pink_shell = {} function pink_shell.go_outside() ChangeMap("hallucination_cliff", "fromInside") end function pink_shell.talk_to_ocho() StartCutscene() SetAnimation("ocho", "talk") DisplayMessage("* *twist* *turn*\n\f* That person over there is Mixolydia.\n\f* Isn't she pretty?\n\f...\n\f* Hey, the four of you don't look so good.", "Ocho", SpeakerType.MAN) WaitForEndOfMessage() SetAnimation("ocho", "still") HideCutsceneBars() end function pink_shell.talk_to_mixolydia() SetDirection("mixolydia", Direction.UP) end