From 5df0d0616ee3996add0b14e0fb0becd6257d04a2 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 21 Feb 2021 17:56:17 -0500 Subject: Added a debug console Open it by pressing backtick, close it by hitting escape. Pressing backtick does not open it in release builds. Current shortcomings: opening it for the first time also types a backtick for some reason, but not on subsequent times. Also, it doesn't create a coroutine, so any script function that yields is going to fail. This also added a "is gameplay paused" flag to Game, which will be useful for adding a pause menu. --- src/effect_system.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/effect_system.cpp') diff --git a/src/effect_system.cpp b/src/effect_system.cpp index 74fc8f3..aeccebb 100644 --- a/src/effect_system.cpp +++ b/src/effect_system.cpp @@ -1,6 +1,9 @@ #include "effect_system.h" +#include "game.h" void EffectSystem::tick(double dt) { + if (game_.isGameplayPaused()) return; + if (screenFade_ != screenFadeDest_) { screenFadeThus_ += dt; if (screenFadeThus_ >= screenFadeLength_) { -- cgit 1.4.1