From 81d1afa871c947ec6ba44e11cd6041fe16ed5756 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Thu, 11 Feb 2021 21:58:38 -0500 Subject: Flint uses talking animation in script0001 now --- res/scripts/script0001.lua | 3 +++ 1 file changed, 3 insertions(+) (limited to 'res/scripts') diff --git a/res/scripts/script0001.lua b/res/scripts/script0001.lua index 077e809..0be8382 100644 --- a/res/scripts/script0001.lua +++ b/res/scripts/script0001.lua @@ -3,6 +3,7 @@ function script0001() SetAnimation("boney", "barking") local barkingNoise = LoopSound("barking_at_hallucination.wav") + SetAnimation("flint", "talk") DisplayMessage("Lucas. It's me, Flint. Your father.\n\fI found Claus. He's here. After three years I've finally found your brother.\n\fAre you ready to see him again?", "Flint", SpeakerType.MAN) ShowChoice("Yes", "No") WaitForEndOfMessage() @@ -17,5 +18,7 @@ function script0001() DisplayMessage("Look at me when I'm talking to you, Lucas.\n\fWhen Claus gets home, we won't need you anymore.\nYou're nothing compared to him.", "Flint", SpeakerType.MAN) end + WaitForEndOfMessage() + SetAnimation("flint", "still") HideCutsceneBars() end -- cgit 1.4.1