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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-15 15:23:19 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-02-15 15:23:19 -0500 |
| commit | 783b308990e7c4ef0837a102a138778f73e4d2b7 (patch) | |
| tree | 77931fcf919f8c8e7996430994c452376aae293f /shaders/final.fragment | |
| parent | 297c093d398e7d6e5fcc5dc6ba1056ede25abf6f (diff) | |
| download | therapy-783b308990e7c4ef0837a102a138778f73e4d2b7.tar.gz therapy-783b308990e7c4ef0837a102a138778f73e4d2b7.tar.bz2 therapy-783b308990e7c4ef0837a102a138778f73e4d2b7.zip | |
Added bloom!
Diffstat (limited to 'shaders/final.fragment')
| -rw-r--r-- | shaders/final.fragment | 50 |
1 files changed, 43 insertions, 7 deletions
| diff --git a/shaders/final.fragment b/shaders/final.fragment index c900973..5feccb9 100644 --- a/shaders/final.fragment +++ b/shaders/final.fragment | |||
| @@ -1,7 +1,10 @@ | |||
| 1 | #version 330 core | 1 | #version 330 core |
| 2 | 2 | ||
| 3 | in vec2 UV; | 3 | in vec2 UV; |
| 4 | in vec3 norm; | 4 | in vec3 normIn; |
| 5 | in vec3 camDirIn; | ||
| 6 | in vec3 lightDirIn; | ||
| 7 | //in vec3 vertPos; | ||
| 5 | 8 | ||
| 6 | out vec3 color; | 9 | out vec3 color; |
| 7 | 10 | ||
| @@ -10,20 +13,19 @@ uniform sampler2D scanlinestex; | |||
| 10 | 13 | ||
| 11 | const vec2 UVScalar = vec2(1.0, 1.0); | 14 | const vec2 UVScalar = vec2(1.0, 1.0); |
| 12 | const vec2 UVOffset = vec2(0.0, 0.0); | 15 | const vec2 UVOffset = vec2(0.0, 0.0); |
| 13 | const vec2 CRTMask_Scale = vec2(85.0, 153.6); | 16 | const vec2 CRTMask_Scale = vec2(85.0, 153.6)*4.0; |
| 14 | const vec2 CRTMask_Offset = vec2(0.0, 0.0); | 17 | const vec2 CRTMask_Offset = vec2(0.0, 0.0); |
| 15 | const float Tuning_Overscan = 1.0; | 18 | const float Tuning_Overscan = 1.0; |
| 16 | const float Tuning_Dimming = 0.5; | 19 | const float Tuning_Dimming = 0.0; |
| 17 | const float Tuning_Satur = 1.35; | 20 | const float Tuning_Satur = 1.35; |
| 18 | const float Tuning_ReflScalar = 0.3; | 21 | const float Tuning_ReflScalar = 0.3; |
| 19 | const float Tuning_Barrel = 0.12; | 22 | const float Tuning_Barrel = 0; //0.12; |
| 20 | const float Tuning_Scanline_Brightness = 0.25; | 23 | const float Tuning_Scanline_Brightness = 0.5; |
| 21 | const float Tuning_Scanline_Opacity = 0.5; | 24 | const float Tuning_Scanline_Opacity = 0.5; |
| 22 | const float Tuning_Diff_Brightness = 0.5; | 25 | const float Tuning_Diff_Brightness = 0.5; |
| 23 | const float Tuning_Spec_Brightness = 0.35; | 26 | const float Tuning_Spec_Brightness = 0.35; |
| 24 | const float Tuning_Spec_Power = 50.0; | 27 | const float Tuning_Spec_Power = 50.0; |
| 25 | const float Tuning_Fres_Brightness = 1.0; | 28 | const float Tuning_Fres_Brightness = 1.0; |
| 26 | const vec3 Tuning_LightPos = vec3(5.0, -10.0, 0.0); | ||
| 27 | 29 | ||
| 28 | vec4 sampleCRT(vec2 uv) | 30 | vec4 sampleCRT(vec2 uv) |
| 29 | { | 31 | { |
| @@ -52,5 +54,39 @@ vec4 sampleCRT(vec2 uv) | |||
| 52 | 54 | ||
| 53 | void main() | 55 | void main() |
| 54 | { | 56 | { |
| 55 | color = sampleCRT(UV).rgb; | 57 | vec3 norm = normalize(normIn); |
| 58 | vec3 camDir = normalize(camDirIn); | ||
| 59 | vec3 lightDir = normalize(lightDirIn); | ||
| 60 | //vec3 refl = reflect(camDir, normIn); | ||
| 61 | |||
| 62 | float diffuse = clamp(dot(norm, lightDir), 0.0f, 1.0f); | ||
| 63 | vec4 colordiff = vec4(0.175, 0.15, 0.2, 1) * diffuse * Tuning_Diff_Brightness; | ||
| 64 | |||
| 65 | vec3 halfVec = normalize(lightDir + camDir); | ||
| 66 | float spec = clamp(dot(norm, halfVec), 0.0f, 1.0f); | ||
| 67 | spec = pow(spec, Tuning_Spec_Power); | ||
| 68 | vec4 colorspec = vec4(0.25, 0.25, 0.25, 1) * spec * Tuning_Spec_Brightness; | ||
| 69 | |||
| 70 | float fres = 1.0f - dot(camDir, norm); | ||
| 71 | fres = (fres*fres) * Tuning_Fres_Brightness; | ||
| 72 | vec4 colorfres = vec4(0.45, 0.4, 0.5, 1) * fres;/* | ||
| 73 | |||
| 74 | float lambertian = max(dot(camDirNorm,norm),0.0); | ||
| 75 | vec4 colorspec = vec4(0.0); | ||
| 76 | vec4 colorfres = vec4(0.0); | ||
| 77 | vec4 colordiff = vec4(0.175,0.15,0.2,1) * lambertian * Tuning_Diff_Brightness; | ||
| 78 | if (lambertian > 0.0) | ||
| 79 | { | ||
| 80 | vec3 viewDir = normalize(-vertPos); | ||
| 81 | vec3 halfDir = normalize(camDirNorm + viewDir); | ||
| 82 | float specAngle = max(dot(halfDir, normnorm), 0.0); | ||
| 83 | colorspec = vec4(0.25,0.25,0.25,1) * pow(specAngle, Tuning_Spec_Power) * Tuning_Spec_Brightness; | ||
| 84 | }*/ | ||
| 85 | |||
| 86 | vec4 emissive = sampleCRT(UV); | ||
| 87 | |||
| 88 | vec4 nearfinal = colorfres + colordiff + colorspec + emissive; | ||
| 89 | vec4 final = nearfinal * mix(vec4(1,1,1,1), vec4(0,0,0,0), Tuning_Dimming); | ||
| 90 | |||
| 91 | color = final.rgb; | ||
| 56 | } | 92 | } |
