#include "renderer.h" #include #include "consts.h" #include "game.h" #include "map.h" #include "transform_system.h" #include "camera_system.h" #include "message_system.h" Renderer::Renderer() { win_ = window_ptr( SDL_CreateWindow( "Tanetane", 100, 100, GAME_WIDTH, GAME_HEIGHT, SDL_WINDOW_SHOWN)); if (!win_) { throw sdl_error(); } ren_ = renderer_ptr( SDL_CreateRenderer( win_.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); if (!ren_) { throw sdl_error(); } } texture_ptr Renderer::renderMapLayer(const Map& map, int layer) { if (cachedTilesetName_ != map.getTilesetFilename()) { surface_ptr pfs(IMG_Load(map.getTilesetFilename().c_str())); if (!pfs) { throw img_error(); } tilesetTex_ = texture_ptr(SDL_CreateTextureFromSurface(ren_.get(), pfs.get())); cachedTilesetName_ = map.getTilesetFilename(); } vec2i mapBounds = map.getMapSize() * map.getTileSize(); texture_ptr canvas( SDL_CreateTexture( ren_.get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, mapBounds.w(), mapBounds.h())); SDL_SetTextureBlendMode(canvas.get(), SDL_BLENDMODE_BLEND); SDL_SetRenderTarget(ren_.get(), canvas.get()); SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 0); SDL_RenderClear(ren_.get()); const std::vector& tiles = map.getLayers().at(layer); for (int y = 0; y < map.getMapSize().h(); y++) { for (int x = 0; x < map.getMapSize().w(); x++) { const Tile& tile = tiles.at(x + y * map.getMapSize().w()); SDL_Rect srcRect { static_cast((tile.id % map.getTilesetColumns()) * map.getTileSize().w()), static_cast((tile.id / map.getTilesetColumns()) * map.getTileSize().h()), map.getTileSize().w(), map.getTileSize().h() }; SDL_Rect destRect { x * map.getTileSize().w(), y * map.getTileSize().h(), map.getTileSize().w(), map.getTileSize().h() }; SDL_RendererFlip flip = SDL_FLIP_NONE; if (tile.flipHorizontal && tile.flipVertical) { flip = static_cast(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL); } else if (tile.flipHorizontal) { flip = SDL_FLIP_HORIZONTAL; } else if (tile.flipVertical) { flip = SDL_FLIP_VERTICAL; } SDL_RenderCopyEx(ren_.get(), tilesetTex_.get(), &srcRect, &destRect, 0, nullptr, flip); } } return canvas; } void Renderer::render(Game& game) { if (cachedMapName_ != game.getMap().getName()) { cachedMapName_ = game.getMap().getName(); renLay1_ = renderMapLayer(game.getMap(), 0); renLay0_ = renderMapLayer(game.getMap(), 1); } vec2i mapBounds = game.getMap().getMapSize() * game.getMap().getTileSize(); texture_ptr canvas( SDL_CreateTexture( ren_.get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, mapBounds.w(), mapBounds.h())); if (!canvas) { throw sdl_error(); } SDL_SetRenderTarget(ren_.get(), canvas.get()); SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); SDL_SetRenderDrawColor(ren_.get(), 255, 255, 255, 255); SDL_RenderClear(ren_.get()); SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); for (const Sprite& sprite : game.getSystem().getSpritesByY() | game.spriteView()) { if (sprite.isAnimated) { const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); const SDL_Rect& src = frame.srcRect; SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; SDL_RenderCopy(ren_.get(), textures_.at(loadImageFromFile(sprite.spritesheet)).get(), &src, &dest); } } SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); SDL_Rect cameraField { game.getSystem().getCameraPosition().x(), game.getSystem().getCameraPosition().y(), game.getSystem().getFieldOfView().w(), game.getSystem().getFieldOfView().h() }; texture_ptr