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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
commited08b673c50b076042d8f0c49501372168142764 (patch)
tree18ecda99942ef11ce4023c3ad4437976f96b75da /src/algorithms.h
parent224645d1071c14b4829dbb3ae35870868fcff85a (diff)
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Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.

Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/algorithms.h')
-rw-r--r--src/algorithms.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/algorithms.h b/src/algorithms.h deleted file mode 100644 index 80e3e27..0000000 --- a/src/algorithms.h +++ /dev/null
@@ -1,12 +0,0 @@
1#ifndef ALGORITHMS_H_1DDC517E
2#define ALGORITHMS_H_1DDC517E
3
4template< typename ContainerT, typename PredicateT >
5void erase_if( ContainerT& items, const PredicateT& predicate ) {
6 for( auto it = items.begin(); it != items.end(); ) {
7 if( predicate(*it) ) it = items.erase(it);
8 else ++it;
9 }
10};
11
12#endif /* end of include guard: ALGORITHMS_H_1DDC517E */