From 0a3ec1862fd479295639a38ab4799e4d36e12c13 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 12 Feb 2021 00:45:43 -0500 Subject: Added tile-sized invisible sprites These are used when you want a solid, interactable object that is part of the map instead of sprite animated (e.g. the mailboxes). --- res/scripts/map2.lua | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'res/scripts') diff --git a/res/scripts/map2.lua b/res/scripts/map2.lua index 1f14b31..1b55072 100644 --- a/res/scripts/map2.lua +++ b/res/scripts/map2.lua @@ -3,3 +3,23 @@ map2 = {} function map2.off_left() ChangeMap("map1", "fromRight") end + +function map2.mailbox1() + StartCutscene() + DisplayMessage("* The mailbox lid is open...\n* Peek inside?", "", SpeakerType.NONE) + ShowChoice("Yes", "No") + WaitForEndOfMessage() + + if GetChoiceSelection() == 0 then + DisplayMessage("* There are lots of postcards inside.\n* Read them?", "", SpeakerType.NONE) + ShowChoice("Yes", "No") + WaitForEndOfMessage() + + if GetChoiceSelection() == 0 then + DisplayMessage("* The boy named Lucas is crying at a grave.\n\f* The boy named Lucas and his dog are loitering in the forest.\n\f* The boy named Lucas is getting into trouble in the mountains.\n\f* The boy named Lucas stole Beanoff from our garden.\n\f* The boy named Lucas is bullying animals.\n\f* The boy named Lucas learned some bad magic.\n\f* The boy named Lucas ......\n\f* The boy named Lucas ......\n\f* The boy named Lucas ......\n\f* The boy named Lucas .........\n\f* The mailbox let out a tremendous scream.", "", SpeakerType.NONE) + WaitForEndOfMessage() + end + end + + HideCutsceneBars() +end -- cgit 1.4.1