponent() | ||
| 10 | { | ||
| 11 | jump_velocity = JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3); | ||
| 12 | jump_gravity = JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3); | ||
| 13 | jump_gravity_short = JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233); | ||
| 14 | |||
| 15 | accel.second = jump_gravity_short; | ||
| 16 | } | ||
| 17 | |||
| 18 | void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) | ||
| 19 | { | ||
| 20 | if (msg.type == Message::Type::walkLeft) | ||
| 21 | { | ||
| 22 | velocity.first = -90; | ||
| 23 | direction = -1; | ||
| 24 | } else if (msg.type == Message::Type::walkRight) | ||
| 25 | { | ||
| 26 | velocity.first = 90; | ||
| 27 | direction = 1; | ||
| 28 | } else if (msg.type == Message::Type::stopWalking) | ||
| 29 | { | ||
| 30 | velocity.first = 0.0; | ||
| 31 | direction = 0; | ||
| 32 | } else if (msg.type == Message::Type::setHorizontalVelocity) | ||
| 33 | { | ||
| 34 | velocity.first = msg.velocity; | ||
| 35 | } else if (msg.type == Message::Type::setVerticalVelocity) | ||
| 36 | { | ||
| 37 | velocity.second = msg.velocity; | ||
| 38 | } else if (msg.type == Message::Type::hitTheGround) | ||
| 39 | { | ||
| 40 | if (isFalling) | ||
| 41 | { | ||
| 42 | playSound("res/Randomize27.wav", 0.05); | ||
| 43 | isFalling = false; | ||
| 44 | } | ||
| 45 | |||
| 46 | velocity.second = 0.0; | ||
| 47 | } else if (msg.type == Message::Type::jump) | ||
| 48 | { | ||
| 49 | playSound("res/Randomize87.wav", 0.25); | ||
| 50 | |||
| 51 | velocity.second = jump_velocity; | ||
| 52 | accel.second = jump_gravity; | ||
| 53 | } else if (msg.type == Message::Type::stopJump) | ||
| 54 | { | ||
| 55 | accel.second = jump_gravity_short; | ||
| 56 | } else if (msg.type == Message::Type::canDrop) | ||
| 57 | { | ||
| 58 | canDrop = true; | ||
| 59 | } else if (msg.type == Message::Type::cantDrop) | ||
| 60 | { | ||
| 61 | canDrop = false; | ||
| 62 | } else if (msg.type == Message::Type::drop) | ||
| 63 | { | ||
| 64 | if (canDrop) | ||
| 65 | { | ||
| 66 | canDrop = false; | ||
| 67 | } else { | ||
| 68 | entity.position.second = msg.dropAxis - entity.size.second; | ||
| 69 | velocity.second = 0; | ||
| 70 | } | ||
| 71 | } else if (msg.type == Message::Type::die) | ||
| 72 | { | ||
| 73 | frozen = true; | ||
| 74 | } else if (msg.type == Message::Type::stopDying) | ||
| 75 | { | ||
| 76 | frozen = false; | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | void PlayerPhysicsComponent::tick(Game& game, Entity& entity, double dt) | ||
| 81 | { | ||
| 82 | // If frozen, do nothing | ||
| 83 | if (frozen) | ||
| 84 | { | ||
| 85 | return; | ||
| 86 | } | ||
| 87 | |||
| 88 | // Continue walking even if blocked earlier | ||
| 89 | if (velocity.first == 0) | ||
| 90 | { | ||
| 91 | if (direction < 0) | ||
| 92 | { | ||
| 93 | velocity.first = -90; | ||
| 94 | } else if (direction > 0) | ||
| 95 | { | ||
| 96 | velocity.first = 90; | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | // Increase gravity at the height of jump | ||
| 101 | if ((accel.second == jump_gravity) && (velocity.second >= 0)) | ||
| 102 | { | ||
| 103 | accel.second = jump_gravity_short; | ||
| 104 | } | ||
| 105 | |||
| 106 | // Do the movement | ||
| 107 | std::pair<double, double> old_position = entity.position; | ||
| 108 | PhysicsBodyComponent::tick(game, entity, dt); | ||
| 109 | |||
| 110 | // Check for collisions | ||
| 111 | game.detectCollision(entity, old_position); | ||
| 112 | |||
| 113 | // Are we moving due to gravity? | ||
| 114 | if (velocity.second != 0.0) | ||
| 115 | { | ||
| 116 | isFalling = true; | ||
| 117 | } | ||
| 118 | } | ||
