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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-19 16:15:47 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-19 16:15:47 -0400 |
commit | 4b4125e234cb727c70822e0a1fce0688c357741e (patch) | |
tree | 5b446ebe6f0454304d4202368bd18fba3f629d3d /src/components/ai.h | |
parent | 281bdf956a646fd8c9944e9a44f867c984792216 (diff) | |
download | therapy-4b4125e234cb727c70822e0a1fce0688c357741e.tar.gz therapy-4b4125e234cb727c70822e0a1fce0688c357741e.tar.bz2 therapy-4b4125e234cb727c70822e0a1fce0688c357741e.zip |
Implemented a simple AI
Diffstat (limited to 'src/components/ai.h')
-rw-r--r-- | src/components/ai.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/components/ai.h b/src/components/ai.h new file mode 100644 index 0000000..840283b --- /dev/null +++ b/src/components/ai.h | |||
@@ -0,0 +1,73 @@ | |||
1 | #ifndef AI_H | ||
2 | #define AI_H | ||
3 | |||
4 | #include <list> | ||
5 | #include <map> | ||
6 | #include <string> | ||
7 | #include <memory> | ||
8 | |||
9 | #include "entity.h" | ||
10 | |||
11 | class AIAction { | ||
12 | public: | ||
13 | virtual void start(Game& game, Entity& entity) = 0; | ||
14 | virtual void perform(Game& game, Entity& entity, double dt) = 0; | ||
15 | virtual bool isDone() const = 0; | ||
16 | }; | ||
17 | |||
18 | class AIActionContainer { | ||
19 | public: | ||
20 | void addAction(std::shared_ptr<AIAction> action); | ||
21 | virtual void start(Game& game, Entity& entity); | ||
22 | virtual void perform(Game& game, Entity& entity, double dt); | ||
23 | virtual bool isDone() const; | ||
24 | |||
25 | private: | ||
26 | std::list<std::shared_ptr<AIAction>> actions; | ||
27 | std::list<std::shared_ptr<AIAction>>::iterator currentAction {end(actions)}; | ||
28 | }; | ||
29 | |||
30 | class AI : public AIActionContainer { | ||
31 | public: | ||
32 | AI(int chance); | ||
33 | |||
34 | int getChance() const; | ||
35 | |||
36 | private: | ||
37 | int chance; | ||
38 | }; | ||
39 | |||
40 | class AIComponent : public Component { | ||
41 | public: | ||
42 | AI& emplaceAI(int chance); | ||
43 | void tick(Game& game, Entity& entity, double dt); | ||
44 | |||
45 | private: | ||
46 | int maxChance = 0; | ||
47 | std::list<AI> ais; | ||
48 | AI* currentAI = nullptr; | ||
49 | }; | ||
50 | |||
51 | class MoveAIAction : public AIAction { | ||
52 | public: | ||
53 | enum class Direction { | ||
54 | Left, | ||
55 | Right, | ||
56 | Up, | ||
57 | Down | ||
58 | }; | ||
59 | |||
60 | MoveAIAction(Direction dir, int len, int speed); | ||
61 | |||
62 | void start(Game& game, Entity& entity); | ||
63 | void perform(Game& game, Entity& entity, double dt); | ||
64 | bool isDone() const; | ||
65 | |||
66 | private: | ||
67 | Direction dir; | ||
68 | int len; | ||
69 | int speed; | ||
70 | double remaining; | ||
71 | }; | ||
72 | |||
73 | #endif /* end of include guard: AI_H */ | ||