SpeakerType = { NONE = 0, MAN = 1, WOMAN = 2, BOY = 3, GIRL = 4, NONHUMAN = 5 } function DisplayMessage(msg, name, type) message():displayMessage(msg, name, type) end function WaitForEndOfMessage() while (message().isMessageActive) do coroutine.yield() end end function HideCutsceneBars() WaitForEndOfMessage() message():hideCutsceneBars() end function SetAnimation(spriteName, animName) local spriteId = getSpriteByAlias(spriteName) animation():setSpriteAnimation(spriteId, animName) end function PlaySound(filename) mixer():playSound("../res/sfx/" .. filename) end function LoopSound(filename) return mixer():loopSound("../res/sfx/" .. filename) end function StopSound(soundId) mixer():stopChannel(soundId) end