From 6f9e11252a6688248d0fcc7ae86947b67dce48f7 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Wed, 24 Feb 2021 11:35:02 -0500 Subject: Removed more manual animation stuff --- src/character_system.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/character_system.cpp') diff --git a/src/character_system.cpp b/src/character_system.cpp index d5aaf81..8a2034a 100644 --- a/src/character_system.cpp +++ b/src/character_system.cpp @@ -128,10 +128,6 @@ void CharacterSystem::tick(double dt) { speed *= 2; } - if (sprite.characterMedium == CharacterMedium::Ladder) { - //game_.getSystem().advanceAnimation(spriteId); - } - pLoc += (unitVecInDirection(sprite.movementDir) * speed); // Check collision. @@ -191,10 +187,6 @@ void CharacterSystem::tick(double dt) { for (int followerId : sprite.followers) { Sprite& pNext = game_.getSprite(followerId); - if (pNext.characterMedium == CharacterMedium::Ladder) { - //game_.getSystem().advanceAnimation(followerId); - } - const Movement& posdir = pNext.trail.front(); game_.getSystem().moveSprite(followerId, posdir.pos); game_.getSystem().setSpriteDirection(followerId, posdir.dir); -- cgit 1.4.1