summary refs log tree commit diff stats
path: root/shaders/final.fragment
diff options
context:
space:
mode:
authorKelly Rauchenberger <fefferburbia@gmail.com>2015-03-19 18:47:53 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2015-03-19 18:47:53 -0400
commit0a9abffb2d6dd5e999242d5310350f88565cc98b (patch)
treec12d6c7ef6169e1f51f5af184073bf0b3a3dec39 /shaders/final.fragment
parent4b4125e234cb727c70822e0a1fce0688c357741e (diff)
downloadtherapy-0a9abffb2d6dd5e999242d5310350f88565cc98b.tar.gz
therapy-0a9abffb2d6dd5e999242d5310350f88565cc98b.tar.bz2
therapy-0a9abffb2d6dd5e999242d5310350f88565cc98b.zip
Fixed bug allowing player to jump through walls when crossing a vertical map boundary
It turns out that it is somewhat confusing that GAME_HEIGHT != MAP_HEIGHT*TILE_HEIGHT
Diffstat (limited to 'shaders/final.fragment')
0 files changed, 0 insertions, 0 deletions