time_passage_antechamber = {} function time_passage_antechamber.exit_area() loadMapScripts("time_passage") time_passage.exit_area() end function time_passage_antechamber.enter_door() CreateAnimatedSpriteAtWarpPoint("entryway", "entryway", "entryway_appear", "time_passage", Direction.DOWN, SpriteLayer.NORMAL) PlaySound("door_open.wav") ChangeMap("time_passage", "fromBottom") end