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#ifndef MIRROR_SYSTEM_H_0BA755A8
#define MIRROR_SYSTEM_H_0BA755A8
#include "system.h"
class Game;
class MirrorSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Mirror;
explicit MirrorSystem(Game& game) : game_(game) {}
void tick(double dt) override;
private:
Game& game_;
};
#endif /* end of include guard: MIRROR_SYSTEM_H_0BA755A8 */
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