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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-08 21:47:57 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-09 17:59:13 -0400 |
commit | 67b24a8ddd89371cfb944c5b441c852f0edc23b1 (patch) | |
tree | d52c054e35e680bcc65c0acafc924dc1deb6c50e /shaders/final.vertex | |
parent | 5c82f052c26303318e81ddd76475c1d188cc74f4 (diff) | |
download | therapy-67b24a8ddd89371cfb944c5b441c852f0edc23b1.tar.gz therapy-67b24a8ddd89371cfb944c5b441c852f0edc23b1.tar.bz2 therapy-67b24a8ddd89371cfb944c5b441c852f0edc23b1.zip |
Fixed ferries pushing passengers
Ferries now pretend that their passengers have already moved by the appropriate delta when detecting collision in the direction of their passengers. This allows a ferry to move into the space where their passengers are when there is nothing else blocking it. It also allows for special behavior when a passenger is crushed between its ferry and a wall, but this is not yet implemented. This fixes the first issue described in 8f1c4f1 -- that ferries cannot push their passengers. With this fix, ferries are basically functional.
Diffstat (limited to 'shaders/final.vertex')
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