global = {} function global.no_problem_here() StartCutscene() DisplayMessage("* No problem here.", "", SpeakerType.NONE) HideCutsceneBars() end -- for testing the claus joined route function global.test_join_claus() CreateAnimatedSpriteAtPosition("join_claus", "claus", 0, 0, "still", Direction.DOWN, SpriteLayer.NORMAL) local clausId = getSpriteByAlias("join_claus") character():addSpriteToParty(getPlayerSprite(), clausId) local clausSprite = getSprite(clausId) clausSprite.persistent = true gamestate.claus_joined = true gamestate.still_has_claus = true end