From 7166c9b831f9c6a50ba42272682b776d01e5703e Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Tue, 2 Feb 2021 13:01:35 -0500 Subject: Map rendering Works but I don't want to use Tileson so I'm gonna change that Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. --- src/renderer.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/renderer.h') diff --git a/src/renderer.h b/src/renderer.h index abedb62..9573d8c 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -7,6 +7,7 @@ #include #include #include +#include class Game; @@ -121,12 +122,17 @@ public: private: + texture_ptr renderMapLayer(const tson::Layer& layer); + sdl_wrapper sdl_; img_wrapper img_; window_ptr win_; renderer_ptr ren_; std::vector textures_; + int tilesetTexId_ = -1; + texture_ptr renLay0_; + texture_ptr renLay1_; }; #endif /* end of include guard: RENDERER_H_6A58EC30 */ -- cgit 1.4.1