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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 17:43:20 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-03-14 17:43:20 -0400 |
| commit | 2ca593c5f09ee59a39733856cdb1f7191dc87216 (patch) | |
| tree | df7c51c2b707d1838b492f739b554230bba1c4be | |
| parent | 25855f327a0b2b1386a3fd8c568817bb7782cac2 (diff) | |
| download | therapy-2ca593c5f09ee59a39733856cdb1f7191dc87216.tar.gz therapy-2ca593c5f09ee59a39733856cdb1f7191dc87216.tar.bz2 therapy-2ca593c5f09ee59a39733856cdb1f7191dc87216.zip | |
Fixed how movement while dying works
Also removed some unnecessary Message objects
| -rw-r--r-- | src/components.cpp | 121 | ||||
| -rw-r--r-- | src/components.h | 2 | ||||
| -rw-r--r-- | src/game.cpp | 7 |
3 files changed, 72 insertions, 58 deletions
| diff --git a/src/components.cpp b/src/components.cpp index d5261ef..954ac57 100644 --- a/src/components.cpp +++ b/src/components.cpp | |||
| @@ -13,22 +13,30 @@ void UserMovementComponent::input(Game& game, Entity& entity, int key, int actio | |||
| 13 | { | 13 | { |
| 14 | holdingLeft = true; | 14 | holdingLeft = true; |
| 15 | 15 | ||
| 16 | Message msg(Message::Type::walkLeft); | 16 | if (!frozen) |
| 17 | entity.send(game, msg); | 17 | { |
| 18 | entity.send(game, Message::Type::walkLeft); | ||
| 19 | } | ||
| 18 | } else if (key == GLFW_KEY_RIGHT) | 20 | } else if (key == GLFW_KEY_RIGHT) |
| 19 | { | 21 | { |
| 20 | holdingRight = true; | 22 | holdingRight = true; |
| 21 | 23 | ||
| 22 | Message msg(Message::Type::walkRight); | 24 | if (!frozen) |
| 23 | entity.send(game, msg); | 25 | { |
| 26 | entity.send(game, Message::Type::walkRight); | ||
| 27 | } | ||
| 24 | } else if (key == GLFW_KEY_UP) | 28 | } else if (key == GLFW_KEY_UP) |
| 25 | { | 29 | { |
| 26 | Message msg(Message::Type::jump); | 30 | if (!frozen) |
| 27 | entity.send(game, msg); | 31 | { |
| 32 | entity.send(game, Message::Type::jump); | ||
| 33 | } | ||
| 28 | } else if (key == GLFW_KEY_DOWN) | 34 | } else if (key == GLFW_KEY_DOWN) |
| 29 | { | 35 | { |
| 30 | Message msg(Message::Type::canDrop); | 36 | if (!frozen) |
| 31 | entity.send(game, msg); | 37 | { |
| 38 | entity.send(game, Message::Type::canDrop); | ||
| 39 | } | ||
| 32 | } | 40 | } |
| 33 | } else if (action == GLFW_RELEASE) | 41 | } else if (action == GLFW_RELEASE) |
| 34 | { | 42 | { |
| @@ -36,34 +44,61 @@ void UserMovementComponent::input(Game& game, Entity& entity, int key, int actio | |||
| 36 | { | 44 | { |
| 37 | holdingLeft = false; | 45 | holdingLeft = false; |
| 38 | 46 | ||
| 39 | if (holdingRight) | 47 | if (!frozen) |
| 40 | { | 48 | { |
| 41 | Message msg(Message::Type::walkRight); | 49 | if (holdingRight) |
| 42 | entity.send(game, msg); | 50 | { |
| 43 | } else { | 51 | entity.send(game, Message::Type::walkRight); |
| 44 | Message msg(Message::Type::stopWalking); | 52 | } else { |
| 45 | entity.send(game, msg); | 53 | entity.send(game, Message::Type::stopWalking); |
| 54 | } | ||
| 46 | } | 55 | } |
| 47 | } else if (key == GLFW_KEY_RIGHT) | 56 | } else if (key == GLFW_KEY_RIGHT) |
| 48 | { | 57 | { |
| 49 | holdingRight = false; | 58 | holdingRight = false; |
| 50 | 59 | ||
| 51 | if (holdingLeft) | 60 | if (!frozen) |
| 52 | { | 61 | { |
| 53 | Message msg(Message::Type::walkLeft); | 62 | if (holdingLeft) |
| 54 | entity.send(game, msg); | 63 | { |
| 55 | } else { | 64 | entity.send(game, Message::Type::walkLeft); |
| 56 | Message msg(Message::Type::stopWalking); | 65 | } else { |
| 57 | entity.send(game, msg); | 66 | entity.send(game, Message::Type::stopWalking); |
| 67 | } | ||
| 58 | } | 68 | } |
| 59 | } else if (key == GLFW_KEY_DOWN) | 69 | } else if (key == GLFW_KEY_DOWN) |
