From be09120d1d044b476ef8b516efbdb526f20d9e2d Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Wed, 3 Feb 2021 01:35:58 -0500 Subject: Added animation system --- src/renderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/renderer.cpp') diff --git a/src/renderer.cpp b/src/renderer.cpp index d9ce396..92083db 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -112,10 +112,10 @@ void Renderer::render(Game& game) { SDL_RenderCopy(ren_.get(), renLay1_.get(), nullptr, nullptr); for (const Sprite& sprite : game.getSystem().getSpritesByY() | game.spriteView()) { - const SpriteFrame& frame = sprite.getFrame(); + const SpriteFrame& frame = sprite.frames.at(sprite.animations.at(sprite.animationId).at(sprite.animationFrame)); const SDL_Rect& src = frame.srcRect; - SDL_Rect dest { sprite.loc().x() - frame.center.x(), sprite.loc().y() - frame.center.y(), frame.size.w(), frame.size.h() }; - SDL_RenderCopy(ren_.get(), textures_.at(sprite.getTextureId()).get(), &src, &dest); + SDL_Rect dest { sprite.loc.x() - frame.center.x(), sprite.loc.y() - frame.center.y(), frame.size.w(), frame.size.h() }; + SDL_RenderCopy(ren_.get(), textures_.at(sprite.textureId).get(), &src, &dest); } SDL_RenderCopy(ren_.get(), renLay0_.get(), nullptr, nullptr); -- cgit 1.4.1