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#ifndef MAP_H_D95D6D47
#define MAP_H_D95D6D47
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include "vector.h"
#include "step_type.h"
#include "sprite.h"
struct Tile {
unsigned int id = 0;
bool flipHorizontal = false;
bool flipVertical = false;
bool blocked = false;
StepType step = StepType::none;
CharacterMedium medium = CharacterMedium::Normal;
};
struct Prototype {
std::string name;
vec2i pos;
vec2i collisionOffset;
vec2i collisionSize;
std::string animationFilename;
std::string animName;
std::string interactionScript;
bool shadow = false;
bool wander = false;
int movementSpeed = -1;
std::string enclosureZone;
};
struct Trigger {
std::string name;
vec2i pos;
vec2i size;
std::string script;
};
struct Zone {
vec2i ul;
vec2i dr;
};
class Map {
public:
explicit Map(std::string_view name);
const std::string& getName() const { return name_; }
const vec2i& getMapSize() const { return mapSize_; }
const vec2i& getTileSize() const { return tileSize_; }
const std::vector<std::vector<Tile>>& getUpperLayers() const { return upperLayers_; }
const std::vector<std::vector<Tile>>& getLowerLayers() const { return lowerLayers_; }
const std::string& getTilesetFilename() const { return tilesetFilename_; }
int getTilesetColumns() const { return tilesetColumns_; }
bool isBlocked(int x, int y) const;
StepType getStepType(int x, int y) const;
CharacterMedium getMedium(int x, int y) const;
const std::vector<Prototype>& getPrototypes() const { return prototypes_; }
const vec2i& getWarpPoint(const std::string& name) const { return warpPoints_.at(name); }
const std::vector<Trigger>& getTriggers() const { return triggers_; }
const Zone& getZone(const std::string& name) const { return zones_.at(name); }
private:
std::string name_;
vec2i mapSize_;
vec2i tileSize_;
std::vector<std::vector<Tile>> upperLayers_;
std::vector<std::vector<Tile>> lowerLayers_;
std::string tilesetFilename_;
int tilesetColumns_;
std::vector<Prototype> prototypes_;
std::map<std::string, vec2i> warpPoints_;
std::vector<Trigger> triggers_;
std::map<std::string, Zone> zones_;
};
#endif /* end of include guard: MAP_H_D95D6D47 */
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