From 7166c9b831f9c6a50ba42272682b776d01e5703e Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Tue, 2 Feb 2021 13:01:35 -0500 Subject: Map rendering Works but I don't want to use Tileson so I'm gonna change that Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. --- src/main.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index ea8d8f4..df0bfff 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -8,6 +8,8 @@ void loop(Renderer& renderer) { Game game; Input keystate; + game.loadMapFromFile("../res/map1.json"); + int lucasSprite = game.addSprite(Sprite("../res/lucas_anim.txt", renderer)); int kumaSprite = game.addSprite(Sprite("../res/kuma_anim.txt", renderer)); int dusterSprite = game.addSprite(Sprite("../res/duster_anim.txt", renderer)); -- cgit 1.4.1