From f1118738d56d70989a9a131d6b370b73e8e3bc25 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 21 Feb 2021 18:31:43 -0500 Subject: Added frozen animation for cutscenes The player's party will be set to "frozen" at the start of a cutscene and "still" at the end. "frozen" doesn't include idle animations, which are weird to show up during tense exchanges. A CutsceneOptions enum was introduced to be able to modify the growing number of things that StartCutscene() and HideCutsceneBars() do. Currently the lightning mailbox event uses it so that Lucas's animation is not reset to still (instead of the collapsed animation) after he's electrocuted. --- res/sprites/lucas_anim.txt | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'res/sprites/lucas_anim.txt') diff --git a/res/sprites/lucas_anim.txt b/res/sprites/lucas_anim.txt index 98a9f5b..1a8b62b 100644 --- a/res/sprites/lucas_anim.txt +++ b/res/sprites/lucas_anim.txt @@ -8,6 +8,14 @@ still[up]: 4 still[up_right]: 5 still[right]: 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,193,6,193 still[down_right]: 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,192,7,192 +frozen[down]: 0 +frozen[down_left]: 1 +frozen[left]: 2 +frozen[up_left]: 3 +frozen[up]: 4 +frozen[up_right]: 5 +frozen[right]: 6 +frozen[down_right]: 7 walk[down]: 40,0,48,0 walk[down_left]: 41,1,49,1 walk[left]: 42,2,50,2 -- cgit 1.4.1