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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-11 11:38:49 -0400 | 
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-11 11:38:49 -0400 | 
| commit | 879c2c04d9c3879f871cfe79f9b25fd23c5184b4 (patch) | |
| tree | 70bf8773b18478af58ecd0877b6bb62a7279c094 /src/components/ai.cpp | |
| parent | 11f4af82626b0e35c35606b327e4181c7c88f228 (diff) | |
| download | therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.tar.gz therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.tar.bz2 therapy-879c2c04d9c3879f871cfe79f9b25fd23c5184b4.zip | |
Wrote EntityManager
Diffstat (limited to 'src/components/ai.cpp')
| -rw-r--r-- | src/components/ai.cpp | 142 | 
1 files changed, 0 insertions, 142 deletions
| diff --git a/src/components/ai.cpp b/src/components/ai.cpp deleted file mode 100644 index 9f8c764..0000000 --- a/src/components/ai.cpp +++ /dev/null | |||
| @@ -1,142 +0,0 @@ | |||
| 1 | #include "ai.h" | ||
| 2 | #include <cstdlib> | ||
| 3 | #include "entity.h" | ||
| 4 | |||
| 5 | void AIActionContainer::addAction(std::shared_ptr<AIAction> action) | ||
| 6 | { | ||
| 7 | actions.push_back(action); | ||
| 8 | } | ||
| 9 | |||
| 10 | void AIActionContainer::start(Game& game, Entity& entity) | ||
| 11 | { | ||
| 12 | currentAction = begin(actions); | ||
| 13 | |||
| 14 | if (currentAction != end(actions)) | ||
| 15 | { | ||
| 16 | (*currentAction)->start(game, entity); | ||
| 17 | } | ||
| 18 | } | ||
| 19 | |||
| 20 | void AIActionContainer::perform(Game& game, Entity& entity, double dt) | ||
| 21 | { | ||
| 22 | if (!isDone()) | ||
| 23 | { | ||
| 24 | (*currentAction)->perform(game, entity, dt); | ||
| 25 | |||
| 26 | if ((*currentAction)->isDone()) | ||
| 27 | { | ||
| 28 | currentAction++; | ||
| 29 | |||
| 30 | if (!isDone()) | ||
| 31 | { | ||
| 32 | (*currentAction)->start(game, entity); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | } | ||
| 36 | } | ||
| 37 | |||
| 38 | bool AIActionContainer::isDone() const | ||
| 39 | { | ||
| 40 | return currentAction == end(actions); | ||
| 41 | } | ||
| 42 | |||
| 43 | AI::AI(int chance) | ||
| 44 | { | ||
| 45 | this->chance = chance; | ||
| 46 | } | ||
| 47 | |||
| 48 | int AI::getChance() const | ||
| 49 | { | ||
| 50 | return chance; | ||
| 51 | } | ||
| 52 | |||
| 53 | AI& AIComponent::emplaceAI(int chance) | ||
| 54 | { | ||
| 55 | maxChance += chance; | ||
| 56 | ais.emplace_back(chance); | ||
| 57 | |||
| 58 | return ais.back(); | ||
| 59 | } | ||
| 60 | |||
| 61 | void AIComponent::tick(Game& game, Entity& entity, double dt) | ||
| 62 | { | ||
| 63 | if (currentAI == nullptr) | ||
| 64 | { | ||
| 65 | int toChoose = rand() % maxChance; | ||
| 66 | for (auto& ai : ais) | ||
| 67 | { | ||
| 68 | if (toChoose < ai.getChance()) | ||
| 69 | { | ||
| 70 | currentAI = &ai; | ||
| 71 | break; | ||
| 72 | } else { | ||
| 73 | toChoose -= ai.getChance(); | ||
| 74 | } | ||
| 75 | } | ||
| 76 | |||
| 77 | if (currentAI != nullptr) | ||
| 78 | { | ||
| 79 | currentAI->start(game, entity); | ||
| 80 | } | ||
| 81 | } | ||
| 82 | |||
| 83 | if (currentAI != nullptr) | ||
| 84 | { | ||
| 85 | currentAI->perform(game, entity, dt); | ||
| 86 | |||
| 87 | if (currentAI->isDone()) | ||
| 88 | { | ||
| 89 | currentAI = nullptr; | ||
| 90 | } | ||
| 91 | } | ||
| 92 | } | ||
| 93 | |||
| 94 | MoveAIAction::MoveAIAction(Direction dir, int len, int speed) | ||
| 95 | { | ||
| 96 | this->dir = dir; | ||
| 97 | this->len = len; | ||
| 98 | this->speed = speed; | ||
| 99 | } | ||
| 100 | |||
| 101 | void MoveAIAction::start(Game& game, Entity& entity) | ||
| 102 | { | ||
| 103 | remaining = len; | ||
| 104 | } | ||
| 105 | |||
| 106 | void MoveAIAction::perform(Game&, Entity& entity, double dt) | ||
| 107 | { | ||
| 108 | double dist = dt * speed; | ||
| 109 | remaining -= dist; | ||
| 110 | |||
| 111 | switch (dir) | ||
| 112 | { | ||
| 113 | case Direction::Left: | ||
| 114 | { | ||
| 115 | entity.position.first -= dist; | ||
| 116 | break; | ||
| 117 | } | ||
| 118 | |||
| 119 | case Direction::Right: | ||
| 120 | { | ||
| 121 | entity.position.first += dist; | ||
| 122 | break; | ||
| 123 | } | ||
| 124 | |||
| 125 | case Direction::Up: | ||
| 126 | { | ||
| 127 | entity.position.second -= dist; | ||
| 128 | break; | ||
| 129 | } | ||
| 130 | |||
| 131 | case Direction::Down: | ||
| 132 | { | ||
| 133 | entity.position.second += dist; | ||
| 134 | break; | ||
| 135 | } | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | bool MoveAIAction::isDone() const | ||
| 140 | { | ||
| 141 | return remaining <= 0.0; | ||
| 142 | } | ||
