#include "message_system.h" void MessageSystem::tick(double dt) { if (barsState_ == BarsState::Opening || barsState_ == BarsState::Closing) { accum_ += dt; if (accum_ >= length_) { if (barsState_ == BarsState::Opening) { barsState_ = BarsState::Open; } else { barsState_ = BarsState::Closed; } } } } void MessageSystem::displayCutsceneBars() { accum_ = 0.0; barsState_ = BarsState::Opening; } void MessageSystem::hideCutsceneBars() { accum_ = 0.0; barsState_ = BarsState::Closing; } double MessageSystem::getCutsceneBarsProgress() const { switch (barsState_) { case BarsState::Closed: return 0.0; case BarsState::Opening: return accum_ / length_; case BarsState::Open: return 1.0; case BarsState::Closing: return 1.0 - (accum_ / length_); } }