finale = {} function finale.init() character():breakUpParty(getPlayerSprite()) MoveSpriteToWarp("kuma", "kumatora_start") SetDirection("kuma", Direction.UP) SetAnimation("kuma", "swim_still") MoveSpriteToWarp("duster", "duster_start") SetDirection("duster", Direction.RIGHT) SetAnimation("duster", "swim_still") MoveSpriteToWarp("boney", "boney_start") SetDirection("boney", Direction.DOWN) SetAnimation("boney", "asleep") end