hallucination_cliff = {} function hallucination_cliff.off_bottom() ChangeMap("hallucination_interior", "fromTop") end function hallucination_cliff.off_left() ChangeMap("hallucination_hot_spring", "fromRight") end function hallucination_cliff.enter_door() CreateAnimatedSpriteAtWarpPoint("entryway", "entryway", "entryway_appear", "pink_shell", Direction.DOWN, SpriteLayer.NORMAL) end