From 1c462ef3780b33468ed93dde3ab6178765807ffe Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 5 Mar 2021 20:50:51 -0500 Subject: Added MirrorSystem This is really just for letting one sprite mirror another's movement and animation. I tried doing it in the BehaviourSystem, but you get stuttering if you do it earlier in the loop than the CharacterSystem, so I ended up having to make a new system just for this thing that will not happen very often. --- src/game.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 7e3c88f..bedd934 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -76,6 +76,11 @@ void Game::loadMap(std::string filename) { if (!p.enclosureZone.empty()) { getSprite(spriteId).enclosureZone = p.enclosureZone; } + if (p.mirrorType != MirrorType::None) { + getSprite(spriteId).mirrorType = p.mirrorType; + getSprite(spriteId).mirrorAxis = p.mirrorAxis; + getSprite(spriteId).mirroredSpriteId = getSpriteByAlias(p.spriteToMirror); + } } for (const Trigger& t : map_->getTriggers()) { -- cgit 1.4.1