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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-19 18:47:53 -0400 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-19 18:47:53 -0400 |
commit | 0a9abffb2d6dd5e999242d5310350f88565cc98b (patch) | |
tree | c12d6c7ef6169e1f51f5af184073bf0b3a3dec39 /shaders/final.fragment | |
parent | 4b4125e234cb727c70822e0a1fce0688c357741e (diff) | |
download | therapy-0a9abffb2d6dd5e999242d5310350f88565cc98b.tar.gz therapy-0a9abffb2d6dd5e999242d5310350f88565cc98b.tar.bz2 therapy-0a9abffb2d6dd5e999242d5310350f88565cc98b.zip |
Fixed bug allowing player to jump through walls when crossing a vertical map boundary
It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT
Diffstat (limited to 'shaders/final.fragment')
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