cameraTex( SDL_CreateTexture( ren_.get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, CANVAS_WIDTH, CANVAS_HEIGHT)); if (!cameraTex) { throw sdl_error(); } SDL_SetRenderTarget(ren_.get(), cameraTex.get()); SDL_RenderCopy(ren_.get(), canvas.get(), &cameraField, nullptr); if (game.getSystem().getCutsceneBarsProgress() > 0) { SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 255); int topBarHeight = 16.0 * game.getSystem().getCutsceneBarsProgress(); SDL_Rect topBar { 0, 0, CANVAS_WIDTH, topBarHeight }; SDL_RenderFillRect(ren_.get(), &topBar); int bottomBarHeight = 36.0 * game.getSystem().getCutsceneBarsProgress(); SDL_Rect bottomBar { 0, CANVAS_HEIGHT - bottomBarHeight, CANVAS_WIDTH, bottomBarHeight }; SDL_RenderFillRect(ren_.get(), &bottomBar); if (game.getSystem().getCutsceneBarsProgress() == 1.0 && !game.getSystem().getLines().empty()) { if (!game.getSystem().getSpeaker().empty()) { if (speakerHeaderTex_ == -1) { speakerHeaderTex_ = loadImageFromFile("../res/speaker_header.png"); } { SDL_Rect destRect { 0, 111, 57, 13 }; SDL_RenderCopy(ren_.get(), textures_.at(speakerHeaderTex_).get(), nullptr, &destRect); } if (speakerHeaderLine_.line != game.getSystem().getSpeaker()) { renderMessageLine(speakerHeaderLine_, game.getSystem().getSpeaker(), game); } { SDL_Rect destRect { 4, 112, MESSAGE_TEXT_WIDTH, game.getFont().getCharacterHeight() }; SDL_RenderCopy(ren_.get(), speakerHeaderLine_.renderedTex.get(), nullptr, &destRect); } } int lineIndex = 0; for (const MessageSystem::MessageLine& line : game.getSystem().getLines()) { if (messageLines_[lineIndex].line != line.text) { renderMessageLine(messageLines_[lineIndex], line.text, game); } // 18x, 127y1, 143y2 if (line.charsRevealed > 0) { SDL_Rect srcRect { 0, 0, messageLines_[lineIndex].charIndexToWidth[line.charsRevealed], game.getFont().getCharacterHeight() }; SDL_Rect destRect { 18, 127 + 16 * lineIndex, srcRect.w, srcRect.h }; SDL_RenderCopy(ren_.get(), messageLines_[lineIndex].renderedTex.get(), &srcRect, &destRect); } lineIndex++; } // 216, 138, 142 if (game.getSystem().isNextArrowShowing()) { if (advMsgArrowTex_ == -1) { advMsgArrowTex_ = loadImageFromFile("../res/advance_text_arrow.png"); } SDL_Rect destRect { 216, 138 + game.getSystem().getNextArrowBob(), 16, 16 }; SDL_RenderCopy(ren_.get(), textures_.at(advMsgArrowTex_).get(), nullptr, &destRect); } } } SDL_SetRenderTarget(ren_.get(), nullptr); SDL_RenderCopy(ren_.get(), cameraTex.get(), nullptr, nullptr); SDL_RenderPresent(ren_.get()); } int Renderer::loadImageFromFile(std::string filename) { if (!filenameToTexId_.count(filename)) { surface_ptr pfs(IMG_Load(filename.data())); if (!pfs) { throw img_error(); } texture_ptr tex = texture_ptr(SDL_CreateTextureFromSurface(ren_.get(), pfs.get())); //SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND); int texId = textures_.size(); textures_.push_back(std::move(tex)); filenameToTexId_[filename] = texId; } return filenameToTexId_[filename]; } void Renderer::renderMessageLine(MessageCache& line, const std::string& text, Game& game) { line.line = text; line.renderedTex.reset( SDL_CreateTexture( ren_.get(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, MESSAGE_TEXT_WIDTH, game.getFont().getCharacterHeight())); SDL_SetTextureBlendMode(line.renderedTex.get(), SDL_BLENDMODE_BLEND); SDL_SetRenderTarget(ren_.get(), line.renderedTex.get()); SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(ren_.get(), 0, 0, 0, 0); SDL_RenderClear(ren_.get()); line.charIndexToWidth.clear(); line.charIndexToWidth.push_back(0); int length = 0; for (int i=0; i