| 60 | { | 70 | { |
| 61 | Message msg(Message::Type::cantDrop); | 71 | if (!frozen) |
| 62 | entity.send(game, msg); | 72 | { |
| 73 | entity.send(game, Message::Type::cantDrop); | ||
| 74 | } | ||
| 63 | } else if (key == GLFW_KEY_UP) | 75 | } else if (key == GLFW_KEY_UP) |
| 64 | { | 76 | { |
| 65 | Message msg(Message::Type::stopJump); | 77 | if (!frozen) |
| 66 | entity.send(game, msg); | 78 | { |
| 79 | entity.send(game, Message::Type::stopJump); | ||
| 80 | } | ||
| 81 | } | ||
| 82 | } | ||
| 83 | } | ||
| 84 | |||
| 85 | void UserMovementComponent::receive(Game& game, Entity& entity, const Message& msg) | ||
| 86 | { | ||
| 87 | if (msg.type == Message::Type::die) | ||
| 88 | { | ||
| 89 | frozen = true; | ||
| 90 | |||
| 91 | entity.send(game, Message::Type::stopWalking); | ||
| 92 | } else if (msg.type == Message::Type::stopDying) | ||
| 93 | { | ||
| 94 | frozen = false; | ||
| 95 | |||
| 96 | if (holdingLeft) | ||
| 97 | { | ||
| 98 | entity.send(game, Message::Type::walkLeft); | ||
| 99 | } else if (holdingRight) | ||
| 100 | { | ||
| 101 | entity.send(game, Message::Type::walkRight); | ||
| 67 | } | 102 | } |
| 68 | } | 103 | } |
| 69 | } | 104 | } |
| @@ -168,16 +203,6 @@ void PlayerSpriteComponent::render(Game&, Entity& entity, Texture& buffer) | |||
| 168 | 203 | ||
| 169 | void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg) | 204 | void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg) |
| 170 | { | 205 | { |
| 171 | if (msg.type == Message::Type::stopDying) | ||
| 172 | { | ||
| 173 | dying = false; | ||
| 174 | } | ||
| 175 | |||
| 176 | if (dying) | ||
| 177 | { | ||
| 178 | return; | ||
| 179 | } | ||
| 180 | |||
| 181 | if (msg.type == Message::Type::walkLeft) | 206 | if (msg.type == Message::Type::walkLeft) |
| 182 | { | 207 | { |
| 183 | facingLeft = true; | 208 | facingLeft = true; |
| @@ -193,6 +218,9 @@ void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg) | |||
| 193 | { | 218 | { |
| 194 | dying = true; | 219 | dying = true; |
| 195 | isMoving = false; | 220 | isMoving = false; |
| 221 | } else if (msg.type == Message::Type::stopDying) | ||
| 222 | { | ||
| 223 | dying = false; | ||
| 196 | } | 224 | } |
| 197 | } | 225 | } |
| 198 | 226 | ||
| @@ -232,10 +260,7 @@ void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) | |||
| 232 | velocity.second = 0.0; | 260 | velocity.second = 0.0; |
| 233 | } else if (msg.type == Message::Type::jump) | 261 | } else if (msg.type == Message::Type::jump) |
| 234 | { | 262 | { |
| 235 | if (!frozen) | 263 | playSound("../res/Randomize87.wav", 0.25); |
| 236 | { | ||
| 237 | playSound("../res/Randomize87.wav", 0.25); | ||
| 238 | } | ||
| 239 | 264 | ||
| 240 | velocity.second = jump_velocity; | 265 | velocity.second = jump_velocity; |
| 241 | accel.second = jump_gravity; | 266 | accel.second = jump_gravity; |
| @@ -514,27 +539,19 @@ bool MapCollisionComponent::processCollision(Game& game, Entity& collider, Colli | |||
| 514 | if (dir == Direction::left) | 539 | if (dir == Direction::left) |
| 515 | { | 540 | { |
| 516 | collider.position.first = collision.axis; | 541 | collider.position.first = collision.axis; |
| 517 | 542 | collider.send(game, Message::Type::stopMovingHorizontally); | |
| 518 | Message msg(Message::Type::stopMovingHorizontally); | ||
| 519 | collider.send(game, msg); | ||
| 520 | } else if (dir == Direction::right) | 543 | } else if (dir == Direction::right) |
| 521 | { | 544 | { |
| 522 | collider.position.first = collision.axis - collider.size.first; | 545 | collider.position.first = collision.axis - collider.size.first; |
| 523 | 546 | collider.send(game, Message::Type::stopMovingHorizontally); | |
