From 42495836c9ebe1c3914540043d2338eebd85dbab Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sat, 13 Mar 2021 09:04:04 -0500 Subject: Rendered pause menu during animation Also, the game is not rendered at all if the pause menu is totally open, which makes sense because why are we going to the effort to render it and then just colour over it. --- src/renderer.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/renderer.h') diff --git a/src/renderer.h b/src/renderer.h index 4c6ccc4..75bd9fe 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -134,6 +134,16 @@ private: std::vector textures_; std::map filenameToTexId_; + // Menu rendering + void renderMenu(Game& game); + + texture_ptr menuTex_; + + // Gameplay rendering + void renderGame(Game& game); + + texture_ptr cameraTex_; + // Sprite rendering void renderSprite(const Sprite& sprite); -- cgit 1.4.1