| 524 | Message msg(Message::Type::stopMovingHorizontally); | ||
| 525 | collider.send(game, msg); | ||
| 526 | } else if (dir == Direction::up) | 547 | } else if (dir == Direction::up) |
| 527 | { | 548 | { |
| 528 | collider.position.second = collision.axis; | 549 | collider.position.second = collision.axis; |
| 529 | 550 | collider.send(game, Message::Type::stopMovingVertically); | |
| 530 | Message msg(Message::Type::stopMovingVertically); | ||
| 531 | collider.send(game, msg); | ||
| 532 | } else if (dir == Direction::down) | 551 | } else if (dir == Direction::down) |
| 533 | { | 552 | { |
| 534 | collider.position.second = collision.axis - collider.size.second; | 553 | collider.position.second = collision.axis - collider.size.second; |
| 535 | 554 | collider.send(game, Message::Type::stopMovingVertically); | |
| 536 | Message msg(Message::Type::stopMovingVertically); | ||
| 537 | collider.send(game, msg); | ||
| 538 | } | 555 | } |
| 539 | } else if (collision.type == Collision::Type::wrap) | 556 | } else if (collision.type == Collision::Type::wrap) |
| 540 | { | 557 | { |
| @@ -569,9 +586,7 @@ bool MapCollisionComponent::processCollision(Game& game, Entity& collider, Colli | |||
| 569 | if (dir == Direction::right) | 586 | if (dir == Direction::right) |
| 570 | { | 587 | { |
| 571 | collider.position.first = collision.axis - collider.size.first; | 588 | collider.position.first = collision.axis - collider.size.first; |
| 572 | 589 | collider.send(game, Message::Type::walkLeft); | |
| 573 | Message msg(Message::Type::walkLeft); | ||
| 574 | collider.send(game, msg); | ||
| 575 | } | 590 | } |
| 576 | } else if (collision.type == Collision::Type::platform) | 591 | } else if (collision.type == Collision::Type::platform) |
| 577 | { | 592 | { |
| diff --git a/src/components.h b/src/components.h index 2ec19ff..e0c4a24 100644 --- a/src/components.h +++ b/src/components.h | |||
| @@ -12,10 +12,12 @@ class Map; | |||
| 12 | class UserMovementComponent : public Component { | 12 | class UserMovementComponent : public Component { |
| 13 | public: | 13 | public: |
| 14 | void input(Game& game, Entity& entity, int key, int action); | 14 | void input(Game& game, Entity& entity, int key, int action); |
| 15 | void receive(Game&, Entity&, const Message& msg); | ||
| 15 | 16 | ||
| 16 | private: | 17 | private: |
| 17 | bool holdingLeft = false; | 18 | bool holdingLeft = false; |
| 18 | bool holdingRight = false; | 19 | bool holdingRight = false; |
| 20 | bool frozen = false; | ||
| 19 | }; | 21 | }; |
| 20 | 22 | ||
| 21 | class PhysicsBodyComponent : public Component { | 23 | class PhysicsBodyComponent : public Component { |
| diff --git a/src/game.cpp b/src/game.cpp index edde71e..dd8f956 100644 --- a/src/game.cpp +++ b/src/game.cpp | |||
| @@ -145,8 +145,7 @@ void Game::schedule(double time, std::function<void ()> callback) | |||
| 145 | 145 | ||
| 146 | void Game::playerDie(Entity& player, const Map& curMap) | 146 | void Game::playerDie(Entity& player, const Map& curMap) |
| 147 | { | 147 | { |
| 148 | Message msg(Message::Type::die); | 148 | player.send(*this, Message::Type::die); |
| 149 | player.send(*this, msg); | ||
| 150 | 149 | ||
| 151 | playSound("../res/Hit_Hurt5.wav", 0.25); | 150 | playSound("../res/Hit_Hurt5.wav", 0.25); |
| 152 | 151 | ||
| @@ -157,8 +156,6 @@ void Game::playerDie(Entity& player, const Map& curMap) | |||
| 157 | } | 156 | } |
| 158 | 157 | ||
| 159 | player.position = save.position; | 158 | player.position = save.position; |
| 160 | 159 | player.send(*this, Message::Type::stopDying); | |
| 161 | Message msg2(Message::Type::stopDying); | ||
| 162 | player.send(*this, msg2); | ||
| 163 | }); | 160 | }); |
| 164 | } | 161 | } |
